]> git.lizzy.rs Git - dragonblocks.git/blobdiff - engine/player.js
Rename hudbar to hotbar; Use DOM references for hotbar
[dragonblocks.git] / engine / player.js
index 6b371cbda63500b4da288b4305f42d84a5e9e280..02155e283de685f9bb71837127bc126bab01ffdb 100644 (file)
@@ -88,12 +88,12 @@ dragonblocks.Player = class extends dragonblocks.SpawnedEntity
                });
 
                this.tmp.mainInventory.addEventListener("updateStack", _ => {
-                       if (self.tmp.hudbar)
-                               self.tmp.hudbar.update();
+                       if (self.tmp.hotbar)
+                               self.tmp.hotbar.update();
                });
 
-               // Hudbar
-               this.tmp.hudbar = new dragonblocks.Hudbar(this.tmp.mainInventory, 8);                                   // The hudbar has 8 slots
+               // Hotbar
+               this.tmp.hotbar = new dragonblocks.Hotbar(this.tmp.mainInventory, 8);                                   // The hotbar has 8 slots
 
                // Creative Inventory
                let creativelist = [];
@@ -357,22 +357,22 @@ dragonblocks.Player = class extends dragonblocks.SpawnedEntity
 
        previousItem()
        {
-               this.tmp.hudbar.previousItem();
+               this.tmp.hotbar.previousItem();
        }
 
        nextItem()
        {
-               this.tmp.hudbar.nextItem();
+               this.tmp.hotbar.nextItem();
        }
 
        select(i)
        {
-               this.tmp.hudbar.select(i);
+               this.tmp.hotbar.select(i);
        }
 
        getWieldedItem()
        {
-               return this.tmp.hudbar.getSelectedItem();
+               return this.tmp.hotbar.getSelectedItem();
        }
 
        set onNextInventoryClose(func)