width: 0.4,
height: 0.4,
gravity: true,
+ verticalSpeed: 2,
onpunch: self => {
dragonblocks.dropItem(dragonblocks.player.give(self.meta.itemstring), self.x, self.y);
self.despawn();
- }
+ },
+ oncollide: self => {
+ self.jump();
+ },
});
dragonblocks.dropItem = function(itemstack, x, y) {