loadingMods[modname] = false;
};
- dragonblocks.start = selectedMods => {
+ dragonblocks.loadMods = selectedMods = _ => {
+ dragonblocks.loadedMods = {};
+
+ for (let mod in selectedMods)
+ if (selectedMods[mod])
+ loadMod(mod);
+
+ for (let mod in dragonblocks.gamemods)
+ loadMod(mod);
+ };
+
+ dragonblocks.start = worldProperties => {
dragonblocks.log("Starting");
for (let func of dragonblocks.onStartCallbacks)
func();
setTimeout(_ => {
- dragonblocks.loadedMods = {};
-
- for (let mod in selectedMods)
- if (selectedMods[mods])
- loadMod(mod);
-
- for (let mod in dragonblocks.gamemods)
- loadMod(mod);
-
- dragonblocks.map = new dragonblocks.Map();
- dragonblocks.map.load();
-
- dragonblocks.player = new dragonblocks.Player();
-
- dragonblocks.worldIsLoaded || dragonblocks.generateMap();
+ dragonblocks.world = new dragonblocks.World(worldProperties);
+ dragonblocks.player = dragonblocks.world.player;
for (let func of dragonblocks.onStartedCallbacks)
func();
if (dragonblocks.loggedin)
setTimeout(_ => {
- dragonblocks.save();
+ dragonblocks.player.despawn();
+ dragonblocks.world.save();
location.reload();
});
else