height: 1,
texture: this.texture,
oncollide: self => {
- let under = dragonblocks.getNode(Math.floor(self.x), Math.floor(self.y) + 1);
+ let under = self.map.getNode(Math.floor(self.x), Math.floor(self.y) + 1);
if (! under || under.mobstable) {
- dragonblocks.setNode(Math.floor(self.x), Math.floor(self.y), self.meta.nodeName);
+ self.map.setNode(Math.floor(self.x), Math.floor(self.y), self.meta.nodeName);
self.despawn();
}
}
});
-dragonblocks.registerOnActivateNode((x, y) => {
- let node = dragonblocks.getNode(x, y);
+dragonblocks.registerOnActivate((map, x, y) => {
+ let node = map.getNode(x, y);
if (! node.toNode().physics)
return;
- let under = dragonblocks.getNode(x, y + 1);
+ let under = map.getNode(x, y + 1);
if (under && ! under.mobstable)
- dragonblocks.spawnFallingNode(node.name, x, y)
+ dragonblocks.spawnFallingNode(node.name, map, x, y)
});
-dragonblocks.spawnFallingNode = (nodename, x, y) => {
+dragonblocks.spawnFallingNode = (nodename, map, x, y) => {
setTimeout(_ => {
- dragonblocks.map.activate(x, y);
+ map.activate(x, y);
}, 50);
- dragonblocks.setNode(x, y, "air");
+ map.setNode(x, y, "air");
- let entity = dragonblocks.spawnEntity("dragonblocks:falling_node", x, y);
+ let entity = map.spawnEntity("dragonblocks:falling_node", x, y);
entity.meta.nodeName = nodename;
entity.texture = dragonblocks.nodes[nodename].texture;
entity.updateTexture();