function enchanting.formspec(pos, tooltype)
local meta = minetest.get_meta(pos)
- local formspec = "size[9,9;]"..
- default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
- "bgcolor[#080808BB;true]"..
- "background[0,0;9,9;ench_ui.png]"..
- "list[context;tool;0.9,2.9;1,1;]"..
- "list[context;mese;2,2.9;1,1;]"..
- "list[current_player;main;0.5,4.5;8,4;]"..
- "image[2,2.9;1,1;mese_layout.png]"..
- "tooltip[sharp;Your sword kills faster]"..
- "tooltip[durable;Your tool lasts longer]"..
- "tooltip[fast;Your tool digs faster]"..
- "tooltip[strong;Your armor is more resistant]"..
- "tooltip[speed;Your speed is increased]"
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your sword kills faster]
+ tooltip[durable;Your tool lasts longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
if tooltype == "sword" then
formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
elseif tooltype == "tool" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]"..
- "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
+ formspec = formspec..
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]]
elseif tooltype == "armor" then
formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
elseif tooltype == "boots" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"..
- "image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
+ formspec = formspec..
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
end
meta:set_string("formspec", formspec)
local toolstack = inv:get_stack("tool", 1)
local toolstack_name = toolstack:get_name()
local mesestack = inv:get_stack("mese", 1)
- local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
+ local mod, tool = toolstack_name:match("([%w_]+):([%w_]+)")
local toolwear = toolstack:get_wear()
local mese = mesestack:get_count()
local ench = dump(fields):match("%w+")
if ench == "quit" then return end
+ local enchanted_tool = mod..":enchanted_"..tool.."_"..ench
- if mese > 0 and fields[ench] then
- local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
+ if mese > 0 and fields[ench] and
+ minetest.registered_tools[enchanted_tool] then
toolstack:replace(enchanted_tool)
toolstack:add_wear(toolwear)
mesestack:take_item()
end
local function allowed(tool)
- for item, _ in pairs(minetest.registered_tools) do
- for t in item:gmatch("enchanted_"..tool) do
- if t then return true end
- end
+ for item in pairs(minetest.registered_tools) do
+ if item:match("enchanted_"..tool) then
+ return true
+ end
end
return false
function enchanting.put(_, listname, _, stack, _)
local toolstack = stack:get_name()
local toolname = toolstack:match("[%w_]+:([%w_]+)")
- local count = stack:get_count()
if listname == "mese" and toolstack == "default:mese_crystal" then
- return count
+ return stack:get_count()
elseif listname == "tool" and allowed(toolname) then
return 1
end
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function(...) return 0 end,
+ allow_metadata_inventory_move = function() return 0 end,
on_metadata_inventory_take = function(pos, listname, _, _, _)
if listname == "tool" then
enchanting.formspec(pos, nil)
end
})
-local function cap(str) return str:gsub("^%l", string.upper) end
+local function cap(str)
+ return str:gsub("^%l", string.upper)
+end
-- Higher number = stronger enchant.
local use_factor = 1.2
local times_subtractor = 0.1
local damage_adder = 1
-local strenght_factor = 1.2
+local strength_factor = 1.2
+local speed_factor = 0.2
+local jump_factor = 0.2
local tools = {
--[[ Registration format :
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
for armor_group, value in pairs(original_armor_groups) do
if enchant == "strong" then
- armorcaps[armor_group] = math.ceil(value * 1.2)
+ armorcaps[armor_group] = math.ceil(value * strength_factor)
elseif enchant == "speed" then
armorcaps[armor_group] = value
- armorcaps.physics_speed = 0.3
- armorcaps.physics_jump = 0.2
+ armorcaps.physics_speed = speed_factor
+ armorcaps.physics_jump = jump_factor
end
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
inventory_image = original_tool.inventory_image,
texture = "3d_armor_"..tool.."_"..material,
wield_image = original_tool.wield_image,
})
end
end
- minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
+ minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..
+ ":enchanted_"..tool.."_"..material.."_"..enchant) -- legacy code
end
end
end