]> git.lizzy.rs Git - xdecor.git/blobdiff - enchanting.lua
Crafting guide : simplify group to node determination
[xdecor.git] / enchanting.lua
index e1a0c813d6e5ed1581dac672d1b87ce808884183..c70738d13a32353613b6395aa45ae77d2f362d18 100644 (file)
@@ -3,17 +3,32 @@ screwdriver = screwdriver or {}
 
 function enchanting.formspec(pos, tooltype)
        local meta = minetest.get_meta(pos)
-       local formspec = "size[9,9;]"..default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
-               "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
+       local formspec = [[ size[9,9;]
+                       bgcolor[#080808BB;true]
+                       background[0,0;9,9;ench_ui.png]
+                       list[context;tool;0.9,2.9;1,1;]
+                       list[context;mese;2,2.9;1,1;]
+                       list[current_player;main;0.5,4.5;8,4;]
+                       image[2,2.9;1,1;mese_layout.png]
+                       tooltip[sharp;Your sword kills faster]
+                       tooltip[durable;Your tool lasts longer]
+                       tooltip[fast;Your tool digs faster]
+                       tooltip[strong;Your armor is more resistant]
+                       tooltip[speed;Your speed is increased] ]]
+                       ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
 
        if tooltype == "sword" then
                formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
        elseif tooltype == "tool" then
-               formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
+               formspec = formspec..
+                               [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+                               image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]]
        elseif tooltype == "armor" then
                formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
        elseif tooltype == "boots" then
-               formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
+               formspec = formspec..
+                               [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+                               image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
        end
 
        meta:set_string("formspec", formspec)
@@ -42,23 +57,20 @@ function enchanting.fields(pos, _, fields, _)
        local toolstack = inv:get_stack("tool", 1)
        local toolstack_name = toolstack:get_name()
        local mesestack = inv:get_stack("mese", 1)
-       local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
+       local mod, tool = toolstack_name:match("([%w_]+):([%w_]+)")
        local toolwear = toolstack:get_wear()
        local mese = mesestack:get_count()
        local ench = dump(fields):match("%w+")
        if ench == "quit" then return end
-
-       if mese > 0 and fields[ench] then
-               local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
-               local tdef = minetest.registered_tools[enchanted_tool]
-
-               if tdef then
-                       toolstack:replace(enchanted_tool)
-                       toolstack:add_wear(toolwear)
-                       mesestack:take_item()
-                       inv:set_stack("mese", 1, mesestack)
-                       inv:set_stack("tool", 1, toolstack)
-               end
+       local enchanted_tool = mod..":enchanted_"..tool.."_"..ench
+
+       if mese > 0 and fields[ench] and
+                       minetest.registered_tools[enchanted_tool] then
+               toolstack:replace(enchanted_tool)
+               toolstack:add_wear(toolwear)
+               mesestack:take_item()
+               inv:set_stack("mese", 1, mesestack)
+               inv:set_stack("tool", 1, toolstack)
        end
 end
 
@@ -67,16 +79,27 @@ function enchanting.dig(pos, _)
        return inv:is_empty("tool") and inv:is_empty("mese")
 end
 
+local function allowed(tool)
+       for item in pairs(minetest.registered_tools) do
+               if item:match("enchanted_"..tool) then
+                       return true
+               end
+       end
+
+       return false
+end
+
 function enchanting.put(_, listname, _, stack, _)
        local toolstack = stack:get_name()
-       local count = stack:get_count()
+       local toolname = toolstack:match("[%w_]+:([%w_]+)")
 
-       if listname == "mese" and
-               toolstack ~= "default:mese_crystal" then return 0
-       elseif listname == "tool" and not
-               minetest.registered_tools[toolstack] then return 0
+       if listname == "mese" and toolstack == "default:mese_crystal" then
+               return stack:get_count()
+       elseif listname == "tool" and allowed(toolname) then
+               return 1 
        end
-       return count
+
+       return 0
 end
 
 xdecor.register("enchantment_table", {
@@ -86,7 +109,7 @@ xdecor.register("enchantment_table", {
                "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
                "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
        },
-       groups = {cracky=1, oddly_breakable_by_hand=1, level=2},
+       groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
        sounds = default.node_sound_stone_defaults(),
        on_rotate = screwdriver.rotate_simple,
        can_dig = enchanting.dig,
@@ -103,19 +126,25 @@ xdecor.register("enchantment_table", {
        on_receive_fields = enchanting.fields,
        on_metadata_inventory_put = enchanting.on_put,
        allow_metadata_inventory_put = enchanting.put,
-       allow_metadata_inventory_move = function(...) return 0 end,
+       allow_metadata_inventory_move = function() return 0 end,
        on_metadata_inventory_take = function(pos, listname, _, _, _)
-               if listname == "tool" then enchanting.formspec(pos, nil) end
+               if listname == "tool" then
+                       enchanting.formspec(pos, nil)
+               end
        end
 })
 
-local function cap(str) return str:gsub("^%l", string.upper) end
+local function cap(str)
+       return str:gsub("^%l", string.upper)
+end
 
  -- Higher number = stronger enchant.
 local use_factor = 1.2
 local times_subtractor = 0.1
 local damage_adder = 1
-local strenght_factor = 1.2
+local strength_factor = 1.2
+local speed_factor = 0.2
+local jump_factor = 0.2
 
 local tools = {
        --[[ Registration format :
@@ -167,7 +196,7 @@ for _, ench in pairs(tooldef[3]) do
                        end
 
                        minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
-                               description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+                               description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
                                inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
                                wield_image = original_tool.wield_image,
                                groups = {not_in_creative_inventory=1},
@@ -186,25 +215,26 @@ for _, ench in pairs(tooldef[3]) do
 
                        for armor_group, value in pairs(original_armor_groups) do
                                if enchant == "strong" then
-                                       armorcaps[armor_group] = math.ceil(value * 1.2)
+                                       armorcaps[armor_group] = math.ceil(value * strength_factor)
                                elseif enchant == "speed" then
                                        armorcaps[armor_group] = value
-                                       armorcaps.physics_speed = 0.3
-                                       armorcaps.physics_jump = 0.2
+                                       armorcaps.physics_speed = speed_factor
+                                       armorcaps.physics_jump = jump_factor
                                end
                        end
 
                        minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
-                               description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
-                               inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
+                               description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+                               inventory_image = original_tool.inventory_image,
+                               texture = "3d_armor_"..tool.."_"..material,
                                wield_image = original_tool.wield_image,
                                groups = armorcaps,
                                wear = 0
                        })
                end
        end
-       minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
-       minetest.register_alias(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
+       minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..
+                       ":enchanted_"..tool.."_"..material.."_"..enchant) -- legacy code
 end
 end
 end