local enchanting = {}
+screwdriver = screwdriver or {}
-function enchanting.construct(pos)
+function enchanting.formspec(pos, tooltype)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
- "label[0.85,-0.15;Enchant]"..
- "image[0.6,0.2;2,2;xdecor_enchbook.png]"..
- "image[1.5,2;1,1;ench_mese_layout.png]"..
- "list[current_name;tool;0.5,2;1,1;]"..
- "list[current_name;mese;1.5,2;1,1;]"..
- "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
- "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
- "list[current_player;main;0,3.3;8,4;]")
- meta:set_string("infotext", "Enchantment Table")
-
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
-end
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your sword kills faster]
+ tooltip[durable;Your tool lasts longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+ if tooltype == "sword" then
+ formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
+ elseif tooltype == "tool" then
+ formspec = formspec..
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]]
+ elseif tooltype == "armor" then
+ formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
+ elseif tooltype == "boots" then
+ formspec = formspec..
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+ end
-function enchanting.is_allowed_tool(toolname)
- local tdef = minetest.registered_tools[toolname]
- if tdef and string.find(toolname, "default:") and not
- string.find(toolname, "sword") and not
- string.find(toolname, "stone") and not
- string.find(toolname, "wood") then
- return 1
- else return 0 end
+ meta:set_string("formspec", formspec)
+ return formspec
end
-function enchanting.fields(pos, formname, fields, sender)
+function enchanting.on_put(pos, listname, _, stack, _)
+ local stn = stack:get_name()
local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+
+ if listname == "tool" then
+ if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
+ meta:set_string("formspec", enchanting.formspec(pos, "tool"))
+ elseif stn:find("sword") then
+ meta:set_string("formspec", enchanting.formspec(pos, "sword"))
+ elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
+ meta:set_string("formspec", enchanting.formspec(pos, "armor"))
+ elseif stn:find("boots") then
+ meta:set_string("formspec", enchanting.formspec(pos, "boots"))
+ end
+ end
+end
+
+function enchanting.fields(pos, _, fields, _)
+ local inv = minetest.get_meta(pos):get_inventory()
local toolstack = inv:get_stack("tool", 1)
+ local toolstack_name = toolstack:get_name()
local mesestack = inv:get_stack("mese", 1)
- local toolname = toolstack:get_name()
+ local mod, tool = toolstack_name:match("([%w_]+):([%w_]+)")
local toolwear = toolstack:get_wear()
local mese = mesestack:get_count()
- local enchs = {"durable", "fast"}
-
- for _, e in pairs(enchs) do
- if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then
- toolstack:replace("xdecor:enchanted_"..string.sub(toolname, 9).."_"..e)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
- end
+ local ench = dump(fields):match("%w+")
+ if ench == "quit" then return end
+ local enchanted_tool = mod..":enchanted_"..tool.."_"..ench
+
+ if mese > 0 and fields[ench] and
+ minetest.registered_tools[enchanted_tool] then
+ toolstack:replace(enchanted_tool)
+ toolstack:add_wear(toolwear)
+ mesestack:take_item()
+ inv:set_stack("mese", 1, mesestack)
+ inv:set_stack("tool", 1, toolstack)
end
end
-function enchanting.dig(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+function enchanting.dig(pos, _)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("tool") and inv:is_empty("mese")
+end
- if not inv:is_empty("tool") or not inv:is_empty("mese") then
- return false
+local function allowed(tool)
+ for item in pairs(minetest.registered_tools) do
+ if item:match("enchanted_"..tool) then
+ return true
+ end
end
- return true
+
+ return false
end
-function enchanting.put(pos, listname, index, stack, player)
- local toolname = stack:get_name()
- local count = stack:get_count()
+function enchanting.put(_, listname, _, stack, _)
+ local toolstack = stack:get_name()
+ local toolname = toolstack:match("[%w_]+:([%w_]+)")
- if listname == "mese" then
- if toolname == "default:mese_crystal" then return count
- else return 0 end
+ if listname == "mese" and toolstack == "default:mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(toolname) then
+ return 1
end
- if listname == "tool" then
- return enchanting.is_allowed_tool(toolname)
- end
- return count
+
+ return 0
end
xdecor.register("enchantment_table", {
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
},
- groups = {cracky=1},
- sounds = xdecor.stone,
- on_construct = enchanting.construct,
+ groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ enchanting.formspec(pos, nil)
+ meta:set_string("infotext", "Enchantment Table")
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
+ end,
+ enchanting.formspec,
+ on_receive_fields = enchanting.fields,
+ on_metadata_inventory_put = enchanting.on_put,
allow_metadata_inventory_put = enchanting.put,
- on_receive_fields = enchanting.fields
+ allow_metadata_inventory_move = function() return 0 end,
+ on_metadata_inventory_take = function(pos, listname, _, _, _)
+ if listname == "tool" then
+ enchanting.formspec(pos, nil)
+ end
+ end
})
-function enchanting.register_enchtools(init, m, def)
- local longer = init["uses"] * 1.2 -- Higher number = longer use.
- local faster = {}
- for i = 1, 3 do
- faster[i] = init["times"][i] - 0.1 -- Higher number = faster dig.
- end
+local function cap(str)
+ return str:gsub("^%l", string.upper)
+end
- local fast = {times=faster, uses=def.uses, maxlevel=def.maxlvl}
- local long = {times=def.times, uses=longer, maxlevel=def.maxlvl}
+ -- Higher number = stronger enchant.
+local use_factor = 1.2
+local times_subtractor = 0.1
+local damage_adder = 1
+local strength_factor = 1.2
+local speed_factor = 0.2
+local jump_factor = 0.2
- local enchtools = {
- {"axe", "durable", {choppy = long}}, {"axe", "fast", {choppy = fast}},
- {"pick", "durable", {cracky = long}}, {"pick", "fast", {cracky = fast}},
- {"shovel", "durable", {crumbly = long}}, {"shovel", "fast", {crumbly = fast}}
+local tools = {
+ --[[ Registration format :
+ [Mod name] = {
+ {materials},
+ {tool name, tool group, {enchantments}}
+ }
+ --]]
+ ["default"] = {
+ {"steel", "bronze", "mese", "diamond"},
+ {"axe", "choppy", {"durable", "fast"}},
+ {"pick", "cracky", {"durable", "fast"}},
+ {"shovel", "crumbly", {"durable", "fast"}},
+ {"sword", "fleshy", {"sharp"}}
+ },
+ ["3d_armor"] = {
+ {"steel", "bronze", "gold", "diamond"},
+ {"boots", nil, {"strong", "speed"}},
+ {"chestplate", nil, {"strong"}},
+ {"helmet", nil, {"strong"}},
+ {"leggings", nil, {"strong"}}
}
- for _, x in pairs(enchtools) do
- local t, e, g = x[1], x[2], x[3]
- minetest.register_tool("xdecor:enchanted_"..t.."_"..m.."_"..e, {
- description = "Enchanted "..string.gsub(m, "%l", string.upper, 1)..
- " "..string.gsub(t, "%l", string.upper, 1)..
- " ("..string.gsub(e, "%l", string.upper, 1)..")",
- inventory_image = minetest.registered_tools["default:"..t.."_"..m]["inventory_image"],
- groups = {not_in_creative_inventory=1},
- tool_capabilities = {groupcaps = g, damage_groups = def.dmg}
- })
+}
+
+for mod, defs in pairs(tools) do
+for _, mat in pairs(defs[1]) do
+for _, tooldef in next, defs, 1 do
+for _, ench in pairs(tooldef[3]) do
+ local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+
+ if original_tool then
+ if mod == "default" then
+ local original_damage_groups = original_tool.tool_capabilities.damage_groups
+ local original_groupcaps = original_tool.tool_capabilities.groupcaps
+ local groupcaps = table.copy(original_groupcaps)
+ local fleshy = original_damage_groups.fleshy
+ local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
+ local max_drop_level = original_tool.tool_capabilities.max_drop_level
+
+ if enchant == "durable" then
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+ elseif enchant == "fast" then
+ for i = 1, 3 do
+ groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+ end
+ elseif enchant == "sharp" then
+ fleshy = fleshy + damage_adder
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ wield_image = original_tool.wield_image,
+ groups = {not_in_creative_inventory=1},
+ tool_capabilities = {
+ groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+ full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
+ }
+ })
+ end
+
+ if mod == "3d_armor" then
+ local original_armor_groups = original_tool.groups
+ local armorcaps = table.copy(original_armor_groups)
+ local armorcaps = {}
+ armorcaps.not_in_creative_inventory=1
+
+ for armor_group, value in pairs(original_armor_groups) do
+ if enchant == "strong" then
+ armorcaps[armor_group] = math.ceil(value * strength_factor)
+ elseif enchant == "speed" then
+ armorcaps[armor_group] = value
+ armorcaps.physics_speed = speed_factor
+ armorcaps.physics_jump = jump_factor
+ end
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
+ wield_image = original_tool.wield_image,
+ groups = armorcaps,
+ wear = 0
+ })
+ end
end
+ minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..
+ ":enchanted_"..tool.."_"..material.."_"..enchant) -- legacy code
end
-
-local tools = {
- {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}
-}
-local materials = {"steel", "bronze", "mese", "diamond"}
-
-for _, t in pairs(tools) do
-for _, m in pairs(materials) do
- local tool, group = t[1], t[2]
- local toolname = tool.."_"..m
- local init_def = minetest.registered_tools["default:"..toolname]["tool_capabilities"]["groupcaps"][group]
-
- local tooldef = {
- times = init_def["times"],
- uses = init_def["uses"],
- dmg = init_def["damage_groups"],
- maxlvl = init_def["maxlevel"]
- }
- enchanting.register_enchtools(init_def, m, tooldef)
end
end
+end
+