]> git.lizzy.rs Git - xdecor.git/blobdiff - enchanting.lua
Crafting guide : simplify group to node determination
[xdecor.git] / enchanting.lua
index bfd6202b4843e3474d94563c230b9ae0f8bc995d..c70738d13a32353613b6395aa45ae77d2f362d18 100644 (file)
 local enchanting = {}
+screwdriver = screwdriver or {}
 
-function enchanting.construct(pos)
+function enchanting.formspec(pos, tooltype)
        local meta = minetest.get_meta(pos)
-       meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
-               "label[0.85,-0.15;Enchant]"..
-               "image[0.6,0.2;2,2;xdecor_enchbook.png]"..
-               "image[1.5,2;1,1;ench_mese_layout.png]"..
-               "list[current_name;tool;0.5,2;1,1;]"..
-               "list[current_name;mese;1.5,2;1,1;]"..
-               "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
-               "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
-               "list[current_player;main;0,3.3;8,4;]")
-       meta:set_string("infotext", "Enchantment Table")
-
-       local inv = meta:get_inventory()
-       inv:set_size("tool", 1)
-       inv:set_size("mese", 1)
-end
+       local formspec = [[ size[9,9;]
+                       bgcolor[#080808BB;true]
+                       background[0,0;9,9;ench_ui.png]
+                       list[context;tool;0.9,2.9;1,1;]
+                       list[context;mese;2,2.9;1,1;]
+                       list[current_player;main;0.5,4.5;8,4;]
+                       image[2,2.9;1,1;mese_layout.png]
+                       tooltip[sharp;Your sword kills faster]
+                       tooltip[durable;Your tool lasts longer]
+                       tooltip[fast;Your tool digs faster]
+                       tooltip[strong;Your armor is more resistant]
+                       tooltip[speed;Your speed is increased] ]]
+                       ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+       if tooltype == "sword" then
+               formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
+       elseif tooltype == "tool" then
+               formspec = formspec..
+                               [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+                               image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]]
+       elseif tooltype == "armor" then
+               formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
+       elseif tooltype == "boots" then
+               formspec = formspec..
+                               [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+                               image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+       end
 
-function enchanting.is_allowed_tool(toolname)
-       local tdef = minetest.registered_tools[toolname]
-       if tdef and string.find(toolname, "default:") and not
-                       string.find(toolname, "sword") and not
-                       string.find(toolname, "stone") and not
-                       string.find(toolname, "wood") then
-               return 1
-       else return 0 end
+       meta:set_string("formspec", formspec)
+       return formspec
 end
 
-function enchanting.fields(pos, formname, fields, sender)
+function enchanting.on_put(pos, listname, _, stack, _)
+       local stn = stack:get_name()
        local meta = minetest.get_meta(pos)
-       local inv = meta:get_inventory()
+
+       if listname == "tool" then
+               if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
+                       meta:set_string("formspec", enchanting.formspec(pos, "tool"))
+               elseif stn:find("sword") then
+                       meta:set_string("formspec", enchanting.formspec(pos, "sword"))
+               elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
+                       meta:set_string("formspec", enchanting.formspec(pos, "armor"))
+               elseif stn:find("boots") then
+                       meta:set_string("formspec", enchanting.formspec(pos, "boots"))
+               end
+       end
+end
+
+function enchanting.fields(pos, _, fields, _)
+       local inv = minetest.get_meta(pos):get_inventory()
        local toolstack = inv:get_stack("tool", 1)
+       local toolstack_name = toolstack:get_name()
        local mesestack = inv:get_stack("mese", 1)
-       local toolname = toolstack:get_name()
+       local mod, tool = toolstack_name:match("([%w_]+):([%w_]+)")
+       local toolwear = toolstack:get_wear()
        local mese = mesestack:get_count()
-       local enchs = {"durable", "fast"}
-
-       for _, e in pairs(enchs) do
-               if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then
-                       toolstack:replace("xdecor:enchanted_"..string.sub(toolname, 9).."_"..e)
-                       mesestack:take_item()
-                       inv:set_stack("mese", 1, mesestack)
-                       inv:set_stack("tool", 1, toolstack)
-               end
+       local ench = dump(fields):match("%w+")
+       if ench == "quit" then return end
+       local enchanted_tool = mod..":enchanted_"..tool.."_"..ench
+
+       if mese > 0 and fields[ench] and
+                       minetest.registered_tools[enchanted_tool] then
+               toolstack:replace(enchanted_tool)
+               toolstack:add_wear(toolwear)
+               mesestack:take_item()
+               inv:set_stack("mese", 1, mesestack)
+               inv:set_stack("tool", 1, toolstack)
        end
 end
 
-function enchanting.dig(pos, player)
-       local meta = minetest.get_meta(pos)
-       local inv = meta:get_inventory()
+function enchanting.dig(pos, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       return inv:is_empty("tool") and inv:is_empty("mese")
+end
 
-       if not inv:is_empty("tool") or not inv:is_empty("mese") then
-               return false
+local function allowed(tool)
+       for item in pairs(minetest.registered_tools) do
+               if item:match("enchanted_"..tool) then
+                       return true
+               end
        end
-       return true
+
+       return false
 end
 
-function enchanting.put(pos, listname, index, stack, player)
-       local toolname = stack:get_name()
-       local count = stack:get_count()
+function enchanting.put(_, listname, _, stack, _)
+       local toolstack = stack:get_name()
+       local toolname = toolstack:match("[%w_]+:([%w_]+)")
 
-       if listname == "mese" then
-               if toolname == "default:mese_crystal" then return count
-                       else return 0 end
-       end
-       if listname == "tool" then
-               return enchanting.is_allowed_tool(toolname)
+       if listname == "mese" and toolstack == "default:mese_crystal" then
+               return stack:get_count()
+       elseif listname == "tool" and allowed(toolname) then
+               return 1 
        end
-       return count
+
+       return 0
 end
 
 xdecor.register("enchantment_table", {
@@ -78,58 +109,134 @@ xdecor.register("enchantment_table", {
                "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
                "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
        },
-       groups = {cracky=1},
-       sounds = xdecor.stone,
-       on_construct = enchanting.construct,
+       groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+       sounds = default.node_sound_stone_defaults(),
+       on_rotate = screwdriver.rotate_simple,
        can_dig = enchanting.dig,
-       allow_metadata_inventory_put = enchanting.put,
-       on_receive_fields = enchanting.fields
-})
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               enchanting.formspec(pos, nil)
+               meta:set_string("infotext", "Enchantment Table")
 
-function enchanting.register_enchtools(init, m, def)
-       local faster, longer = {}, {}
-       longer = init["uses"] * 1.2 -- Wearing factor for enchanted tools (higher number = longer use).
-       for i = 1, 3 do
-               faster[i] = init["times"][i] - 0.1 -- Digging factor for enchanted tools (higher number = faster dig).
+               local inv = meta:get_inventory()
+               inv:set_size("tool", 1)
+               inv:set_size("mese", 1)
+       end,
+       enchanting.formspec,
+       on_receive_fields = enchanting.fields,
+       on_metadata_inventory_put = enchanting.on_put,
+       allow_metadata_inventory_put = enchanting.put,
+       allow_metadata_inventory_move = function() return 0 end,
+       on_metadata_inventory_take = function(pos, listname, _, _, _)
+               if listname == "tool" then
+                       enchanting.formspec(pos, nil)
+               end
        end
+})
 
-       local enchtools = {
-               {"axe", "durable", {choppy = {times=def.times, uses=longer, maxlevel=def.maxlvl}}},
-               {"axe", "fast", {choppy = {times=faster, uses=def.uses, maxlevel=def.maxlvl}}},
-               {"pick", "durable", {cracky = {times=def.times, uses=longer, maxlevel=def.maxlvl}}},
-               {"pick", "fast", {cracky = {times=faster, uses=def.uses, maxlevel=def.maxlvl}}},
-               {"shovel", "durable", {crumbly = {times=def.times, uses=longer, maxlevel=def.maxlvl}}},
-               {"shovel", "fast", {crumbly = {times=faster, uses=def.uses, maxlevel=def.maxlvl}}}
-       }
-       for _, x in pairs(enchtools) do
-               local tool, ench, grp = x[1], x[2], x[3]
-               minetest.register_tool("xdecor:enchanted_"..tool.."_"..m.."_"..ench, {
-                       description = "Enchanted "..string.gsub(m, "%l", string.upper, 1)..
-                                       " "..string.gsub(tool, "%l", string.upper, 1).." ("..string.gsub(ench, "%l", string.upper, 1)..")",
-                       inventory_image = minetest.registered_tools["default:"..tool.."_"..m]["inventory_image"],
-                       groups = {not_in_creative_inventory=1},
-                       tool_capabilities = {groupcaps = grp, damage_groups = def.dmg}
-               })
-       end
+local function cap(str)
+       return str:gsub("^%l", string.upper)
 end
 
+ -- Higher number = stronger enchant.
+local use_factor = 1.2
+local times_subtractor = 0.1
+local damage_adder = 1
+local strength_factor = 1.2
+local speed_factor = 0.2
+local jump_factor = 0.2
+
 local tools = {
-       {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}
-}
-local materials = {"steel", "bronze", "mese", "diamond"}
-
-for _, t in pairs(tools) do
-for _, m in pairs(materials) do
-       local tool, group = t[1], t[2]
-       local toolname = tool.."_"..m
-       local init_def = minetest.registered_tools["default:"..toolname]["tool_capabilities"]["groupcaps"][group]
-
-       local tooldef = {
-               times = init_def["times"],
-               uses = init_def["uses"],
-               dmg = init_def["damage_groups"],
-               maxlvl = init_def["maxlevel"]
+       --[[ Registration format :
+               [Mod name] = {
+                       {materials},
+                       {tool name, tool group, {enchantments}}
+                }
+       --]]
+       ["default"] = {
+               {"steel", "bronze", "mese", "diamond"},
+               {"axe", "choppy", {"durable", "fast"}}, 
+               {"pick", "cracky", {"durable", "fast"}}, 
+               {"shovel", "crumbly", {"durable", "fast"}},
+               {"sword", "fleshy", {"sharp"}}
+       },
+       ["3d_armor"] = {
+               {"steel", "bronze", "gold", "diamond"},
+               {"boots", nil, {"strong", "speed"}},
+               {"chestplate", nil, {"strong"}},
+               {"helmet", nil, {"strong"}},
+               {"leggings", nil, {"strong"}}
        }
-       enchanting.register_enchtools(init_def, m, tooldef)
+}
+
+for mod, defs in pairs(tools) do
+for _, mat in pairs(defs[1]) do
+for _, tooldef in next, defs, 1 do
+for _, ench in pairs(tooldef[3]) do
+       local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+       local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+
+       if original_tool then
+               if mod == "default" then
+                       local original_damage_groups = original_tool.tool_capabilities.damage_groups
+                       local original_groupcaps = original_tool.tool_capabilities.groupcaps
+                       local groupcaps = table.copy(original_groupcaps)
+                       local fleshy = original_damage_groups.fleshy
+                       local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
+                       local max_drop_level = original_tool.tool_capabilities.max_drop_level
+
+                       if enchant == "durable" then
+                               groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+                       elseif enchant == "fast" then
+                               for i = 1, 3 do
+                                       groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+                               end
+                       elseif enchant == "sharp" then
+                               fleshy = fleshy + damage_adder
+                       end
+
+                       minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+                               description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+                               inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+                               wield_image = original_tool.wield_image,
+                               groups = {not_in_creative_inventory=1},
+                               tool_capabilities = {
+                                       groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+                                       full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
+                               }
+                       })
+               end
+
+               if mod == "3d_armor" then
+                       local original_armor_groups = original_tool.groups
+                       local armorcaps = table.copy(original_armor_groups)
+                       local armorcaps = {}
+                       armorcaps.not_in_creative_inventory=1
+
+                       for armor_group, value in pairs(original_armor_groups) do
+                               if enchant == "strong" then
+                                       armorcaps[armor_group] = math.ceil(value * strength_factor)
+                               elseif enchant == "speed" then
+                                       armorcaps[armor_group] = value
+                                       armorcaps.physics_speed = speed_factor
+                                       armorcaps.physics_jump = jump_factor
+                               end
+                       end
+
+                       minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+                               description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+                               inventory_image = original_tool.inventory_image,
+                               texture = "3d_armor_"..tool.."_"..material,
+                               wield_image = original_tool.wield_image,
+                               groups = armorcaps,
+                               wear = 0
+                       })
+               end
+       end
+       minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..
+                       ":enchanted_"..tool.."_"..material.."_"..enchant) -- legacy code
+end
 end
 end
+end
+