-local function enchconstruct(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
- "label[0.65,-0.15;Enchant]"..
- "image[0.4,0.2;2,2;default_book.png]"..
- "list[current_name;tool;0.3,2;1,1;]"..
- "list[current_name;mese;1.3,2;1,1;]"..
- "image_button[2.5,0;5.3,1.1;bg.png;durable;Durable]"..
- "image_button[2.5,1;5.3,1.1;bg.png;fast;Fast]"..
- "image_button[2.5,2;5.3,1.1;bg.png;luck;Luck]"..
- "list[current_player;main;0,3.3;8,4;]")
- meta:set_string("infotext", "Enchantment Table")
+local enchanting = {}
+screwdriver = screwdriver or {}
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
+function enchanting.formspec(pos, tool)
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your sword inflicts more damage]
+ tooltip[durable;Your tool is more resistant]
+ tooltip[fast;Your tool is more powerful]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+ local tool_fs = {
+ ["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ ["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ ["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ ["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
+
+ for cat in pairs(tool_fs) do
+ if tool == cat then
+ formspec = formspec..tool_fs[cat]
+ end
+ end
+
+ minetest.get_meta(pos):set_string("formspec", formspec)
end
-local function enchdig(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+function enchanting.on_put(pos, listname, _, stack)
+ if listname == "tool" then
+ local tools_cat = {
+ ["tool"] = {"pick", "axe", "shovel"},
+ ["armor"] = {"chestplate", "leggings", "helmet"},
+ ["sword"] = {"sword"}, ["boots"] = {"boots"} }
+
+ for cat, name in pairs(tools_cat) do
+ for _, n in pairs(name) do
+ if stack:get_name():find(n) then
+ enchanting.formspec(pos, cat)
+ end
+ end
+ end
+ end
+end
- if not inv:is_empty("tool") or not inv:is_empty("mese") then
- return false
+function enchanting.fields(pos, _, fields)
+ if fields.quit then return end
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("([%w_]+):([%w_]+)")
+ local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
+
+ if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item()
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
end
- return true
end
-local function enchput(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+function enchanting.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("tool") and inv:is_empty("mese")
+end
- if listname == "mese" then
- if stack:get_name() == "default:mese_crystal" then
- return stack:get_count()
- else
- return 0
+local function allowed(tool)
+ for item in pairs(minetest.registered_tools) do
+ if item:match("enchanted_"..tool) then
+ return true
end
end
- if listname == "tool" then
- local tname = stack:get_name()
- local tdef = minetest.registered_tools[tname]
+ return false
+end
+
+function enchanting.put(_, listname, _, stack)
+ local item = stack:get_name():match("[^:]+$")
+ if listname == "mese" and item == "mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(item) then
+ return 1
+ end
+
+ return 0
+end
- if tdef then return 1 else return 0 end
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then
+ enchanting.formspec(pos, nil)
end
+end
- return stack:get_count()
+function enchanting.construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
end
xdecor.register("enchantment_table", {
description = "Enchantment Table",
tiles = {
- "xdecor_enchantment_top.png",
- "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png",
+ "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
},
- groups = {cracky=1},
- sounds = xdecor.stone,
- on_construct = enchconstruct,
- can_dig = enchdig,
- allow_metadata_inventory_put = enchput
+ groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = enchanting.dig,
+ on_construct = enchanting.construct,
+ on_receive_fields = enchanting.fields,
+ on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
+ allow_metadata_inventory_put = enchanting.put,
+ allow_metadata_inventory_move = function() return 0 end
})
+
+local function cap(str)
+ return str:gsub("^%l", string.upper)
+end
+
+ -- Higher number = stronger enchant.
+local use_factor = 1.2
+local times_subtractor = 0.1
+local damage_adder = 1
+local strength_factor = 1.2
+local speed_factor = 0.2
+local jump_factor = 0.2
+
+local tools = {
+ --[[ Registration format :
+ [Mod name] = {
+ {materials},
+ {tool name, tool group, {enchantments}}
+ }
+ --]]
+ ["default"] = {
+ {"steel", "bronze", "mese", "diamond"},
+ {"axe", "choppy", {"durable", "fast"}},
+ {"pick", "cracky", {"durable", "fast"}},
+ {"shovel", "crumbly", {"durable", "fast"}},
+ {"sword", "fleshy", {"sharp"}}
+ },
+ ["3d_armor"] = {
+ {"steel", "bronze", "gold", "diamond"},
+ {"boots", nil, {"strong", "speed"}},
+ {"chestplate", nil, {"strong"}},
+ {"helmet", nil, {"strong"}},
+ {"leggings", nil, {"strong"}}
+ }
+}
+
+for mod, defs in pairs(tools) do
+for _, mat in pairs(defs[1]) do
+for _, tooldef in next, defs, 1 do
+for _, ench in pairs(tooldef[3]) do
+ local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+
+ if original_tool then
+ if mod == "default" then
+ local original_damage_groups = original_tool.tool_capabilities.damage_groups
+ local original_groupcaps = original_tool.tool_capabilities.groupcaps
+ local groupcaps = table.copy(original_groupcaps)
+ local fleshy = original_damage_groups.fleshy
+ local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
+ local max_drop_level = original_tool.tool_capabilities.max_drop_level
+
+ if enchant == "durable" then
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+ elseif enchant == "fast" then
+ for i = 1, 3 do
+ groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+ end
+ elseif enchant == "sharp" then
+ fleshy = fleshy + damage_adder
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ wield_image = original_tool.wield_image,
+ groups = {not_in_creative_inventory=1},
+ tool_capabilities = {
+ groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+ full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
+ }
+ })
+ end
+
+ if mod == "3d_armor" then
+ local original_armor_groups = original_tool.groups
+ local armorcaps = table.copy(original_armor_groups)
+ local armorcaps = {}
+ armorcaps.not_in_creative_inventory=1
+
+ for armor_group, value in pairs(original_armor_groups) do
+ if enchant == "strong" then
+ armorcaps[armor_group] = math.ceil(value * strength_factor)
+ elseif enchant == "speed" then
+ armorcaps[armor_group] = value
+ armorcaps.physics_speed = speed_factor
+ armorcaps.physics_jump = jump_factor
+ end
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
+ wield_image = original_tool.wield_image,
+ groups = armorcaps,
+ wear = 0
+ })
+ end
+ end
+end
+end
+end
+end
+