local enchanting = {}
+screwdriver = screwdriver or {}
+
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+enchanting.uses = 1.2 -- Durability
+enchanting.times = 0.1 -- Efficiency
+enchanting.damages = 1 -- Sharpness
+enchanting.strength = 1.2 -- Armor strength (3d_armor only)
+enchanting.speed = 0.2 -- Player speed (3d_armor only)
+enchanting.jump = 0.2 -- Player jumping (3d_armor only)
+
+function enchanting.formspec(pos, num)
+ local meta = minetest.get_meta(pos)
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your weapon inflicts more damages]
+ tooltip[durable;Your tool last longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+ local enchant_buttons = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+ }
+
+ formspec = formspec..(enchant_buttons[num] or "")
+ meta:set_string("formspec", formspec)
+end
+
+function enchanting.on_put(pos, listname, _, stack)
+ if listname == "tool" then
+ local stackname = stack:get_name()
+ local tool_groups = {
+ "axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"
+ }
+
+ for idx, tools in pairs(tool_groups) do
+ if tools:find(stackname:match(":(%w+)")) then
+ enchanting.formspec(pos, idx)
+ end
+ end
+ end
+end
+
+function enchanting.fields(pos, _, fields, sender)
+ if fields.quit then return end
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("(.*):(.*)")
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8})
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item(mese_cost)
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
+ end
+end
+
+function enchanting.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("tool") and inv:is_empty("mese")
+end
+
+local function allowed(tool)
+ for item in pairs(minetest.registered_tools) do
+ if item:find("enchanted_"..tool) then return true end
+ end
+ return false
+end
+
+function enchanting.put(_, listname, _, stack)
+ local item = stack:get_name():match("[^:]+$")
+ if listname == "mese" and item == "mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(item) then
+ return 1
+ end
+ return 0
+end
+
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then enchanting.formspec(pos, nil) end
+end
function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
- "label[0.85,-0.15;Enchant]"..
- "image[0.6,0.2;2,2;xdecor_enchbook.png]"..
- "image[1.5,2;1,1;ench_mese_layout.png]"..
- "list[current_name;tool;0.5,2;1,1;]"..
- "list[current_name;mese;1.5,2;1,1;]"..
- "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
- "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
- "list[current_player;main;0,3.3;8,4;]")
meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("mese", 1)
-end
-function enchanting.is_allowed_tool(toolname)
- local tdef = minetest.registered_tools[toolname]
- if tdef and toolname:find("default:") and not toolname:find("sword") and not
- toolname:find("stone") and not toolname:find("wood") then
- return 1
- else return 0 end
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ local timer = minetest.get_node_timer(pos)
+ timer:start(5.0)
end
-function enchanting.fields(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local toolstack = inv:get_stack("tool", 1)
- local mesestack = inv:get_stack("mese", 1)
- local toolname = toolstack:get_name()
- local toolwear = toolstack:get_wear()
- local mese = mesestack:get_count()
- local enchs = {"durable", "fast"}
-
- for _, e in pairs(enchs) do
- if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then
- toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..e)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
+function enchanting.destruct(pos)
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+ if obj and obj:get_luaentity() and
+ obj:get_luaentity().name == "xdecor:book_open" then
+ obj:remove() break
end
end
end
-function enchanting.dig(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+function enchanting.timer(pos)
+ local node = minetest.get_node(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.9)
- if not inv:is_empty("tool") or not inv:is_empty("mese") then
- return false
+ if num == 0 then
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
end
- return true
-end
-function enchanting.put(pos, listname, index, stack, player)
- local toolname = stack:get_name()
- local count = stack:get_count()
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+ if #bookshelves == 0 then return true end
- if listname == "mese" then
- if toolname == "default:mese_crystal" then return count
- else return 0 end
- end
- if listname == "tool" then
- return enchanting.is_allowed_tool(toolname)
+ local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
+ local x = pos.x - bookshelf_pos.x
+ local y = bookshelf_pos.y - pos.y
+ local z = pos.z - bookshelf_pos.z
+
+ if tostring(x..z):find(2) then
+ minetest.add_particle({
+ pos = bookshelf_pos,
+ velocity = {x=x, y=2-y, z=z},
+ acceleration = {x=0, y=-2.2, z=0},
+ expirationtime = 1,
+ size = 2,
+ texture = "xdecor_glyph"..math.random(1,18)..".png"
+ })
end
- return count
+ return true
end
-function enchanting.move(pos, from_list, from_index, to_list, to_index, count, player)
- return 0 end
-
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {
- "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
- },
- groups = {cracky=1},
- sounds = xdecor.stone,
- on_construct = enchanting.construct,
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
+ groups = {cracky=1, level=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
- allow_metadata_inventory_put = enchanting.put,
+ on_timer = enchanting.timer,
+ on_construct = enchanting.construct,
+ on_destruct = enchanting.destruct,
on_receive_fields = enchanting.fields,
- allow_metadata_inventory_move = enchanting.move
+ on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
+ allow_metadata_inventory_put = enchanting.put,
+ allow_metadata_inventory_move = function() return 0 end
})
-function enchanting.register_enchtools(init, m, def)
- local longer = init.uses * 1.2 -- Higher number = longer use.
- local faster = {}
- for i = 1, 3 do
- faster[i] = init.times[i] - 0.1 -- Higher number = faster dig.
+minetest.register_entity("xdecor:book_open", {
+ visual = "sprite",
+ visual_size = {x=0.75, y=0.75},
+ collisionbox = {0},
+ physical = false,
+ textures = {"xdecor_book_open.png"},
+ on_activate = function(self)
+ local pos = self.object:getpos()
+ local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+ if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+ self.object:remove()
+ end
end
+})
- local fast = {times=faster, uses=def.uses, maxlevel=def.maxlvl}
- local long = {times=def.times, uses=longer, maxlevel=def.maxlvl}
+local function cap(S) return S:gsub("^%l", string.upper) end
- local enchtools = {
- {"axe", "durable", {choppy = long}}, {"axe", "fast", {choppy = fast}},
- {"pick", "durable", {cracky = long}}, {"pick", "fast", {cracky = fast}},
- {"shovel", "durable", {crumbly = long}}, {"shovel", "fast", {crumbly = fast}}
- }
- for _, x in pairs(enchtools) do
- local t, e, g = x[1], x[2], x[3]
- minetest.register_tool("xdecor:enchanted_"..t.."_"..m.."_"..e, {
- description = "Enchanted "..m:gsub("%l", string.upper, 1).." "..
- t:gsub("%l", string.upper, 1).." ("..e:gsub("%l", string.upper, 1)..")",
- inventory_image = minetest.registered_tools["default:"..t.."_"..m].inventory_image,
- groups = {not_in_creative_inventory=1},
- tool_capabilities = {groupcaps = g, damage_groups = def.dmg}
- })
+function enchanting:register_tools(mod, def)
+ for tool in pairs(def.tools) do
+ for material in def.materials:gmatch("[%w_]+") do
+ for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ if not original_tool then break end
+
+ if original_tool.tool_capabilities then
+ local original_damage_groups = original_tool.tool_capabilities.damage_groups
+ local original_groupcaps = original_tool.tool_capabilities.groupcaps
+ local groupcaps = table.copy(original_groupcaps)
+ local fleshy = original_damage_groups.fleshy
+ local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
+ local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ local group = next(original_groupcaps)
+
+ if enchant == "durable" then
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
+ elseif enchant == "fast" then
+ for i, time in pairs(original_groupcaps[group].times) do
+ groupcaps[group].times[i] = time - enchanting.times
+ end
+ elseif enchant == "sharp" then
+ fleshy = fleshy + enchanting.damages
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ wield_image = original_tool.wield_image,
+ groups = {not_in_creative_inventory=1},
+ tool_capabilities = {
+ groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+ full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
+ }
+ })
+ end
+
+ if mod == "3d_armor" then
+ local original_armor_groups = original_tool.groups
+ local armorcaps = {}
+ armorcaps.not_in_creative_inventory = 1
+
+ for armor_group, value in pairs(original_armor_groups) do
+ if enchant == "strong" then
+ armorcaps[armor_group] = math.ceil(value * enchanting.strength)
+ elseif enchant == "speed" then
+ armorcaps[armor_group] = value
+ armorcaps.physics_speed = enchanting.speed
+ armorcaps.physics_jump = enchanting.jump
+ end
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
+ wield_image = original_tool.wield_image,
+ groups = armorcaps,
+ wear = 0
+ })
+ end
+ end
+ end
end
end
-local tools = {
- {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}
-}
-local materials = {"steel", "bronze", "mese", "diamond"}
-
-for _, t in pairs(tools) do
-for _, material in pairs(materials) do
- local tool, group = t[1], t[2]
- local toolname = tool.."_"..material
- local init_def = minetest.registered_tools["default:"..toolname].tool_capabilities.groupcaps[group]
-
- local tooldef = {
- times = init_def.times,
- uses = init_def.uses,
- dmg = init_def.damage_groups,
- maxlvl = init_def.maxlevel
+enchanting:register_tools("default", {
+ materials = "steel, bronze, mese, diamond",
+ tools = {
+ axe = {enchants = "durable, fast"},
+ pick = {enchants = "durable, fast"},
+ shovel = {enchants = "durable, fast"},
+ sword = {enchants = "sharp"}
}
- enchanting.register_enchtools(init_def, material, tooldef)
-end
-end
+})
+
+enchanting:register_tools("3d_armor", {
+ materials = "steel, bronze, gold, diamond",
+ tools = {
+ boots = {enchants = "strong, speed"},
+ chestplate = {enchants = "strong"},
+ helmet = {enchants = "strong"},
+ leggings = {enchants = "strong"}
+ }
+})
+