local enchanting = {}
screwdriver = screwdriver or {}
-function enchanting.formspec(pos, tooltype)
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+enchanting.uses = 1.2 -- Durability
+enchanting.times = 0.1 -- Efficiency
+enchanting.damages = 1 -- Sharpness
+enchanting.strength = 1.2 -- Armor strength (3d_armor only)
+enchanting.speed = 0.2 -- Player speed (3d_armor only)
+enchanting.jump = 0.2 -- Player jumping (3d_armor only)
+
+function enchanting.formspec(pos, num)
local meta = minetest.get_meta(pos)
- local formspec = "size[9,9;]"..
- default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
- "bgcolor[#080808BB;true]"..
- "background[0,0;9,9;ench_ui.png]"..
- "list[context;tool;0.9,2.9;1,1;]"..
- "list[context;mese;2,2.9;1,1;]"..
- "list[current_player;main;0.5,4.5;8,4;]"..
- "image[2,2.9;1,1;mese_layout.png]"..
- "tooltip[sharp;Your sword kills faster]"..
- "tooltip[durable;Your tool lasts longer]"..
- "tooltip[fast;Your tool digs faster]"..
- "tooltip[strong;Your armor is more resistant]"..
- "tooltip[speed;Your speed is increased]"
-
- if tooltype == "sword" then
- formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
- elseif tooltype == "tool" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]"..
- "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
- elseif tooltype == "armor" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
- elseif tooltype == "boots" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"..
- "image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
- end
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your weapon inflicts more damages]
+ tooltip[durable;Your tool last longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+ local enchant_buttons = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+ }
+
+ formspec = formspec..(enchant_buttons[num] or "")
meta:set_string("formspec", formspec)
- return formspec
end
-function enchanting.on_put(pos, listname, _, stack, _)
- local stn = stack:get_name()
- local meta = minetest.get_meta(pos)
-
+function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
- if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
- meta:set_string("formspec", enchanting.formspec(pos, "tool"))
- elseif stn:find("sword") then
- meta:set_string("formspec", enchanting.formspec(pos, "sword"))
- elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
- meta:set_string("formspec", enchanting.formspec(pos, "armor"))
- elseif stn:find("boots") then
- meta:set_string("formspec", enchanting.formspec(pos, "boots"))
+ local stackname = stack:get_name()
+ local tool_groups = {
+ "axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"
+ }
+
+ for idx, tools in pairs(tool_groups) do
+ if tools:find(stackname:match(":(%w+)")) then
+ enchanting.formspec(pos, idx)
+ end
end
end
end
-function enchanting.fields(pos, _, fields, _)
+function enchanting.fields(pos, _, fields, sender)
+ if fields.quit then return end
local inv = minetest.get_meta(pos):get_inventory()
- local toolstack = inv:get_stack("tool", 1)
- local toolstack_name = toolstack:get_name()
- local mesestack = inv:get_stack("mese", 1)
- local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
- local toolwear = toolstack:get_wear()
- local mese = mesestack:get_count()
- local ench = dump(fields):match("%w+")
- if ench == "quit" then return end
-
- if mese > 0 and fields[ench] then
- local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
- toolstack:replace(enchanted_tool)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("(.*):(.*)")
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8})
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item(mese_cost)
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
end
end
-function enchanting.dig(pos, _)
+function enchanting.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("tool") and inv:is_empty("mese")
end
local function allowed(tool)
- for item, _ in pairs(minetest.registered_tools) do
- for t in item:gmatch("enchanted_"..tool) do
- if t then return true end
+ for item in pairs(minetest.registered_tools) do
+ if item:find("enchanted_"..tool) then return true end
end
+ return false
+end
+
+function enchanting.put(_, listname, _, stack)
+ local item = stack:get_name():match("[^:]+$")
+ if listname == "mese" and item == "mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(item) then
+ return 1
end
+ return 0
+end
- return false
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then enchanting.formspec(pos, nil) end
+end
+
+function enchanting.construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
+
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ local timer = minetest.get_node_timer(pos)
+ timer:start(5.0)
+end
+
+function enchanting.destruct(pos)
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+ if obj and obj:get_luaentity() and
+ obj:get_luaentity().name == "xdecor:book_open" then
+ obj:remove() break
+ end
+ end
end
-function enchanting.put(_, listname, _, stack, _)
- local toolstack = stack:get_name()
- local toolname = toolstack:match("[%w_]+:([%w_]+)")
+function enchanting.timer(pos)
+ local node = minetest.get_node(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.9)
- if listname == "mese" and toolstack ~= "default:mese_crystal" then
- return 0
- elseif listname == "tool" and not allowed(toolname) then
- return 0
+ if num == 0 then
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
end
- return 1
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+ if #bookshelves == 0 then return true end
+
+ local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
+ local x = pos.x - bookshelf_pos.x
+ local y = bookshelf_pos.y - pos.y
+ local z = pos.z - bookshelf_pos.z
+
+ if tostring(x..z):find(2) then
+ minetest.add_particle({
+ pos = bookshelf_pos,
+ velocity = {x=x, y=2-y, z=z},
+ acceleration = {x=0, y=-2.2, z=0},
+ expirationtime = 1,
+ size = 2,
+ texture = "xdecor_glyph"..math.random(1,18)..".png"
+ })
+ end
+ return true
end
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {
- "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
- },
- groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
+ groups = {cracky=1, level=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- enchanting.formspec(pos, nil)
- meta:set_string("infotext", "Enchantment Table")
-
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
- end,
- enchanting.formspec,
+ on_timer = enchanting.timer,
+ on_construct = enchanting.construct,
+ on_destruct = enchanting.destruct,
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function(...) return 0 end,
- on_metadata_inventory_take = function(pos, listname, _, _, _)
- if listname == "tool" then
- enchanting.formspec(pos, nil)
+ allow_metadata_inventory_move = function() return 0 end
+})
+
+minetest.register_entity("xdecor:book_open", {
+ visual = "sprite",
+ visual_size = {x=0.75, y=0.75},
+ collisionbox = {0},
+ physical = false,
+ textures = {"xdecor_book_open.png"},
+ on_activate = function(self)
+ local pos = self.object:getpos()
+ local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+ if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+ self.object:remove()
end
end
})
-local function cap(str) return str:gsub("^%l", string.upper) end
-
- -- Higher number = stronger enchant.
-local use_factor = 1.2
-local times_subtractor = 0.1
-local damage_adder = 1
-local strenght_factor = 1.2
-
-local tools = {
- --[[ Registration format :
- [Mod name] = {
- {materials},
- {tool name, tool group, {enchantments}}
- }
- --]]
- ["default"] = {
- {"steel", "bronze", "mese", "diamond"},
- {"axe", "choppy", {"durable", "fast"}},
- {"pick", "cracky", {"durable", "fast"}},
- {"shovel", "crumbly", {"durable", "fast"}},
- {"sword", "fleshy", {"sharp"}}
- },
- ["3d_armor"] = {
- {"steel", "bronze", "gold", "diamond"},
- {"boots", nil, {"strong", "speed"}},
- {"chestplate", nil, {"strong"}},
- {"helmet", nil, {"strong"}},
- {"leggings", nil, {"strong"}}
- }
-}
+local function cap(S) return S:gsub("^%l", string.upper) end
-for mod, defs in pairs(tools) do
-for _, mat in pairs(defs[1]) do
-for _, tooldef in next, defs, 1 do
-for _, ench in pairs(tooldef[3]) do
- local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
- local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+function enchanting:register_tools(mod, def)
+ for tool in pairs(def.tools) do
+ for material in def.materials:gmatch("[%w_]+") do
+ for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ if not original_tool then break end
- if original_tool then
- if mod == "default" then
+ if original_tool.tool_capabilities then
local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ local group = next(original_groupcaps)
if enchant == "durable" then
- groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
elseif enchant == "fast" then
- for i = 1, 3 do
- groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+ for i, time in pairs(original_groupcaps[group].times) do
+ groupcaps[group].times[i] = time - enchanting.times
end
elseif enchant == "sharp" then
- fleshy = fleshy + damage_adder
+ fleshy = fleshy + enchanting.damages
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
if mod == "3d_armor" then
local original_armor_groups = original_tool.groups
- local armorcaps = table.copy(original_armor_groups)
local armorcaps = {}
- armorcaps.not_in_creative_inventory=1
+ armorcaps.not_in_creative_inventory = 1
for armor_group, value in pairs(original_armor_groups) do
if enchant == "strong" then
- armorcaps[armor_group] = math.ceil(value * 1.2)
+ armorcaps[armor_group] = math.ceil(value * enchanting.strength)
elseif enchant == "speed" then
armorcaps[armor_group] = value
- armorcaps.physics_speed = 0.3
- armorcaps.physics_jump = 0.2
+ armorcaps.physics_speed = enchanting.speed
+ armorcaps.physics_jump = enchanting.jump
end
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
- inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
wield_image = original_tool.wield_image,
groups = armorcaps,
wear = 0
})
end
end
- minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
-end
-end
-end
+ end
+ end
end
+enchanting:register_tools("default", {
+ materials = "steel, bronze, mese, diamond",
+ tools = {
+ axe = {enchants = "durable, fast"},
+ pick = {enchants = "durable, fast"},
+ shovel = {enchants = "durable, fast"},
+ sword = {enchants = "sharp"}
+ }
+})
+
+enchanting:register_tools("3d_armor", {
+ materials = "steel, bronze, gold, diamond",
+ tools = {
+ boots = {enchants = "strong, speed"},
+ chestplate = {enchants = "strong"},
+ helmet = {enchants = "strong"},
+ leggings = {enchants = "strong"}
+ }
+})
+