function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
+ local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+ local concat = table.concat
+
+ local f = {"size[8,7;]"..xbg..
"label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]"..
"list[current_name;tool;0.5,2;1,1;]"..
"list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]"..
"image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
"image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
- "list[current_player;main;0,3.3;8,4;]")
+ "list[current_player;main;0,3.3;8,4;]"}
+ local formspec = concat(f)
+
+ meta:set_string("formspec", formspec)
meta:set_string("infotext", "Enchantment Table")
local inv = meta:get_inventory()
inv:set_size("mese", 1)
end
-function enchanting.is_allowed_tool(toolname)
+function enchanting.is_allowed(toolname)
local tdef = minetest.registered_tools[toolname]
if tdef and toolname:find("default:") and not toolname:find("sword") and not
toolname:find("stone") and not toolname:find("wood") then
else return 0 end
end
-function enchanting.fields(pos, formname, fields, sender)
+function enchanting.fields(pos, _, fields, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local toolstack = inv:get_stack("tool", 1)
local toolname = toolstack:get_name()
local toolwear = toolstack:get_wear()
local mese = mesestack:get_count()
- local enchs = {"durable", "fast"}
-
- for _, e in pairs(enchs) do
- if enchanting.is_allowed_tool(toolname) ~= 0 and mese > 0 and fields[e] then
- toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..e)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
- end
+ local ench = dump(fields):match("%w+")
+
+ if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
+ fields[ench] and ench ~= "quit" then
+ toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
+ toolstack:add_wear(toolwear)
+ mesestack:take_item()
+ inv:set_stack("mese", 1, mesestack)
+ inv:set_stack("tool", 1, toolstack)
end
end
-function enchanting.dig(pos, player)
+function enchanting.dig(pos, _)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return true
end
-function enchanting.put(pos, listname, index, stack, player)
+function enchanting.put(_, listname, _, stack, _)
local toolname = stack:get_name()
local count = stack:get_count()
else return 0 end
end
if listname == "tool" then
- return enchanting.is_allowed_tool(toolname)
+ return enchanting.is_allowed(toolname)
end
return count
end
-function enchanting.move(pos, from_list, from_index, to_list, to_index, count, player)
- return 0 end
-
xdecor.register("enchantment_table", {
description = "Enchantment Table",
tiles = {
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
},
groups = {cracky=1},
- sounds = xdecor.stone,
- on_construct = enchanting.construct,
+ sounds = default.node_sound_stone_defaults(),
can_dig = enchanting.dig,
- allow_metadata_inventory_put = enchanting.put,
+ on_construct = enchanting.construct,
on_receive_fields = enchanting.fields,
- allow_metadata_inventory_move = enchanting.move
+ allow_metadata_inventory_put = enchanting.put,
+ allow_metadata_inventory_move = function(...) return 0 end
})
-function enchanting.register_enchtools(init, m, def)
- local longer = init.uses * 1.2 -- Higher number = longer use.
- local faster = {}
- for i = 1, 3 do
- faster[i] = init.times[i] - 0.1 -- Higher number = faster dig.
- end
+local function capitalize(str) return str:gsub("^%l", string.upper) end
+
+ -- Higher number = stronger enchant.
+local use_factor = 1.2
+local times_subtractor = 0.1
+
+function enchanting.register_enchtools()
+ local materials = {"steel", "bronze", "mese", "diamond"}
+ local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} }
+ local chants = {"durable", "fast"}
+
+ for j = 1, #materials do
+ for t = 1, #tools do
+ for i = 1, #chants do
+ local chant = chants[i]
+ local material = materials[j]
+ local tool_name = tools[t][1]
+ local main_groupcap = tools[t][2]
+ local original_tool = minetest.registered_tools["default:"..tool_name.."_"..material]
+ local original_groupcaps = original_tool.tool_capabilities.groupcaps
+ local groupcaps = table.copy(original_groupcaps)
+
+ if chant == "durable" then
+ groupcaps[main_groupcap].uses = original_groupcaps[main_groupcap].uses * use_factor
+ elseif chant == "fast" then
+ for i = 1, 3 do
+ groupcaps[main_groupcap].times[i] = original_groupcaps[main_groupcap].times[i] - times_subtractor
+ end
+ end
- local fast = {times=faster, uses=def.uses, maxlevel=def.maxlvl}
- local long = {times=def.times, uses=longer, maxlevel=def.maxlvl}
-
- local enchtools = {
- {"axe", "durable", {choppy = long}}, {"axe", "fast", {choppy = fast}},
- {"pick", "durable", {cracky = long}}, {"pick", "fast", {cracky = fast}},
- {"shovel", "durable", {crumbly = long}}, {"shovel", "fast", {crumbly = fast}}
- }
- for _, x in pairs(enchtools) do
- local t, e, g = x[1], x[2], x[3]
- minetest.register_tool("xdecor:enchanted_"..t.."_"..m.."_"..e, {
- description = "Enchanted "..m:gsub("%l", string.upper, 1).." "..
- t:gsub("%l", string.upper, 1).." ("..e:gsub("%l", string.upper, 1)..")",
- inventory_image = minetest.registered_tools["default:"..t.."_"..m].inventory_image,
+ minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", tool_name, material, chant), {
+ description = string.format("Enchanted %s %s (%s)", capitalize(material), capitalize(tool_name), capitalize(chant)),
+ inventory_image = original_tool.inventory_image,
+ wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
- tool_capabilities = {groupcaps = g, damage_groups = def.dmg}
+ tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups}
})
end
+ end
+ end
end
-local tools = {
- {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}
-}
-local materials = {"steel", "bronze", "mese", "diamond"}
-
-for _, t in pairs(tools) do
-for _, material in pairs(materials) do
- local tool, group = t[1], t[2]
- local toolname = tool.."_"..material
- local init_def = minetest.registered_tools["default:"..toolname].tool_capabilities.groupcaps[group]
-
- local tooldef = {
- times = init_def.times,
- uses = init_def.uses,
- dmg = init_def.damage_groups,
- maxlvl = init_def.maxlevel
- }
- enchanting.register_enchtools(init_def, material, tooldef)
-end
-end
+enchanting.register_enchtools()