local enchanting = {}
screwdriver = screwdriver or {}
-function enchanting.formspec(pos, tooltype)
- local meta = minetest.get_meta(pos)
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+enchanting.uses = 1.2
+enchanting.times = 0.1
+enchanting.damages = 1
+enchanting.strength = 1.2
+enchanting.speed = 0.2
+enchanting.jump = 0.2
+
+-- Enchanted tools registration.
+-- Available enchantments: durable, fast, sharp, strong, speed.
+enchanting.tools = {
+ --[[ Registration format:
+ [Mod name] = {
+ materials,
+ {tool name, enchantments}
+ }
+ ]]
+ ["default"] = {
+ "steel, bronze, mese, diamond",
+ {"axe", "durable, fast"},
+ {"pick", "durable, fast"},
+ {"shovel", "durable, fast"},
+ {"sword", "sharp"}
+ },
+ ["3d_armor"] = {
+ "steel, bronze, gold, diamond",
+ {"boots", "strong, speed"},
+ {"chestplate", "strong"},
+ {"helmet", "strong"},
+ {"leggings", "strong"}
+ }
+}
+
+function enchanting.formspec(pos, num)
local formspec = [[ size[9,9;]
bgcolor[#080808BB;true]
background[0,0;9,9;ench_ui.png]
list[context;mese;2,2.9;1,1;]
list[current_player;main;0.5,4.5;8,4;]
image[2,2.9;1,1;mese_layout.png]
- tooltip[sharp;Your sword kills faster]
- tooltip[durable;Your tool lasts longer]
- tooltip[fast;Your tool digs faster]
+ tooltip[sharp;Your sword inflicts more damage]
+ tooltip[durable;Your tool is more resistant]
+ tooltip[fast;Your tool is more powerful]
tooltip[strong;Your armor is more resistant]
tooltip[speed;Your speed is increased] ]]
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
- if tooltype == "sword" then
- formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
- elseif tooltype == "tool" then
- formspec = formspec..
- [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
- image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]]
- elseif tooltype == "armor" then
- formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
- elseif tooltype == "boots" then
- formspec = formspec..
- [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
- image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
- end
+ local tool_enchs = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
- meta:set_string("formspec", formspec)
- return formspec
+ formspec = formspec..(tool_enchs[num] or "")
+ minetest.get_meta(pos):set_string("formspec", formspec)
end
-function enchanting.on_put(pos, listname, _, stack, _)
- local stn = stack:get_name()
- local meta = minetest.get_meta(pos)
-
+function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
- if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
- meta:set_string("formspec", enchanting.formspec(pos, "tool"))
- elseif stn:find("sword") then
- meta:set_string("formspec", enchanting.formspec(pos, "sword"))
- elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
- meta:set_string("formspec", enchanting.formspec(pos, "armor"))
- elseif stn:find("boots") then
- meta:set_string("formspec", enchanting.formspec(pos, "boots"))
+ for k, v in pairs({"axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"}) do
+ if v:find(stack:get_name():match(":(%w+)")) then
+ enchanting.formspec(pos, k)
+ end
end
end
end
-function enchanting.fields(pos, _, fields, _)
+function enchanting.fields(pos, _, fields)
+ if fields.quit then return end
local inv = minetest.get_meta(pos):get_inventory()
- local toolstack = inv:get_stack("tool", 1)
- local toolstack_name = toolstack:get_name()
- local mesestack = inv:get_stack("mese", 1)
- local mod, tool = toolstack_name:match("([%w_]+):([%w_]+)")
- local toolwear = toolstack:get_wear()
- local mese = mesestack:get_count()
- local ench = dump(fields):match("%w+")
- if ench == "quit" then return end
- local enchanted_tool = mod..":enchanted_"..tool.."_"..ench
-
- if mese > 0 and fields[ench] and
- minetest.registered_tools[enchanted_tool] then
- toolstack:replace(enchanted_tool)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("(.*):(.*)")
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item(mese_cost)
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
end
end
-function enchanting.dig(pos, _)
+function enchanting.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("tool") and inv:is_empty("mese")
end
local function allowed(tool)
for item in pairs(minetest.registered_tools) do
- if item:match("enchanted_"..tool) then
- return true
- end
+ if item:find("enchanted_"..tool) then return true end
end
-
return false
end
-function enchanting.put(_, listname, _, stack, _)
- local toolstack = stack:get_name()
- local toolname = toolstack:match("[%w_]+:([%w_]+)")
-
- if listname == "mese" and toolstack == "default:mese_crystal" then
+function enchanting.put(_, listname, _, stack)
+ local item = stack:get_name():match("[^:]+$")
+ if listname == "mese" and item == "mese_crystal" then
return stack:get_count()
- elseif listname == "tool" and allowed(toolname) then
+ elseif listname == "tool" and allowed(item) then
return 1
end
-
return 0
end
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then enchanting.formspec(pos, nil) end
+end
+
+function enchanting.construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
+end
+
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {
- "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
- },
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- enchanting.formspec(pos, nil)
- meta:set_string("infotext", "Enchantment Table")
-
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
- end,
- enchanting.formspec,
+ on_construct = enchanting.construct,
on_receive_fields = enchanting.fields,
on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function() return 0 end,
- on_metadata_inventory_take = function(pos, listname, _, _, _)
- if listname == "tool" then
- enchanting.formspec(pos, nil)
- end
- end
+ allow_metadata_inventory_move = function() return 0 end
})
-local function cap(str)
- return str:gsub("^%l", string.upper)
-end
-
- -- Higher number = stronger enchant.
-local use_factor = 1.2
-local times_subtractor = 0.1
-local damage_adder = 1
-local strength_factor = 1.2
-local speed_factor = 0.2
-local jump_factor = 0.2
-
-local tools = {
- --[[ Registration format :
- [Mod name] = {
- {materials},
- {tool name, tool group, {enchantments}}
- }
- --]]
- ["default"] = {
- {"steel", "bronze", "mese", "diamond"},
- {"axe", "choppy", {"durable", "fast"}},
- {"pick", "cracky", {"durable", "fast"}},
- {"shovel", "crumbly", {"durable", "fast"}},
- {"sword", "fleshy", {"sharp"}}
- },
- ["3d_armor"] = {
- {"steel", "bronze", "gold", "diamond"},
- {"boots", nil, {"strong", "speed"}},
- {"chestplate", nil, {"strong"}},
- {"helmet", nil, {"strong"}},
- {"leggings", nil, {"strong"}}
- }
-}
+local function cap(S) return S:gsub("^%l", string.upper) end
-for mod, defs in pairs(tools) do
-for _, mat in pairs(defs[1]) do
+for mod, defs in pairs(enchanting.tools) do
+for material in defs[1]:gmatch("[%w_]+") do
for _, tooldef in next, defs, 1 do
-for _, ench in pairs(tooldef[3]) do
- local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+for enchant in tooldef[2]:gmatch("[%w_]+") do
+ local tool, group = tooldef[1], ""
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
if original_tool then
- if mod == "default" then
+ if original_tool.tool_capabilities then
local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ group = tostring(next(original_groupcaps))
if enchant == "durable" then
- groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
elseif enchant == "fast" then
for i = 1, 3 do
- groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
+ groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
end
elseif enchant == "sharp" then
- fleshy = fleshy + damage_adder
+ fleshy = fleshy + enchanting.damages
end
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
if mod == "3d_armor" then
local original_armor_groups = original_tool.groups
- local armorcaps = table.copy(original_armor_groups)
local armorcaps = {}
- armorcaps.not_in_creative_inventory=1
+ armorcaps.not_in_creative_inventory = 1
for armor_group, value in pairs(original_armor_groups) do
if enchant == "strong" then
- armorcaps[armor_group] = math.ceil(value * strength_factor)
+ armorcaps[armor_group] = math.ceil(value * enchanting.strength)
elseif enchant == "speed" then
armorcaps[armor_group] = value
- armorcaps.physics_speed = speed_factor
- armorcaps.physics_jump = jump_factor
+ armorcaps.physics_speed = enchanting.speed
+ armorcaps.physics_jump = enchanting.jump
end
end