local enchanting = {}
screwdriver = screwdriver or {}
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+enchanting.uses = 1.2
+enchanting.times = 0.1
+enchanting.damages = 1
+enchanting.strength = 1.2
+enchanting.speed = 0.2
+enchanting.jump = 0.2
+
+-- Enchanted tools registration.
+-- Available enchantments: durable, fast, sharp, strong, speed.
+enchanting.tools = {
+ --[[ Registration format:
+ [Mod name] = {
+ materials,
+ {tool name, enchantments}
+ }
+ ]]
+ ["default"] = {
+ "steel, bronze, mese, diamond",
+ {"axe", "durable, fast"},
+ {"pick", "durable, fast"},
+ {"shovel", "durable, fast"},
+ {"sword", "sharp"}
+ },
+ ["3d_armor"] = {
+ "steel, bronze, gold, diamond",
+ {"boots", "strong, speed"},
+ {"chestplate", "strong"},
+ {"helmet", "strong"},
+ {"leggings", "strong"}
+ }
+}
+
function enchanting.formspec(pos, num)
local formspec = [[ size[9,9;]
bgcolor[#080808BB;true]
for k, v in pairs({"axe, pick, shovel",
"chestplate, leggings, helmet",
"sword", "boots"}) do
- if v:match(stack:get_name():match("([^:]+)%_")) then
+ if v:find(stack:get_name():match(":(%w+)")) then
enchanting.formspec(pos, k)
end
end
local mese = inv:get_stack("mese", 1)
local orig_wear = tool:get_wear()
local mod, name = tool:get_name():match("(.*):(.*)")
- local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
- if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
- mese:take_item()
+ mese:take_item(mese_cost)
inv:set_stack("mese", 1, mese)
inv:set_stack("tool", 1, tool)
end
local function allowed(tool)
for item in pairs(minetest.registered_tools) do
- if item:match("enchanted_"..tool) then return true end
+ if item:find("enchanted_"..tool) then return true end
end
return false
end
end
function enchanting.on_take(pos, listname)
- if listname == "tool" then
- enchanting.formspec(pos, nil)
- end
+ if listname == "tool" then enchanting.formspec(pos, nil) end
end
function enchanting.construct(pos)
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {
- "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
- },
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
allow_metadata_inventory_move = function() return 0 end
})
-local function cap(str)
- return str:gsub("^%l", string.upper)
-end
-
- -- Higher number = stronger enchant.
-enchanting.uses = 1.2
-enchanting.times = 0.1
-enchanting.damages = 1
-enchanting.strength = 1.2
-enchanting.speed = 0.2
-enchanting.jump = 0.2
-
-local tools = {
- --[[ Registration format:
- [Mod name] = {
- materials,
- {tool name, tool group, enchantments}
- }
- --]]
- ["default"] = {
- "steel, bronze, mese, diamond",
- {"axe", "choppy", "durable, fast"},
- {"pick", "cracky", "durable, fast"},
- {"shovel", "crumbly", "durable, fast"},
- {"sword", "fleshy", "sharp"}
- },
- ["3d_armor"] = {
- "steel, bronze, gold, diamond",
- {"boots", nil, "strong, speed"},
- {"chestplate", nil, "strong"},
- {"helmet", nil, "strong"},
- {"leggings", nil, "strong"}
- }
-}
+local function cap(S) return S:gsub("^%l", string.upper) end
-for mod, defs in pairs(tools) do
+for mod, defs in pairs(enchanting.tools) do
for material in defs[1]:gmatch("[%w_]+") do
for _, tooldef in next, defs, 1 do
-for enchant in tooldef[3]:gmatch("[%w_]+") do
- local tool, group = tooldef[1], tooldef[2]
+for enchant in tooldef[2]:gmatch("[%w_]+") do
+ local tool, group = tooldef[1], ""
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
if original_tool then
- if mod == "default" then
+ if original_tool.tool_capabilities then
local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ group = tostring(next(original_groupcaps))
if enchant == "durable" then
groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
if mod == "3d_armor" then
local original_armor_groups = original_tool.groups
- local armorcaps = table.copy(original_armor_groups)
local armorcaps = {}
armorcaps.not_in_creative_inventory = 1