]> git.lizzy.rs Git - xdecor.git/blobdiff - enchanting.lua
Drop some aliases (doors, cobblewalls, etc.)
[xdecor.git] / enchanting.lua
index 1ec88d5561259a585e5633c03ce0b6b1afe7e00b..362c6b9d1fa261cf0d2a836408231c1d96263478 100644 (file)
@@ -5,39 +5,15 @@ screwdriver = screwdriver or {}
 local mese_cost = 1
 
 -- Force of the enchantments.
-enchanting.uses = 1.2
-enchanting.times = 0.1
-enchanting.damages = 1
-enchanting.strength = 1.2
-enchanting.speed = 0.2
-enchanting.jump = 0.2
-
--- Enchanted tools registration.
--- Available enchantments: durable, fast, sharp, strong, speed.
-enchanting.tools = {
-       --[[ Registration format:
-               [Mod name] = {
-                       materials,
-                       {tool name, enchantments}
-                }
-       ]]
-       ["default"] = {
-               "steel, bronze, mese, diamond",
-               {"axe",    "durable, fast"}, 
-               {"pick",   "durable, fast"}, 
-               {"shovel", "durable, fast"},
-               {"sword",  "sharp"}
-       },
-       ["3d_armor"] = {
-               "steel, bronze, gold, diamond",
-               {"boots",      "strong, speed"},
-               {"chestplate", "strong"},
-               {"helmet",     "strong"},
-               {"leggings",   "strong"}
-       }
-}
+enchanting.uses     = 1.2  -- Durability
+enchanting.times    = 0.1  -- Efficiency
+enchanting.damages  = 1    -- Sharpness
+enchanting.strength = 1.2  -- Armor strength (3d_armor only)
+enchanting.speed    = 0.2  -- Player speed (3d_armor only)
+enchanting.jump     = 0.2  -- Player jumping (3d_armor only)
 
 function enchanting.formspec(pos, num)
+       local meta = minetest.get_meta(pos)
        local formspec = [[ size[9,9;]
                        bgcolor[#080808BB;true]
                        background[0,0;9,9;ench_ui.png]
@@ -45,32 +21,38 @@ function enchanting.formspec(pos, num)
                        list[context;mese;2,2.9;1,1;]
                        list[current_player;main;0.5,4.5;8,4;]
                        image[2,2.9;1,1;mese_layout.png]
-                       tooltip[sharp;Your sword inflicts more damage]
-                       tooltip[durable;Your tool is more resistant]
-                       tooltip[fast;Your tool is more powerful]
+                       tooltip[sharp;Your weapon inflicts more damages]
+                       tooltip[durable;Your tool last longer]
+                       tooltip[fast;Your tool digs faster]
                        tooltip[strong;Your armor is more resistant]
                        tooltip[speed;Your speed is increased] ]]
                        ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
 
-       local tool_enchs = {
+       local enchant_buttons = {
                [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
                image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
                "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
                "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
                [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
-               image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
+               image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+       }
 
-       formspec = formspec..(tool_enchs[num] or "")
-       minetest.get_meta(pos):set_string("formspec", formspec)
+       formspec = formspec..(enchant_buttons[num] or "")
+       meta:set_string("formspec", formspec)
 end
 
 function enchanting.on_put(pos, listname, _, stack)
        if listname == "tool" then
-               for k, v in pairs({"axe, pick, shovel",
-                               "chestplate, leggings, helmet",
-                               "sword", "boots"}) do
-                       if v:find(stack:get_name():match(":(%w+)")) then
-                               enchanting.formspec(pos, k)
+               local stackname = stack:get_name()
+               local tool_groups = {
+                       "axe, pick, shovel",
+                       "chestplate, leggings, helmet",
+                       "sword", "boots"
+               }
+
+               for idx, tools in pairs(tool_groups) do
+                       if tools:find(stackname:match(":(%w+)")) then
+                               enchanting.formspec(pos, idx)
                        end
                end
        end
@@ -128,18 +110,64 @@ function enchanting.construct(pos)
        local inv = meta:get_inventory()
        inv:set_size("tool", 1)
        inv:set_size("mese", 1)
+
+       minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+       local timer = minetest.get_node_timer(pos)
+       timer:start(5.0)
+end
+
+function enchanting.destruct(pos)
+       for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+               if obj and obj:get_luaentity() and
+                               obj:get_luaentity().name == "xdecor:book_open" then
+                       obj:remove() break
+               end
+       end
+end
+
+function enchanting.timer(pos)
+       local node = minetest.get_node(pos)
+       local num = #minetest.get_objects_inside_radius(pos, 0.9)
+
+       if num == 0 then
+               minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+       end
+
+       local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+       local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+       local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+       if #bookshelves == 0 then return true end
+
+       local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
+       local x = pos.x - bookshelf_pos.x
+       local y = bookshelf_pos.y - pos.y
+       local z = pos.z - bookshelf_pos.z
+
+       if tostring(x..z):find(2) then
+               minetest.add_particle({
+                       pos = bookshelf_pos,
+                       velocity = {x=x, y=2-y, z=z},
+                       acceleration = {x=0, y=-2.2, z=0},
+                       expirationtime = 1,
+                       size = 2,
+                       texture = "xdecor_glyph"..math.random(1,18)..".png"
+               })
+       end
+       return true
 end
 
 xdecor.register("enchantment_table", {
        description = "Enchantment Table",
-       tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+       tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
-       groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
+       groups = {cracky=1, level=1},
        sounds = default.node_sound_stone_defaults(),
        on_rotate = screwdriver.rotate_simple,
        can_dig = enchanting.dig,
+       on_timer = enchanting.timer,
        on_construct = enchanting.construct,
+       on_destruct = enchanting.destruct,
        on_receive_fields = enchanting.fields,
        on_metadata_inventory_put = enchanting.on_put,
        on_metadata_inventory_take = enchanting.on_take,
@@ -147,16 +175,31 @@ xdecor.register("enchantment_table", {
        allow_metadata_inventory_move = function() return 0 end
 })
 
+minetest.register_entity("xdecor:book_open", {
+       visual = "sprite",
+       visual_size = {x=0.75, y=0.75},
+       collisionbox = {0},
+       physical = false,
+       textures = {"xdecor_book_open.png"},
+       on_activate = function(self)
+               local pos = self.object:getpos()
+               local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+               if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+                       self.object:remove()
+               end
+       end
+})
+
 local function cap(S) return S:gsub("^%l", string.upper) end
 
-for mod, defs in pairs(enchanting.tools) do
-for material in defs[1]:gmatch("[%w_]+") do
-for _, tooldef in next, defs, 1 do
-for enchant in tooldef[2]:gmatch("[%w_]+") do
-       local tool, group = tooldef[1], ""
-       local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+function enchanting:register_tools(mod, def)
+       for tool in pairs(def.tools) do
+       for material in def.materials:gmatch("[%w_]+") do
+       for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+               local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+               if not original_tool then return end
 
-       if original_tool then
                if original_tool.tool_capabilities then
                        local original_damage_groups = original_tool.tool_capabilities.damage_groups
                        local original_groupcaps = original_tool.tool_capabilities.groupcaps
@@ -164,7 +207,7 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
                        local fleshy = original_damage_groups.fleshy
                        local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
                        local max_drop_level = original_tool.tool_capabilities.max_drop_level
-                       group = tostring(next(original_groupcaps))
+                       local group = next(original_groupcaps)
 
                        if enchant == "durable" then
                                groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
@@ -213,8 +256,27 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
                        })
                end
        end
+       end
+       end
 end
-end
-end
-end
+
+enchanting:register_tools("default", {
+       materials = "steel, bronze, mese, diamond",
+       tools = {
+               axe    = {enchants = "durable, fast"},
+               pick   = {enchants = "durable, fast"}, 
+               shovel = {enchants = "durable, fast"},
+               sword  = {enchants = "sharp"}
+       }
+})
+
+enchanting:register_tools("3d_armor", {
+       materials = "steel, bronze, gold, diamond",
+       tools = {
+               boots      = {enchants = "strong, speed"},
+               chestplate = {enchants = "strong"},
+               helmet     = {enchants = "strong"},
+               leggings   = {enchants = "strong"}
+       }
+})