local enchanting = {}
+screwdriver = screwdriver or {}
-function enchanting.construct(pos)
- local meta = minetest.get_meta(pos)
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
- local concat = table.concat
-
- local f = {"size[8,7;]"..xbg..
- "label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]"..
- "list[current_name;tool;0.5,2;1,1;]"..
- "list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]"..
- "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
- "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
- "list[current_player;main;0,3.3;8,4;]"}
- local formspec = concat(f)
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
- meta:set_string("formspec", formspec)
- meta:set_string("infotext", "Enchantment Table")
+-- Force of the enchantments.
+enchanting.uses = 1.2 -- Durability
+enchanting.times = 0.1 -- Efficiency
+enchanting.damages = 1 -- Sharpness
+enchanting.strength = 1.2 -- Armor strength (3d_armor only)
+enchanting.speed = 0.2 -- Player speed (3d_armor only)
+enchanting.jump = 0.2 -- Player jumping (3d_armor only)
- local inv = meta:get_inventory()
- inv:set_size("tool", 1)
- inv:set_size("mese", 1)
+function enchanting.formspec(pos, num)
+ local meta = minetest.get_meta(pos)
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your weapon inflicts more damages]
+ tooltip[durable;Your tool last longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+ local enchant_buttons = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+ }
+
+ formspec = formspec..(enchant_buttons[num] or "")
+ meta:set_string("formspec", formspec)
end
-function enchanting.is_allowed(toolname)
- local tdef = minetest.registered_tools[toolname]
- if tdef and toolname:find("default:") and not toolname:find("sword") and not
- toolname:find("stone") and not toolname:find("wood") then
- return 1
- else return 0 end
+function enchanting.on_put(pos, listname, _, stack)
+ if listname == "tool" then
+ local stackname = stack:get_name()
+ local tool_groups = {
+ "axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"
+ }
+
+ for idx, tools in pairs(tool_groups) do
+ if tools:find(stackname:match(":(%w+)")) then
+ enchanting.formspec(pos, idx)
+ end
+ end
+ end
end
-function enchanting.fields(pos, _, fields, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local toolstack = inv:get_stack("tool", 1)
- local mesestack = inv:get_stack("mese", 1)
- local toolname = toolstack:get_name()
- local toolwear = toolstack:get_wear()
- local mese = mesestack:get_count()
- local ench = dump(fields):match("%w+")
-
- if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
- fields[ench] and ench ~= "quit" then
- toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
- toolstack:add_wear(toolwear)
- mesestack:take_item()
- inv:set_stack("mese", 1, mesestack)
- inv:set_stack("tool", 1, toolstack)
+function enchanting.fields(pos, _, fields)
+ if fields.quit then return end
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("(.*):(.*)")
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item(mese_cost)
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
end
end
-function enchanting.dig(pos, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+function enchanting.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("tool") and inv:is_empty("mese")
+end
- if not inv:is_empty("tool") or not inv:is_empty("mese") then
- return false
+local function allowed(tool)
+ for item in pairs(minetest.registered_tools) do
+ if item:find("enchanted_"..tool) then return true end
end
- return true
+ return false
end
-function enchanting.put(_, listname, _, stack, _)
- local toolname = stack:get_name()
- local count = stack:get_count()
-
- if listname == "mese" then
- if toolname == "default:mese_crystal" then return count
- else return 0 end
+function enchanting.put(_, listname, _, stack)
+ local item = stack:get_name():match("[^:]+$")
+ if listname == "mese" and item == "mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(item) then
+ return 1
end
- if listname == "tool" then
- return enchanting.is_allowed(toolname)
- end
- return count
+ return 0
+end
+
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then enchanting.formspec(pos, nil) end
+end
+
+function enchanting.construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
end
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {
- "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
- },
- groups = {cracky=1},
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
+ groups = {cracky=1, level=1},
sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
can_dig = enchanting.dig,
on_construct = enchanting.construct,
on_receive_fields = enchanting.fields,
+ on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function(...) return 0 end
+ allow_metadata_inventory_move = function() return 0 end
})
-local function capitalize(str)
- return str:gsub("^%l", string.upper)
-end
+local function cap(S) return S:gsub("^%l", string.upper) end
- -- Higher number = longer use.
-local use_factor = 1.2
--- Higher number = faster dig.
-local times_subtractor = 0.1
-
-function enchanting.register_enchtools()
- local materials = {"steel", "bronze", "mese", "diamond"}
- local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} }
- local chants = { "durable", "fast" }
- for j = 1, #materials do
- local material = materials[j]
- for t = 1, #tools do
- local tool_name = tools[t][1]
- local original_tool = minetest.registered_tools["default:"..tool_name.."_"..material]
+function enchanting:register_tools(mod, def)
+ for tool in pairs(def.tools) do
+ for material in def.materials:gmatch("[%w_]+") do
+ for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ if not original_tool then return end
+
+ if original_tool.tool_capabilities then
+ local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
- local main_groupcap = tools[t][2]
-
- for i = 1, #chants do
- local chant = chants[i]
-
- local groupcaps = table.copy(original_groupcaps)
- if chant == "durable" then
- groupcaps[main_groupcap].uses = original_groupcaps[main_groupcap].uses * use_factor
- elseif chant == "fast" then
- for i = 1, 3 do
- groupcaps[main_groupcap].times[i] = original_groupcaps[main_groupcap].times[i] - times_subtractor
- end
+ local groupcaps = table.copy(original_groupcaps)
+ local fleshy = original_damage_groups.fleshy
+ local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
+ local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ local group = next(original_groupcaps)
+
+ if enchant == "durable" then
+ groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
+ elseif enchant == "fast" then
+ for i, time in pairs(original_groupcaps[group].times) do
+ groupcaps[group].times[i] = time - enchanting.times
end
+ elseif enchant == "sharp" then
+ fleshy = fleshy + enchanting.damages
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ wield_image = original_tool.wield_image,
+ groups = {not_in_creative_inventory=1},
+ tool_capabilities = {
+ groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+ full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
+ }
+ })
+ end
- minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", tool_name, material, chant), {
- description = string.format("Enchanted %s %s (%s)", capitalize(material), capitalize(tool_name), capitalize(chant)),
- inventory_image = original_tool.inventory_image,
- wield_image = original_tool.wield_image,
- groups = {not_in_creative_inventory=1},
- tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups}
- })
+ if mod == "3d_armor" then
+ local original_armor_groups = original_tool.groups
+ local armorcaps = {}
+ armorcaps.not_in_creative_inventory = 1
+
+ for armor_group, value in pairs(original_armor_groups) do
+ if enchant == "strong" then
+ armorcaps[armor_group] = math.ceil(value * enchanting.strength)
+ elseif enchant == "speed" then
+ armorcaps[armor_group] = value
+ armorcaps.physics_speed = enchanting.speed
+ armorcaps.physics_jump = enchanting.jump
+ end
end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
+ wield_image = original_tool.wield_image,
+ groups = armorcaps,
+ wear = 0
+ })
end
end
+ end
+ end
end
-enchanting.register_enchtools()
+enchanting:register_tools("default", {
+ materials = "steel, bronze, mese, diamond",
+ tools = {
+ axe = {enchants = "durable, fast"},
+ pick = {enchants = "durable, fast"},
+ shovel = {enchants = "durable, fast"},
+ sword = {enchants = "sharp"}
+ }
+})
+
+enchanting:register_tools("3d_armor", {
+ materials = "steel, bronze, gold, diamond",
+ tools = {
+ boots = {enchants = "strong, speed"},
+ chestplate = {enchants = "strong"},
+ helmet = {enchants = "strong"},
+ leggings = {enchants = "strong"}
+ }
+})