local enchanting = {}
screwdriver = screwdriver or {}
-function enchanting.formspec(pos, tool)
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+enchanting.uses = 1.2
+enchanting.times = 0.1
+enchanting.damages = 1
+enchanting.strength = 1.2
+enchanting.speed = 0.2
+enchanting.jump = 0.2
+
+-- Enchanted tools registration.
+-- Available enchantments: durable, fast, sharp, strong, speed.
+enchanting.tools = {
+ --[[ Registration format:
+ [Mod name] = {
+ materials,
+ {tool name, enchantments}
+ }
+ ]]
+ ["default"] = {
+ "steel, bronze, mese, diamond",
+ {"axe", "durable, fast"},
+ {"pick", "durable, fast"},
+ {"shovel", "durable, fast"},
+ {"sword", "sharp"}
+ },
+ ["3d_armor"] = {
+ "steel, bronze, gold, diamond",
+ {"boots", "strong, speed"},
+ {"chestplate", "strong"},
+ {"helmet", "strong"},
+ {"leggings", "strong"}
+ }
+}
+
+function enchanting.formspec(pos, num)
local formspec = [[ size[9,9;]
bgcolor[#080808BB;true]
background[0,0;9,9;ench_ui.png]
tooltip[speed;Your speed is increased] ]]
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
- local tool_fs = {
- ["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
- image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
- ["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
- ["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
- ["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
- image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
-
- for cat in pairs(tool_fs) do
- if tool == cat then
- formspec = formspec..tool_fs[cat]
- end
- end
+ local tool_enchs = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
+ formspec = formspec..(tool_enchs[num] or "")
minetest.get_meta(pos):set_string("formspec", formspec)
end
function enchanting.on_put(pos, listname, _, stack)
if listname == "tool" then
- local tools_cat = {
- ["tool"] = {"pick", "axe", "shovel"},
- ["armor"] = {"chestplate", "leggings", "helmet"},
- ["sword"] = {"sword"}, ["boots"] = {"boots"} }
-
- for cat, name in pairs(tools_cat) do
- for _, n in pairs(name) do
- if stack:get_name():find(n) then
- enchanting.formspec(pos, cat)
+ for k, v in pairs({"axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"}) do
+ if v:find(stack:get_name():match(":(%w+)")) then
+ enchanting.formspec(pos, k)
end
end
- end
end
end
local mod, name = tool:get_name():match("(.*):(.*)")
local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
- if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
- mese:take_item()
+ mese:take_item(mese_cost)
inv:set_stack("mese", 1, mese)
inv:set_stack("tool", 1, tool)
end
local function allowed(tool)
for item in pairs(minetest.registered_tools) do
- if item:match("enchanted_"..tool) then
- return true
- end
+ if item:find("enchanted_"..tool) then return true end
end
return false
end
elseif listname == "tool" and allowed(item) then
return 1
end
-
return 0
end
function enchanting.on_take(pos, listname)
- if listname == "tool" then
- enchanting.formspec(pos, nil)
- end
+ if listname == "tool" then enchanting.formspec(pos, nil) end
end
function enchanting.construct(pos)
allow_metadata_inventory_move = function() return 0 end
})
-local function cap(str)
- return str:gsub("^%l", string.upper)
-end
-
- -- Higher number = stronger enchant.
-enchanting.uses = 1.2
-enchanting.times = 0.1
-enchanting.damages = 1
-enchanting.strength = 1.2
-enchanting.speed = 0.2
-enchanting.jump = 0.2
-
-local tools = {
- --[[ Registration format :
- [Mod name] = {
- {materials},
- {tool name, tool group, {enchantments}}
- }
- --]]
- ["default"] = {
- {"steel", "bronze", "mese", "diamond"},
- {"axe", "choppy", {"durable", "fast"}},
- {"pick", "cracky", {"durable", "fast"}},
- {"shovel", "crumbly", {"durable", "fast"}},
- {"sword", "fleshy", {"sharp"}}
- },
- ["3d_armor"] = {
- {"steel", "bronze", "gold", "diamond"},
- {"boots", nil, {"strong", "speed"}},
- {"chestplate", nil, {"strong"}},
- {"helmet", nil, {"strong"}},
- {"leggings", nil, {"strong"}}
- }
-}
+local function cap(S) return S:gsub("^%l", string.upper) end
-for mod, defs in pairs(tools) do
-for _, mat in pairs(defs[1]) do
+for mod, defs in pairs(enchanting.tools) do
+for material in defs[1]:gmatch("[%w_]+") do
for _, tooldef in next, defs, 1 do
-for _, ench in pairs(tooldef[3]) do
- local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
+for enchant in tooldef[2]:gmatch("[%w_]+") do
+ local tool, group = tooldef[1], ""
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
if original_tool then
- if mod == "default" then
+ if original_tool.tool_capabilities then
local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local groupcaps = table.copy(original_groupcaps)
local fleshy = original_damage_groups.fleshy
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
local max_drop_level = original_tool.tool_capabilities.max_drop_level
+ group = tostring(next(original_groupcaps))
if enchant == "durable" then
groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
if mod == "3d_armor" then
local original_armor_groups = original_tool.groups
- local armorcaps = table.copy(original_armor_groups)
local armorcaps = {}
armorcaps.not_in_creative_inventory = 1