import { PersistentState } from './persistent_state';
import { fetchRelease, download } from './net';
import { activateTaskProvider } from './tasks';
+import { setContextValue } from './util';
import { exec } from 'child_process';
let ctx: Ctx | undefined;
+const RUST_PROJECT_CONTEXT_NAME = "inRustProject";
+
export async function activate(context: vscode.ExtensionContext) {
// Register a "dumb" onEnter command for the case where server fails to
// start.
// This a horribly, horribly wrong way to deal with this problem.
ctx = await Ctx.create(config, context, serverPath, workspaceFolder.uri.fsPath);
+ setContextValue(RUST_PROJECT_CONTEXT_NAME, true);
+
// Commands which invokes manually via command palette, shortcut, etc.
// Reloading is inspired by @DanTup maneuver: https://github.com/microsoft/vscode/issues/45774#issuecomment-373423895
ctx.registerCommand('debugSingle', commands.debugSingle);
ctx.registerCommand('showReferences', commands.showReferences);
ctx.registerCommand('applySnippetWorkspaceEdit', commands.applySnippetWorkspaceEditCommand);
+ ctx.registerCommand('resolveCodeAction', commands.resolveCodeAction);
ctx.registerCommand('applyActionGroup', commands.applyActionGroup);
ctx.pushCleanup(activateTaskProvider(workspaceFolder));
}
export async function deactivate() {
+ setContextValue(RUST_PROJECT_CONTEXT_NAME, undefined);
await ctx?.client.stop();
ctx = undefined;
}