-Minetest Lua Mainmenu API Reference 5.3.0
+Minetest Lua Mainmenu API Reference 5.4.0
=========================================
Introduction
Callbacks
---------
-core.buttonhandler(fields): called when a button is pressed.
+core.button_handler(fields): called when a button is pressed.
^ fields = {name1 = value1, name2 = value2, ...}
core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
core.open_url(url)
^ opens the URL in a web browser, returns false on failure.
^ Must begin with http:// or https://
+core.open_dir(path)
+^ opens the path in the system file browser/explorer, returns false on failure.
+^ Must be an existing directory.
core.get_version() (possible in async calls)
^ returns current core version
+
Filesystem
----------
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
+core.is_dir(path) (possible in async calls)
+^ returns true if path is a valid dir
core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_cache_path() -> path of cache
+core.get_temp_path() -> path of temp folder
HTTP Requests
Content - an installed mod, modpack, game, or texture pack (txt)
Package - content which is downloadable from the content db, may or may not be installed.
+* core.get_user_path() (possible in async calls)
+ * returns path to global user data,
+ the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* core.get_clientmodpath() (possible in async calls)
}
-Favorites
----------
-
-core.get_favorites(location) -> list of favorites (possible in async calls)
-^ location: "local" or "online"
-^ returns {
- [1] = {
- clients = <number of clients/nil>,
- clients_max = <maximum number of clients/nil>,
- version = <server version/nil>,
- password = <true/nil>,
- creative = <true/nil>,
- damage = <true/nil>,
- pvp = <true/nil>,
- description = <server description/nil>,
- name = <server name/nil>,
- address = <address of server/nil>,
- port = <port>
- clients_list = <array of clients/nil>
- mods = <array of mods/nil>
- },
- ...
-}
-core.delete_favorite(id, location) -> success
-
-
Logging
-------