-Minetest Lua Mainmenu API Reference 5.4.0
+Minetest Lua Mainmenu API Reference 5.5.0
=========================================
Introduction
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_cache_path() -> path of cache
+core.get_temp_path([param]) (possible in async calls)
+^ param=true: returns path to a temporary file
+^ otherwise: returns path to the temporary folder
HTTP Requests
display_width = <width of display>,
display_height = <height of display>,
window_width = <current window width>,
- window_height = <current window height>
+ window_height = <current window height>,
+ render_info = <active render information>
}
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
- * returns path to global modpath
+ * returns path to global modpath, where mods can be installed
+* core.get_modpaths() (possible in async calls)
+ * returns list of paths to global modpaths, where mods have been installed
+
+ The difference with "core.get_modpath" is that no mods should be installed in these
+ directories by Minetest -- they might be read-only.
+
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
}
-Favorites
----------
-
-core.get_favorites(location) -> list of favorites (possible in async calls)
-^ location: "local" or "online"
-^ returns {
- [1] = {
- clients = <number of clients/nil>,
- clients_max = <maximum number of clients/nil>,
- version = <server version/nil>,
- password = <true/nil>,
- creative = <true/nil>,
- damage = <true/nil>,
- pvp = <true/nil>,
- description = <server description/nil>,
- name = <server name/nil>,
- address = <address of server/nil>,
- port = <port>
- clients_list = <array of clients/nil>
- mods = <array of mods/nil>
- },
- ...
-}
-core.delete_favorite(id, location) -> success
-
-
Logging
-------