^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
core.sound_stop(handle)
+core.get_video_drivers()
+^ get list of video drivers supported by engine (not all modes are guaranteed to work)
+^ returns list of available video drivers e.g. { "OpenGL", "Software" }
Formspec:
core.update_formspec(formspec)
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
-core.set_background(type, texturepath)
+core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
+^ tile: tile the image instead of scaling (background only)
+^ minsize: minimum tile size, images are scaled to at least this size prior
+^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()