* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
- * returns path to global modpath, where mods can be installed
+ * returns path to global modpath in the user path, where mods can be installed
* core.get_modpaths() (possible in async calls)
- * returns list of paths to global modpaths, where mods have been installed
-
+ * returns table of virtual path to global modpaths, where mods have been installed
The difference with "core.get_modpath" is that no mods should be installed in these
directories by Minetest -- they might be read-only.
+ Ex:
+
+ ```
+ {
+ mods = "/home/user/.minetest/mods",
+ share = "/usr/share/minetest/mods",
+
+ -- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
+ ["/path/to/custom/dir"] = "/path/to/custom/dir",
+ }
+ ```
+
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)