* `sep_is_pattern`: boolean, it specifies whether separator is a plain
string or a pattern (regex), default: `false`
* e.g. `"a,b":split","` returns `{"a","b"}`
-* `string:trim()`: returns the string whithout whitespace pre- and suffixes
+* `string:trim()`: returns the string without whitespace pre- and suffixes
* e.g. `"\n \t\tfoo bar\t ":trim()` returns `"foo bar"`
* `minetest.wrap_text(str, limit, as_table)`: returns a string or table
* Adds newlines to the string to keep it within the specified character
* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
+* `minetest.register_on_auth_fail(func(name, ip))`
+ * Called when a client attempts to log into an account but supplies the wrong password.
+ * `ip`: The IP address of the client.
+ * `name`: The account the client attempted to log into.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
* `node`: table `{name=string, param1=number, param2=number}`
* If param1 or param2 is omitted, it's set to `0`.
* e.g. `minetest.set_node({x=0, y=10, z=0}, {name="default:wood"})`
+* `minetest.bulk_set_node({pos1, pos2, pos3, ...}, node)`
+ * Set node on all positions set in the first argument.
+ * e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
+ * For node specification or position syntax see `minetest.set_node` call
+ * Faster than set_node due to single call, but still considerably slower than
+ Voxel Manipulators (LVM) for large numbers of nodes.
+ Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
+ positions which would cause LVMs to waste memory.
+ For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster.
* `minetest.swap_node(pos, node)`
* Set node at position, but don't remove metadata
* `minetest.remove_node(pos)`
* Return voxel manipulator object.
* Loads the manipulator from the map if positions are passed.
* `minetest.set_gen_notify(flags, {deco_ids})`
- * Set the types of on-generate notifications that should be collected
- * `flags` is a flag field with the available flags: `dungeon`, `temple`, `cave_begin`,
- `cave_end`, `large_cave_begin`, `large_cave_end`, `decoration`
- * The second parameter is a list of IDS of decorations which notification is requested for
-* `get_gen_notify()`: returns a flagstring and a table with the `deco_id`s
+ * Set the types of on-generate notifications that should be collected.
+ * `flags` is a flag field with the available flags:
+ * dungeon
+ * temple
+ * cave_begin
+ * cave_end
+ * large_cave_begin
+ * large_cave_end
+ * decoration
+ * The second parameter is a list of IDS of decorations which notification
+ is requested for.
+* `get_gen_notify()`
+ * Returns a flagstring and a table with the `deco_id`s.
* `minetest.get_mapgen_object(objectname)`
* Return requested mapgen object if available (see "Mapgen objects")
+* `minetest.get_heat(pos)`
+ * Returns the heat at the position, or `nil` on failure.
+* `minetest.get_humidity(pos)`
+ * Returns the humidity at the position, or `nil` on failure.
+* `minetest.get_biome_data(pos)`
+ * Returns a table containing:
+ * `biome` the biome id of the biome at that position
+ * `heat` the heat at the position
+ * `humidity` the humidity at the position
+ * Or returns `nil` on failure.
* `minetest.get_biome_id(biome_name)`
- * Returns the biome id, as used in the biomemap Mapgen object, for a
- given biome_name string.
-* `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing
- `mgname`, `seed`, `chunksize`, `water_level`, and `flags`.
- * Deprecated: use `minetest.get_mapgen_setting(name)` instead
+ * Returns the biome id, as used in the biomemap Mapgen object and returned
+ by `minetest.get_biome_data(pos)`, for a given biome_name string.
+* `minetest.get_mapgen_params()`
+ * Deprecated: use `minetest.get_mapgen_setting(name)` instead.
+ * Returns a table containing:
+ * `mgname`
+ * `seed`
+ * `chunksize`
+ * `water_level`
+ * `flags`
* `minetest.set_mapgen_params(MapgenParams)`
- * Deprecated: use `minetest.set_mapgen_setting(name, value, override)` instead
- * Set map generation parameters
- * Function cannot be called after the registration period; only initialization
- and `on_mapgen_init`
- * Takes a table as an argument with the fields `mgname`, `seed`, `water_level`,
- and `flags`.
- * Leave field unset to leave that parameter unchanged
- * `flags` contains a comma-delimited string of flags to set,
- or if the prefix `"no"` is attached, clears instead.
- * `flags` is in the same format and has the same options as `mg_flags` in `minetest.conf`
+ * Deprecated: use `minetest.set_mapgen_setting(name, value, override)`
+ instead.
+ * Set map generation parameters.
+ * Function cannot be called after the registration period; only
+ initialization and `on_mapgen_init`.
+ * Takes a table as an argument with the fields:
+ * `mgname`
+ * `seed`
+ * `chunksize`
+ * `water_level`
+ * `flags`
+ * Leave field unset to leave that parameter unchanged.
+ * `flags` contains a comma-delimited string of flags to set, or if the
+ prefix `"no"` is attached, clears instead.
+ * `flags` is in the same format and has the same options as `mg_flags` in
+ `minetest.conf`.
* `minetest.get_mapgen_setting(name)`
- * Gets the *active* mapgen setting (or nil if none exists) in string format with the following
- order of precedence:
+ * Gets the *active* mapgen setting (or nil if none exists) in string
+ format with the following order of precedence:
1) Settings loaded from map_meta.txt or overrides set during mod execution
2) Settings set by mods without a metafile override
3) Settings explicitly set in the user config file, minetest.conf
4) Settings set as the user config default
* `minetest.get_mapgen_setting_noiseparams(name)`
- * Same as above, but returns the value as a NoiseParams table if the setting `name` exists
- and is a valid NoiseParams
+ * Same as above, but returns the value as a NoiseParams table if the
+ setting `name` exists and is a valid NoiseParams.
* `minetest.set_mapgen_setting(name, value, [override_meta])`
- * Sets a mapgen param to `value`, and will take effect if the corresponding mapgen setting
- is not already present in map_meta.txt.
- * `override_meta` is an optional boolean (default: `false`). If this is set to true,
- the setting will become the active setting regardless of the map metafile contents.
- * Note: to set the seed, use `"seed"`, not `"fixed_map_seed"`
+ * Sets a mapgen param to `value`, and will take effect if the corresponding
+ mapgen setting is not already present in map_meta.txt.
+ * `override_meta` is an optional boolean (default: `false`). If this is set
+ to true, the setting will become the active setting regardless of the map
+ metafile contents.
+ * Note: to set the seed, use `"seed"`, not `"fixed_map_seed"`.
* `minetest.set_mapgen_setting_noiseparams(name, value, [override_meta])`
- * Same as above, except value is a NoiseParams table.
+ * Same as above, except value is a NoiseParams table.
* `minetest.set_noiseparams(name, noiseparams, set_default)`
- * Sets the noiseparams setting of `name` to the noiseparams table specified in `noiseparams`.
- * `set_default` is an optional boolean (default: `true`) that specifies whether the setting
- should be applied to the default config or current active config
-* `minetest.get_noiseparams(name)`: returns a table of the noiseparams for name
+ * Sets the noiseparams setting of `name` to the noiseparams table specified
+ in `noiseparams`.
+ * `set_default` is an optional boolean (default: `true`) that specifies
+ whether the setting should be applied to the default config or current
+ active config.
+* `minetest.get_noiseparams(name)`
+ * Returns a table of the noiseparams for name.
* `minetest.generate_ores(vm, pos1, pos2)`
- * Generate all registered ores within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
+ * Generate all registered ores within the VoxelManip `vm` and in the area
+ from `pos1` to `pos2`.
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
* `minetest.generate_decorations(vm, pos1, pos2)`
- * Generate all registered decorations within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
+ * Generate all registered decorations within the VoxelManip `vm` and in the
+ area from `pos1` to `pos2`.
* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
* `minetest.clear_objects([options])`
* Clear all objects in the environment
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`
+* `minetest.is_player(o)`: boolean, whether `o` is a player
* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
* `minetest.hud_replace_builtin(name, hud_definition)`
* Replaces definition of a builtin hud element
* `minetest.decode_base64(string)`: returns string
* Decodes a string encoded in base64.
* `minetest.is_protected(pos, name)`: returns boolean
- * Returns true, if player `name` shouldn't be abled to dig at `pos` or do other
+ * Returns true, if player `name` shouldn't be able to dig at `pos` or do other
actions, definable by mods, due to some mod-defined ownership-like concept.
Returns false or nil, if the player is allowed to do such actions.
* `name` will be "" for non-players or unknown players.
* `minetest.record_protection_violation(pos, name)`
* This function calls functions registered with
`minetest.register_on_protection_violation`.
+* `minetest.intersects_protection(minp, maxp, player_name, interval)
+ * Returns a boolean, returns true if the volume defined by `minp` and `maxp`
+ intersects a protected area not owned by `player_name`.
+ * Applies `is_protected()` to a 3D lattice of points in the defined volume.
+ The points are spaced evenly throughout the volume and have a spacing
+ similar to, but no larger than, `interval`.
+ * All corners and edges of the defined volume are checked.
+ * `interval` defaults to 4.
+ * `interval` should be carefully chosen and maximised to avoid an excessive
+ number of points being checked.
* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)`
* Attempt to predict the desired orientation of the facedir-capable node
defined by `itemstack`, and place it accordingly (on-wall, on the floor, or
-- ^ "sprite" is a flat texture always facing the player.
-- ^ "upright_sprite" is a vertical flat texture.
-- ^ "mesh" uses the defined mesh model.
+ -- ^ "wielditem" is used for dropped items (see builtin/game/item_entity.lua).
+ -- For this use 'textures = {itemname}'.
+ -- If the item has a 'wield_image' the object will be an extrusion of that,
+ -- otherwise:
+ -- If 'itemname' is a cubic node or nodebox the object will appear identical
+ -- to 'itemname'.
+ -- If 'itemname' is a plantlike node the object will be an extrusion of its
+ -- texture.
+ -- Otherwise for non-node items, the object will be an extrusion of
+ -- 'inventory_image'.
visual_size = {x = 1, y = 1},
-- ^ `x` multiplies horizontal (X and Z) visual size.
-- ^ `y` multiplies vertical (Y) visual size.
-- ^ "cube" uses 6 textures in the way a node does.
-- ^ "sprite" uses 1 texture.
-- ^ "upright_sprite" uses 2 textures: {front, back}.
+ -- ^ "wielditem" expects 'textures = {itemname}' (see 'visual' above).
colors = {}, -- number of required colors depends on visual
spritediv = {x = 1, y = 1},
-- ^ Used with spritesheet textures for animation and/or frame selection according