* "mts" - a string containing the binary MTS data used in the MTS file format
* "lua" - a string containing Lua code representing the schematic in table format
* `options` is a table containing the following optional parameters:
- * If `use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
+ * If `lua_use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
* position comments for every X row generated in the schematic data for easier reading.
- * If `register_after_load` is true, then `schematic`, if not yet loaded, will be registered
- * after loading and persist in memory.
- * node_resolve_method can be one of either "none", "direct", or "deferred" (default: "none")
- * This sets the way method by with node names are mapped to their content IDs, if loaded:
- * "none" performs no node resolution and preserves all node names from the schematic definition
- * "direct" performs an immediate lookup of content ID, given all the nodes that have been
- * registered up to this point in script execution
- * "deferred" pends node resolution until after the script registration phase has ended
- * In practice, it is recommended to use "none" in nearly all use cases.
+ * If `lua_num_indent_spaces` is a nonzero number and `format` is "lua", the Lua code generated
+ * will use that number of spaces as indentation instead of a tab character.
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`