The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
+### Menu images
+
+Games can provide custom main menu images. They are put inside a `menu` directory inside the game directory.
+
+The images are named `$identifier.png`, where `$identifier` is one of `overlay,background,footer,header`.
+If you want to specify multiple images for one identifier, add additional images named like `$identifier.$n.png`, with an ascending number $n starting with 1,
+and a random image will be chosen from the provided ones.
+
+
Mod load path
-------------
Generic:
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
connection_uptime = 200, -- seconds since client connected
-
+
-- following information is available on debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client
* `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))`
* Called always when a player says something
+ * Return `true` to mark the message as handled, which means that it will not be sent to other players
* `minetest.register_on_player_receive_fields(func(player, formname, fields))`
* Called when a button is pressed in player's inventory form
* Newest functions are called first
##### Player-only (no-op for other objects)
* `get_player_name()`: returns `""` if is not a player
+* `get_player_velocity()`: returns `nil` if is not a player otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s
* `get_look_dir()`: get camera direction as a unit vector
* `get_look_pitch()`: pitch in radians
* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)
### Tile definition
* `"image.png"`
* `{name="image.png", animation={Tile Animation definition}}`
-* `{name="image.png", backface_culling=bool}`
- * backface culling only supported in special tiles
+* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
+ tileable_horizontal=bool}`
+ * backface culling only supported in special tiles.
+ * tileable flags are info for shaders, how they should treat texture
+ when displacement mapping is used
+ Directions are from the point of view of the tile texture,
+ not the node it's on
* deprecated, yet still supported field names:
* `image` (name)
-- ^ Number of nodes the decoration can be at maximum.
-- ^ If absent, the parameter 'height' is used as a constant.
spawn_by = "default:water",
- -- ^ Node that the decoration only spawns next to, in a 1-node square radius.
+ -- ^ Node that the decoration only spawns next to.
+ -- ^ The neighbours checked are the 8 nodes horizontally surrounding the lowest node of the
+ -- ^ decoration, and the 8 nodes horizontally surrounding the ground node below the decoration.
num_spawn_by = 1,
-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
-- ^ If absent or -1, decorations occur next to any nodes.