The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
+### Menu images
+
+Games can provide custom main menu images. They are put inside a `menu` directory inside the game directory.
+
+The images are named `$identifier.png`, where `$identifier` is one of `overlay,background,footer,header`.
+If you want to specify multiple images for one identifier, add additional images named like `$identifier.$n.png`, with an ascending number $n starting with 1,
+and a random image will be chosen from the provided ones.
+
+
Mod load path
-------------
Generic:
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
connection_uptime = 200, -- seconds since client connected
-
+
-- following information is available on debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client
* `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))`
* Called always when a player says something
+ * Return `true` to mark the message as handled, which means that it will not be sent to other players
* `minetest.register_on_player_receive_fields(func(player, formname, fields))`
* Called when a button is pressed in player's inventory form
* Newest functions are called first
##### Player-only (no-op for other objects)
* `get_player_name()`: returns `""` if is not a player
+* `get_player_velocity()`: returns `nil` if is not a player otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s
* `get_look_dir()`: get camera direction as a unit vector
* `get_look_pitch()`: pitch in radians
* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)