protocol_version = 32, -- protocol version used by client
formspec_version = 2, -- supported formspec version
lang_code = "fr" -- Language code used for translation
+
-- the following keys can be missing if no stats have been collected yet
min_rtt = 0.01, -- minimum round trip time
max_rtt = 0.2, -- maximum round trip time
--vers_string = "0.4.9-git", -- full version string
--state = "Active" -- current client state
}
+* `minetest.get_player_window_information(player_name)`:
+
+ -- Will only be present if the client sent this information (requires v5.7+)
+ --
+ -- Note that none of these things are constant, they are likely to change during a client
+ -- connection as the player resizes the window and moves it between monitors
+ --
+ -- real_gui_scaling and real_hud_scaling can be used instead of DPI.
+ -- OSes don't necessarily give the physical DPI, as they may allow user configuration.
+ -- real_*_scaling is just OS DPI / 96 but with another level of user configuration.
+ {
+ -- Current size of the in-game render target (pixels).
+ --
+ -- This is usually the window size, but may be smaller in certain situations,
+ -- such as side-by-side mode.
+ size = {
+ x = 1308,
+ y = 577,
+ },
+
+ -- Estimated maximum formspec size before Minetest will start shrinking the
+ -- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
+ -- this and `padding[-0.01,-0.01]`.
+ max_formspec_size = {
+ x = 20,
+ y = 11.25
+ },
+
+ -- GUI Scaling multiplier
+ -- Equal to the setting `gui_scaling` multiplied by `dpi / 96`
+ real_gui_scaling = 1,
+
+ -- HUD Scaling multiplier
+ -- Equal to the setting `hud_scaling` multiplied by `dpi / 96`
+ real_hud_scaling = 1,
+ }
* `minetest.mkdir(path)`: returns success.
* Creates a directory specified by `path`, creating parent directories