* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)
* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
- * `forced_visible`: Boolean to control whether the attached entity
+ * `forced_visible`: Boolean to control whether the attached entity
should appear in first person.
-* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
+* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
or nil if it isn't attached.
* `get_children()`: returns a list of ObjectRefs that are attached to the
object.