where `gameid` is unique to each game.
-The game directory contains the file `game.conf`, which contains these fields:
+The game directory contains the file `game.conf`, which contains:
name = <Human-readable full name of the game>
name = Minetest
+Optionally, game.conf can also contain:
+
+ disallowed_mapgens = <comma-separated mapgens>
+
+e.g.
+
+ disallowed_mapgens = v5,v6,flat
+
+These mapgens are removed from the list of mapgens for the game.
+
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
It can also contain a settingtypes.txt in the same format as the one in builtin.
Spatial Vectors
---------------
-* `vector.new(a[, b, c])`: returns a vector:
+For the following functions, `v`, `v1`, `v2` are vectors, `p1`, `p2` are positions:
+
+* `vector.new(a[, b, c])`:
+ * Returns a vector.
* A copy of `a` if `a` is a vector.
- * `{x = a, y = b, z = c}`, if all `a, b, c` are defined
-* `vector.direction(p1, p2)`: returns a vector
-* `vector.distance(p1, p2)`: returns a number
-* `vector.length(v)`: returns a number
-* `vector.normalize(v)`: returns a vector
-* `vector.floor(v)`: returns a vector, each dimension rounded down
-* `vector.round(v)`: returns a vector, each dimension rounded to nearest int
-* `vector.apply(v, func)`: returns a vector
-* `vector.equals(v1, v2)`: returns a boolean
-* `vector.sort(v1, v2)`: returns minp, maxp vectors of the cuboid defined by v1 and v2
+ * `{x = a, y = b, z = c}`, if all of `a`, `b`, `c` are defined numbers.
+* `vector.direction(p1, p2)`:
+ * Returns a vector of length 1 with direction `p1` to `p2`.
+ * If `p1` and `p2` are identical, returns `{x = 0, y = 0, z = 0}`.
+* `vector.distance(p1, p2)`:
+ * Returns zero or a positive number, the distance between `p1` and `p2`.
+* `vector.length(v)`:
+ * Returns zero or a positive number, the length of vector `v`.
+* `vector.normalize(v)`:
+ * Returns a vector of length 1 with direction of vector `v`.
+ * If `v` has zero length, returns `{x = 0, y = 0, z = 0}`.
+* `vector.floor(v)`:
+ * Returns a vector, each dimension rounded down.
+* `vector.round(v)`:
+ * Returns a vector, each dimension rounded to nearest integer.
+* `vector.apply(v, func)`:
+ * Returns a vector where the function `func` has been applied to each component.
+* `vector.equals(v1, v2)`:
+ * Returns a boolean, `true` if the vectors are identical.
+* `vector.sort(v1, v2)`:
+ * Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
For the following functions `x` can be either a vector or a number:
-* `vector.add(v, x)`: returns a vector
-* `vector.subtract(v, x)`: returns a vector
-* `vector.multiply(v, x)`: returns a scaled vector or Schur product
-* `vector.divide(v, x)`: returns a scaled vector or Schur quotient
+* `vector.add(v, x)`:
+ * Returns a vector.
+* `vector.subtract(v, x)`:
+ * Returns a vector.
+* `vector.multiply(v, x)`:
+ * Returns a scaled vector or Schur product.
+* `vector.divide(v, x)`:
+ * Returns a scaled vector or Schur quotient.
Helper functions
----------------
* parameter was absent)
* `minetest.delete_area(pos1, pos2)`
* delete all mapblocks in the area from pos1 to pos2, inclusive
-* `minetest.line_of_sight(pos1, pos2, stepsize)`: returns `boolean, pos`
- * Check if there is a direct line of sight between `pos1` and `pos2`
+* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
+ * Checks if there is anything other than air between pos1 and pos2.
+ * Returns false if something is blocking the sight.
* Returns the position of the blocking node when `false`
* `pos1`: First position
* `pos2`: Second position
- * `stepsize`: smaller gives more accurate results but requires more computing
- time. Default is `1`.
* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
* Creates a `Raycast` object.
* `pos1`: start of the ray
#### Methods
* `get(key)`: returns a value
-* `get_bool(key)`: returns a boolean
+* `get_bool(key, [default])`: returns a boolean
+ * `default` is the value returned if `key` is not found.
+ * Returns `nil` if `key` is not found and `default` not specified.
* `get_np_group(key)`: returns a NoiseParams table
* `set(key, value)`
* Setting names can't contain whitespace or any of `="{}#`.