When both `allowed_mapgens` and `disallowed_mapgens` are
specified, `allowed_mapgens` is applied before
`disallowed_mapgens`.
+ * `disallowed_mapgen_settings= <comma-separated mapgen settings>`
+ e.g. `disallowed_mapgen_settings = mgv5_spflags`
+ These settings are hidden for this game in the world creation
+ dialog and game start menu.
* `minetest.conf`:
Used to set default settings when running this game.
* `settingtypes.txt`:
There are a bunch of different looking node types.
-Look for examples in `games/minimal` or `games/minetest_game`.
+Look for examples in `games/devtest` or `games/minetest_game`.
* `normal`
* A node-sized cube.
percentage of the screen, ranging in value from `0` to `1`.
The name field is not yet used, but should contain a description of what the
-HUD element represents. The direction field is the direction in which something
-is drawn.
+HUD element represents.
+The `direction` field is the direction in which something is drawn.
`0` draws from left to right, `1` draws from right to left, `2` draws from
top to bottom, and `3` draws from bottom to top.
The `z_index` field specifies the order of HUD elements from back to front.
Lower z-index elements are displayed behind higher z-index elements. Elements
with same z-index are displayed in an arbitrary order. Default 0.
-Supports negative values.
+Supports negative values. By convention, the following values are recommended:
+
+* -400: Graphical effects, such as vignette
+* -300: Name tags, waypoints
+* -200: Wieldhand
+* -100: Things that block the player's view, e.g. masks
+* 0: Default. For standard in-game HUD elements like crosshair, hotbar,
+ minimap, builtin statbars, etc.
+* 100: Temporary text messages or notification icons
+* 1000: Full-screen effects such as full-black screen or credits.
+ This includes effects that cover the entire screen
+* Other: If your HUD element doesn't fit into any category, pick a number
+ between the suggested values
+
+
Below are the specific uses for fields in each type; fields not listed for that
type are ignored.
text. Specify `0xFFFFFF` for white text, `0xFF0000` for red, and so on.
* `alignment`: The alignment of the text.
* `offset`: offset in pixels from position.
+* `size`: size of the text.
+ The player-set font size is multiplied by size.x (y value isn't used).
### `statbar`
-Displays a horizontal bar made up of half-images.
+Displays a horizontal bar made up of half-images with an optional background.
-* `text`: The name of the texture that is used.
+* `text`: The name of the texture to use.
+* `text2`: Optional texture name to enable a background / "off state"
+ texture (useful to visualize the maximal value). Both textures
+ must have the same size.
* `number`: The number of half-textures that are displayed.
If odd, will end with a vertically center-split texture.
-* `direction`
+* `item`: Same as `number` but for the "off state" texture
+* `direction`: To which direction the images will extend to
* `offset`: offset in pixels from position.
* `size`: If used, will force full-image size to this value (override texture
pack image size)
* `2`: the node always gets the digging time 0.5 seconds (rail, sign)
* `3`: the node always gets the digging time 0 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
+ or if their feet are in the node. Note: not supported for `new_move = false`
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
* `falling_node`: if there is no walkable block under the node it will fall
* `float`: the node will not fall through liquids
* `color` is color specified as a `ColorString`.
If the alpha component is left blank, the box will be semitransparent.
-### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]`
+### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]`
* Show a dropdown field
* **Important note**: There are two different operation modes:
* Fieldname data is transferred to Lua
* Items to be shown in dropdown
* Index of currently selected dropdown item
+* `index event` (optional, allowed parameter since formspec version 4): Specifies the
+ event field value for selected items.
+ * `true`: Selected item index
+ * `false` (default): Selected item value
-### `dropdown[<X>,<Y>;<W>,<H>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]`
+### `dropdown[<X>,<Y>;<W>,<H>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]`
* Show a dropdown field
* **Important note**: This syntax for dropdowns can only be used with the
* Fieldname data is transferred to Lua
* Items to be shown in dropdown
* Index of currently selected dropdown item
+* `index event` (optional, allowed parameter since formspec version 4): Specifies the
+ event field value for selected items.
+ * `true`: Selected item index
+ * `false` (default): Selected item value
### `checkbox[<X>,<Y>;<name>;<label>;<selected>]`
* There are two ways to use it:
1. handle the changed event (only changed scrollbar is available)
2. read the value on pressing a button (all scrollbars are available)
-* `orientation`: `vertical`/`horizontal`
+* `orientation`: `vertical`/`horizontal`. Default horizontal.
* Fieldname data is transferred to Lua
* Value of this trackbar is set to (`0`-`1000`) by default
* See also `minetest.explode_scrollbar_event`
* Set the style for the element(s) matching `selector` by name.
* `selector` can be one of:
- * `<name>` - An element name.
+ * `<name>` - An element name. Includes `*`, which represents every element.
* `<name>:<state>` - An element name, a colon, and one or more states.
* `state` is a list of states separated by the `+` character.
* If a state is provided, the style will only take effect when the element is in that state.
* Set the style for the element(s) matching `selector` by type.
* `selector` can be one of:
- * `<type>` - An element type.
+ * `<type>` - An element type. Includes `*`, which represents every element.
* `<type>:<state>` - An element type, a colon, and one or more states.
* `state` is a list of states separated by the `+` character.
* If a state is provided, the style will only take effect when the element is in that state.
* All provided states must be active for the style to apply.
* See [Styling Formspecs].
+### `set_focus[<name>;<force>]`
+
+* Sets the focus to the element with the same `name` parameter.
+* **Note**: This element must be placed before the element it focuses.
+* `force` (optional, default `false`): By default, focus is not applied for
+ re-sent formspecs with the same name so that player-set focus is kept.
+ `true` sets the focus to the specified element for every sent formspec.
+* The following elements have the ability to be focused:
+ * checkbox
+ * button
+ * button_exit
+ * image_button
+ * image_button_exit
+ * item_image_button
+ * table
+ * textlist
+ * dropdown
+ * field
+ * pwdfield
+ * textarea
+ * scrollbar
+
Migrating to Real Coordinates
-----------------------------
world_delete,world_create,world_configure
button,image_button
+A `*` type can be used to select every element in the formspec.
+
Any name/type in the list can also be accompanied by a `+`-separated list of states, like so:
world_delete:hovered+pressed
* alpha - boolean, whether to draw alpha in bgimg. Default true.
* bgcolor - color, sets button tint.
* bgcolor_hovered - color when hovered. Defaults to a lighter bgcolor when not provided.
+ * This is deprecated, use states instead.
* bgcolor_pressed - color when pressed. Defaults to a darker bgcolor when not provided.
+ * This is deprecated, use states instead.
* bgimg - standard background image. Defaults to none.
* bgimg_hovered - background image when hovered. Defaults to bgimg when not provided.
+ * This is deprecated, use states instead.
* bgimg_middle - Makes the bgimg textures render in 9-sliced mode and defines the middle rect.
- See background9[] documentation for more details
+ See background9[] documentation for more details. This property also pads the
+ button's content when set.
* bgimg_pressed - background image when pressed. Defaults to bgimg when not provided.
+ * This is deprecated, use states instead.
+ * font - Sets font type. This is a comma separated list of options. Valid options:
+ * Main font type options. These cannot be combined with each other:
+ * `normal`: Default font
+ * `mono`: Monospaced font
+ * Font modification options. If used without a main font type, `normal` is used:
+ * `bold`: Makes font bold.
+ * `italic`: Makes font italic.
+ Default `normal`.
+ * font_size - Sets font size. Default is user-set. Can have multiple values:
+ * `<number>`: Sets absolute font size to `number`.
+ * `+<number>`/`-<number>`: Offsets default font size by `number` points.
+ * `*<number>`: Multiplies default font size by `number`, similar to CSS `em`.
* border - boolean, draw border. Set to false to hide the bevelled button pane. Default true.
+ * content_offset - 2d vector, shifts the position of the button's content without resizing it.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
+ * padding - rect, adds space between the edges of the button and the content. This value is
+ relative to bgimg_middle.
* textcolor - color, default white.
* checkbox
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* scrollbar
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* table, textlist
+ * font - Sets font type. See button `font` property for more information.
+ * font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* dropdown
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* field, pwdfield, textarea
* border - set to false to hide the textbox background and border. Default true.
+ * font - Sets font type. See button `font` property for more information.
+ * font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* textcolor - color. Default white.
* image
* item_image
* noclip - boolean, set to true to allow the element to exceed formspec bounds. Default to false.
* label, vertlabel
+ * font - Sets font type. See button `font` property for more information.
+ * font_size - Sets font size. See button `font_size` property for more information.
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* image_button (additional properties)
* fgimg - standard image. Defaults to none.
* fgimg_hovered - image when hovered. Defaults to fgimg when not provided.
+ * This is deprecated, use states instead.
* fgimg_pressed - image when pressed. Defaults to fgimg when not provided.
+ * This is deprecated, use states instead.
* NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed
* tabheader
* noclip - boolean, set to true to allow the element to exceed formspec bounds.
* `vector.divide(v, x)`:
* Returns a scaled vector or Schur quotient.
+For the following functions `a` is an angle in radians and `r` is a rotation
+vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are
+angles in radians.
+
+* `vector.rotate(v, r)`:
+ * Applies the rotation `r` to `v` and returns the result.
+ * `vector.rotate({x = 0, y = 0, z = 1}, r)` and
+ `vector.rotate({x = 0, y = 1, z = 0}, r)` return vectors pointing
+ forward and up relative to an entity's rotation `r`.
+* `vector.rotate_around_axis(v1, v2, a)`:
+ * Returns `v1` rotated around axis `v2` by `a` radians according to
+ the right hand rule.
+* `vector.dir_to_rotation(direction[, up])`:
+ * Returns a rotation vector for `direction` pointing forward using `up`
+ as the up vector.
+ * If `up` is omitted, the roll of the returned vector defaults to zero.
+ * Otherwise `direction` and `up` need to be vectors in a 90 degree angle to each other.
+
`minetest.translate`, but is in translation files.
* `@n` acts as a literal newline as well.
+Server side translations
+------------------------
+On some specific cases, server translation could be useful. For example, filter
+a list on labels and send results to client. A method is supplied to achieve
+that:
+`minetest.get_translated_string(lang_code, string)`: Translates `string` using
+translations for `lang_code` language. It gives the same result as if the string
+was translated by the client.
+
+The `lang_code` to use for a given player can be retrieved from
+the table returned by `minetest.get_player_information(name)`.
+
+IMPORTANT: This functionality should only be used for sorting, filtering or similar purposes.
+You do not need to use this to get translated strings to show up on the client.
Perlin noise
============
preferable for this to be different from other seeds, but sometimes it is useful
to be able to create identical noise patterns.
-When used in mapgen this is actually a 'seed offset', it is added to the
-'world seed' to create the seed used by the noise, to ensure the noise has a
-different pattern in different worlds.
+In some noise APIs the world seed is added to the seed specified in noise
+parameters. This is done to make the resulting noise pattern vary in different
+worlds, and be 'world-specific'.
### `octaves`
area_store_persistent_ids = true,
-- Whether minetest.find_path is functional (5.2.0)
pathfinder_works = true,
+ -- Whether Collision info is available to an objects' on_step (5.3.0)
+ object_step_has_moveresult = true,
}
* `minetest.has_feature(arg)`: returns `boolean, missing_features`
{
address = "127.0.0.1", -- IP address of client
ip_version = 4, -- IPv4 / IPv6
+ connection_uptime = 200, -- seconds since client connected
+ protocol_version = 32, -- protocol version used by client
+ formspec_version = 2, -- supported formspec version
+ lang_code = "fr" -- Language code used for translation
+ -- the following keys can be missing if no stats have been collected yet
min_rtt = 0.01, -- minimum round trip time
max_rtt = 0.2, -- maximum round trip time
avg_rtt = 0.02, -- average round trip time
min_jitter = 0.01, -- minimum packet time jitter
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
- connection_uptime = 200, -- seconds since client connected
- protocol_version = 32, -- protocol version used by client
- formspec_version = 2, -- supported formspec version
- -- following information is available on debug build only!!!
+ -- the following information is available in a debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client
--major = 0, -- major version number
* Called after generating a piece of world. Modifying nodes inside the area
is a bit faster than usually.
* `minetest.register_on_newplayer(function(ObjectRef))`
- * Called after a new player has been created
+ * Called when a new player enters the world for the first time
* `minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
* Called when a player is punched
* Note: This callback is invoked even if the punched player is dead.
* Called _before_ repositioning of player occurs
* return true in func to disable regular player placement
* `minetest.register_on_prejoinplayer(function(name, ip))`
- * Called before a player joins the game
- * If it returns a string, the player is disconnected with that string as
+ * Called when a client connects to the server, prior to authentication
+ * If it returns a string, the client is disconnected with that string as
reason.
-* `minetest.register_on_joinplayer(function(ObjectRef))`
+* `minetest.register_on_joinplayer(function(ObjectRef, last_login))`
* Called when a player joins the game
+ * `last_login`: The timestamp of the previous login, or nil if player is new
* `minetest.register_on_leaveplayer(function(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
+* `minetest.register_on_authplayer(function(name, ip, is_success))`
+ * Called when a client attempts to log into an account.
+ * `name`: The name of the account being authenticated.
+ * `ip`: The IP address of the client
+ * `is_success`: Whether the client was successfully authenticated
+ * For newly registered accounts, `is_success` will always be true
* `minetest.register_on_auth_fail(function(name, ip))`
- * Called when a client attempts to log into an account but supplies the
- wrong password.
- * `ip`: The IP address of the client.
- * `name`: The account the client attempted to log into.
+ * Deprecated: use `minetest.register_on_authplayer(name, ip, is_success)` instead.
* `minetest.register_on_cheat(function(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
* a button was pressed,
* Enter was pressed while the focus was on a text field
* a checkbox was toggled,
- * something was selecteed in a drop-down list,
+ * something was selected in a dropdown list,
* a different tab was selected,
* selection was changed in a textlist or table,
* an entry was double-clicked in a textlist or table,
* `button` and variants: If pressed, contains the user-facing button
text as value. If not pressed, is `nil`
* `field`, `textarea` and variants: Text in the field
- * `dropdown`: Text of selected item
+ * `dropdown`: Either the index or value, depending on the `index event`
+ dropdown argument.
* `tabheader`: Tab index, starting with `"1"` (only if tab changed)
* `checkbox`: `"true"` if checked, `"false"` if unchecked
* `textlist`: See `minetest.explode_textlist_event`
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
* `minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info))`
- * Determinates how much of a stack may be taken, put or moved to a
+ * Determines how much of a stack may be taken, put or moved to a
player inventory.
* `player` (type `ObjectRef`) is the player who modified the inventory
`inventory` (type `InvRef`).
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `search_center` is an optional boolean (default: `false`)
If true `pos` is also checked for the nodes
-* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
- positions.
+* `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])`
+ * `pos1` and `pos2` are the min and max positions of the area to search.
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
- * First return value: Table with all node positions
- * Second return value: Table with the count of each node with the node name
- as index.
+ * If `grouped` is true the return value is a table indexed by node name
+ which contains lists of positions.
+ * If `grouped` is false or absent the return values are as follows:
+ first value: Table with all node positions
+ second value: Table with the count of each node with the node name
+ as index
* Area volume is limited to 4,096,000 nodes
* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
list of positions.
* Return value: Table with all node positions with a node air above
* Area volume is limited to 4,096,000 nodes
* `minetest.get_perlin(noiseparams)`
+ * Return world-specific perlin noise.
+ * The actual seed used is the noiseparams seed plus the world seed.
* `minetest.get_perlin(seeddiff, octaves, persistence, spread)`
- * Return world-specific perlin noise (`int(worldseed)+seeddiff`)
+ * Deprecated: use `minetest.get_perlin(noiseparams)` instead.
+ * Return world-specific perlin noise.
* `minetest.get_voxel_manip([pos1, pos2])`
* Return voxel manipulator object.
* Loads the manipulator from the map if positions are passed.
* `minetest.add_node_level(pos, level)`
* increase level of leveled node by level, default `level` equals `1`
* if `totallevel > maxlevel`, returns rest (`total-max`)
- * can be negative for decreasing
+ * `level` must be between -127 and 127
* `minetest.fix_light(pos1, pos2)`: returns `true`/`false`
* resets the light in a cuboid-shaped part of
the map and removes lighting bugs.
* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
+* `minetest.dynamic_add_media(filepath)`
+ * Adds the file at the given path to the media sent to clients by the server
+ on startup and also pushes this file to already connected clients.
+ The file must be a supported image, sound or model format. It must not be
+ modified, deleted, moved or renamed after calling this function.
+ The list of dynamically added media is not persisted.
+ * Returns boolean indicating success (duplicate files count as error)
+ * The media will be ready to use (in e.g. entity textures, sound_play)
+ immediately after calling this function.
+ Old clients that lack support for this feature will not see the media
+ unless they reconnect to the server.
+ * Since media transferred this way does not use client caching or HTTP
+ transfers, dynamic media should not be used with big files or performance
+ will suffer.
Bans
----
HTTP Requests
-------------
-
-* `minetest.request_http_api()`:
- * returns `HTTPApiTable` containing http functions if the calling mod has
- been granted access by being listed in the `secure.http_mods` or
- `secure.trusted_mods` setting, otherwise returns `nil`.
- * The returned table contains the functions `fetch`, `fetch_async` and
+* `minetest.get_http_api()`
+ * returns `HTTPApiTable` containing http functions.
+ * The returned table contains the functions `fetch_sync`, `fetch_async` and
`fetch_async_get` described below.
- * Only works at init time and must be called from the mod's main scope
- (not from a function).
* Function only exists if minetest server was built with cURL support.
- * **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED TABLE, STORE IT IN
- A LOCAL VARIABLE!**
-* `HTTPApiTable.fetch(HTTPRequest req, callback)`
- * Performs given request asynchronously and calls callback upon completion
- * callback: `function(HTTPRequestResult res)`
- * Use this HTTP function if you are unsure, the others are for advanced use
+* `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
+ * Performs given request synchronously
* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
* Performs given request asynchronously and returns handle for
`HTTPApiTable.fetch_async_get`
* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
* Return response data for given asynchronous HTTP request
+### `HTTPRequest` definition
+
+Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
+
+ {
+ url = "http://example.org",
+
+ timeout = 10,
+ -- Timeout for connection in seconds. Default is 3 seconds.
+
+ post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
+ -- Optional, if specified a POST request with post_data is performed.
+ -- Accepts both a string and a table. If a table is specified, encodes
+ -- table as x-www-form-urlencoded key-value pairs.
+ -- If post_data is not specified, a GET request is performed instead.
+
+ user_agent = "ExampleUserAgent",
+ -- Optional, if specified replaces the default minetest user agent with
+ -- given string
+
+ extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
+ -- Optional, if specified adds additional headers to the HTTP request.
+ -- You must make sure that the header strings follow HTTP specification
+ -- ("Key: Value").
+
+ multipart = boolean
+ -- Optional, if true performs a multipart HTTP request.
+ -- Default is false.
+ }
+
+### `HTTPRequestResult` definition
+
+Passed to `HTTPApiTable.fetch` callback. Returned by
+`HTTPApiTable.fetch_async_get`.
+
+ {
+ completed = true,
+ -- If true, the request has finished (either succeeded, failed or timed
+ -- out)
+
+ succeeded = true,
+ -- If true, the request was successful
+
+ timeout = false,
+ -- If true, the request timed out
+
+ code = 200,
+ -- HTTP status code
+
+ data = "response"
+ }
+
+
Storage API
-----------
* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
* `minetest.encode_base64(string)`: returns string encoded in base64
* Encodes a string in base64.
-* `minetest.decode_base64(string)`: returns string
+* `minetest.decode_base64(string)`: returns string or nil for invalid base64
* Decodes a string encoded in base64.
* `minetest.is_protected(pos, name)`: returns boolean
* Returning `true` restricts the player `name` from modifying (i.e. digging,
* `minetest.record_protection_violation(pos, name)`
* This function calls functions registered with
`minetest.register_on_protection_violation`.
+* `minetest.is_creative_enabled(name)`: returns boolean
+ * Returning `true` means that Creative Mode is enabled for player `name`.
+ * `name` will be `""` for non-players or if the player is unknown.
+ * This function should be overridden by Creative Mode-related mods to
+ implement a per-player Creative Mode.
+ * By default, this function returns `true` if the setting
+ `creative_mode` is `true` and `false` otherwise.
* `minetest.is_area_protected(pos1, pos2, player_name, interval)`
* Returns the position of the first node that `player_name` may not modify
in the specified cuboid between `pos1` and `pos2`.
* max: bubbles bar is not shown
* See [Object properties] for more information
* Is limited to range 0 ... 65535 (2^16 - 1)
-* `set_fov(fov, is_multiplier)`: Sets player's FOV
+* `set_fov(fov, is_multiplier, transition_time)`: Sets player's FOV
* `fov`: FOV value.
* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
Defaults to `false`.
- * Set to 0 to clear FOV override.
-* `get_fov()`:
- * Returns player's FOV override in degrees, and a boolean depending on whether
- the value is a multiplier.
- * Returns 0 as first value if player's FOV hasn't been overridden.
+ * `transition_time`: If defined, enables smooth FOV transition.
+ Interpreted as the time (in seconds) to reach target FOV.
+ If set to 0, FOV change is instantaneous. Defaults to 0.
+ * Set `fov` to 0 to clear FOV override.
+* `get_fov()`: Returns the following:
+ * Server-sent FOV value. Returns 0 if an FOV override doesn't exist.
+ * Boolean indicating whether the FOV value is a multiplier.
+ * Time (in seconds) taken for the FOV transition. Set by `set_fov`.
* `set_attribute(attribute, value)`: DEPRECATED, use get_meta() instead
* Sets an extra attribute with value on player.
* `value` must be a string, or a number which will be converted to a
* `get_formspec_prepend(formspec)`: returns a formspec string.
* `get_player_control()`: returns table with player pressed keys
* The table consists of fields with boolean value representing the pressed
- keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up.
+ keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom.
* example: `{jump=false, right=true, left=false, LMB=false, RMB=false,
- sneak=true, aux1=false, down=false, up=false}`
+ sneak=true, aux1=false, down=false, up=false, zoom=false}`
+ * The `zoom` field is available since 5.3
* `get_player_control_bits()`: returns integer with bit packed player pressed
keys.
* bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak,
- 7/LMB, 8/RMB
+ 7/LMB, 8/RMB, 9/zoom (zoom available since 5.3)
* `set_physics_override(override_table)`
* `override_table` is a table with the following fields:
* `speed`: multiplier to default walking speed value (default: `1`)
-------------
A perlin noise generator.
-It can be created via `PerlinNoise(seed, octaves, persistence, spread)`
-or `PerlinNoise(noiseparams)`.
-Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, spread)`
-or `minetest.get_perlin(noiseparams)`.
+It can be created via `PerlinNoise()` or `minetest.get_perlin()`.
+For `minetest.get_perlin()`, the actual seed used is the noiseparams seed
+plus the world seed, to create world-specific noise.
+
+`PerlinNoise(noiseparams)`
+`PerlinNoise(seed, octaves, persistence, spread)` (Deprecated).
+
+`minetest.get_perlin(noiseparams)`
+`minetest.get_perlin(seeddiff, octaves, persistence, spread)` (Deprecated).
### Methods
It can be created via `PerlinNoiseMap(noiseparams, size)` or
`minetest.get_perlin_map(noiseparams, size)`.
+For `minetest.get_perlin_map()`, the actual seed used is the noiseparams seed
+plus the world seed, to create world-specific noise.
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
+ -- Object rotates along the local Y-axis, and works with set_rotation.
-- Set to 0 to disable constant rotation.
stepheight = 0,
-- deleted when the block gets unloaded.
-- The get_staticdata() callback is never called then.
-- Defaults to 'true'.
+
+ damage_texture_modifier = "^[brighten",
+ -- Texture modifier to be applied for a short duration when object is hit
+
+ shaded = true,
+ -- Setting this to 'false' disables diffuse lighting of entity
}
Entity definition
on_activate = function(self, staticdata, dtime_s),
- on_step = function(self, dtime),
+ on_step = function(self, dtime, moveresult),
+ -- Called every server step
+ -- dtime: Elapsed time
+ -- moveresult: Table with collision info (only available if physical=true)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir),
-- for more info) by using a '_' prefix
}
+Collision info passed to `on_step`:
+
+ {
+ touching_ground = boolean,
+ collides = boolean,
+ standing_on_object = boolean,
+ collisions = {
+ {
+ type = string, -- "node" or "object",
+ axis = string, -- "x", "y" or "z"
+ node_pos = vector, -- if type is "node"
+ object = ObjectRef, -- if type is "object"
+ old_velocity = vector,
+ new_velocity = vector,
+ },
+ ...
+ }
+ }
+
ABM (ActiveBlockModifier) definition
------------------------------------
visual_scale = 1.0,
-- Supported for drawtypes "plantlike", "signlike", "torchlike",
- -- "firelike", "mesh".
+ -- "firelike", "mesh", "nodebox", "allfaces".
-- For plantlike and firelike, the image will start at the bottom of the
-- node. For torchlike, the image will start at the surface to which the
-- node "attaches". For the other drawtypes the image will be centered
-- If true, a new liquid source can be created by placing two or more
-- sources nearby
- leveled = 16,
+ leveled = 0,
-- Only valid for "nodebox" drawtype with 'type = "leveled"'.
-- Allows defining the nodebox height without using param2.
-- The nodebox height is 'leveled' / 64 nodes.
- -- The maximum value of 'leveled' is 127.
+ -- The maximum value of 'leveled' is `leveled_max`.
+
+ leveled_max = 127,
+ -- Maximum value for `leveled` (0-127), enforced in
+ -- `minetest.set_node_level` and `minetest.add_node_level`.
liquid_range = 8, -- Number of flowing nodes around source (max. 8)
Used by `minetest.register_biome`.
+The maximum number of biomes that can be used is 65535. However, using an
+excessive number of biomes will slow down map generation. Depending on desired
+performance and computing power the practical limit is much lower.
+
{
name = "tundra",
text = "<text>",
+ text2 = "<text>",
+
number = 2,
item = 3,
size = 1,
-- Scales the visual size of the particle texture.
+ -- If `node` is set, size can be set to 0 to spawn a randomly-sized
+ -- particle (just like actual node dig particles).
collisiondetection = false,
-- If true collides with `walkable` nodes and, depending on the
-- If true faces player using y axis only
texture = "image.png",
+ -- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particle only on the player's client
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
+
+ node = {name = "ignore", param2 = 0},
+ -- Optional, if specified the particle will have the same appearance as
+ -- node dig particles for the given node.
+ -- `texture` and `animation` will be ignored if this is set.
+
+ node_tile = 0,
+ -- Optional, only valid in combination with `node`
+ -- If set to a valid number 1-6, specifies the tile from which the
+ -- particle texture is picked.
+ -- Otherwise, the default behavior is used. (currently: any random tile)
}
maxsize = 1,
-- The particles' properties are random values between the min and max
-- values.
- -- pos, velocity, acceleration, expirationtime, size
+ -- applies to: pos, velocity, acceleration, expirationtime, size
+ -- If `node` is set, min and maxsize can be set to 0 to spawn
+ -- randomly-sized particles (just like actual node dig particles).
collisiondetection = false,
-- If true collide with `walkable` nodes and, depending on the
-- If true face player using y axis only
texture = "image.png",
+ -- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particles only on the player's client
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
- }
-
-`HTTPRequest` definition
-------------------------
-
-Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
-
- {
- url = "http://example.org",
- timeout = 10,
- -- Timeout for connection in seconds. Default is 3 seconds.
-
- post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
- -- Optional, if specified a POST request with post_data is performed.
- -- Accepts both a string and a table. If a table is specified, encodes
- -- table as x-www-form-urlencoded key-value pairs.
- -- If post_data is not specified, a GET request is performed instead.
+ node = {name = "ignore", param2 = 0},
+ -- Optional, if specified the particles will have the same appearance as
+ -- node dig particles for the given node.
+ -- `texture` and `animation` will be ignored if this is set.
- user_agent = "ExampleUserAgent",
- -- Optional, if specified replaces the default minetest user agent with
- -- given string
-
- extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
- -- Optional, if specified adds additional headers to the HTTP request.
- -- You must make sure that the header strings follow HTTP specification
- -- ("Key: Value").
-
- multipart = boolean
- -- Optional, if true performs a multipart HTTP request.
- -- Default is false.
- }
-
-`HTTPRequestResult` definition
-------------------------------
-
-Passed to `HTTPApiTable.fetch` callback. Returned by
-`HTTPApiTable.fetch_async_get`.
-
- {
- completed = true,
- -- If true, the request has finished (either succeeded, failed or timed
- -- out)
-
- succeeded = true,
- -- If true, the request was successful
-
- timeout = false,
- -- If true, the request timed out
-
- code = 200,
- -- HTTP status code
-
- data = "response"
+ node_tile = 0,
+ -- Optional, only valid in combination with `node`
+ -- If set to a valid number 1-6, specifies the tile from which the
+ -- particle texture is picked.
+ -- Otherwise, the default behavior is used. (currently: any random tile)
}
Authentication handler definition