Groups in crafting recipes
---------------------------
-An example:
+An example: Make meat soup from any meat, any water and any bowl
{
output = 'food:meat_soup_raw',
recipe = {
{'group:water'},
{'group:bowl'},
},
- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
+ -- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
+}
+An another example: Make red wool from white wool and red dye
+{
+ type = 'shapeless',
+ output = 'wool:red',
+ recipe = {'wool:white', 'group:dye,basecolor_red'},
}
Special groups
- 2: node is removed without tool wear after 0.5 seconds or so
(rail, sign)
- 3: node is removed without tool wear immediately (torch)
+- disable_jump: Player (and possibly other things) cannot jump from node
+- fall_damage_add_percent: damage speed = speed * (1 + value/100)
+- bouncy: value is bounce speed in percent
+- falling_node: if there is no walkable block under the node it will fall
Known damage and digging time defining groups
----------------------------------------------
^ location = eg. {type="player", name="celeron55"}
{type="node", pos={x=, y=, z=}}
{type="detached", name="creative"}
-minetest.create_detached_inventory(name) -> InvRef
+minetest.create_detached_inventory(name, callbacks) -> InvRef
+^ callbacks: See "Detached inventory callbacks"
^ Creates a detached inventory. If it already exists, it is cleared.
Item handling:
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found
+minetest.handle_node_drops(pos, drops, digger)
+^ drops: list of itemstrings
+^ Handles drops from nodes after digging: Default action is to put them into
+ digger's inventory
+^ Can be overridden to get different functionality (eg. dropping items on
+ ground)
+
+Rollbacks:
+minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+^ Find who has done something to a node, or near a node
+^ actor: "player:<name>", also "liquid".
+minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
+^ Revert latest actions of someone
+^ actor: "player:<name>", also "liquid".
Defaults for the on_* item definition functions:
(These return the leftover itemstack)
^ Call function after time seconds
^ param is optional; to pass multiple parameters, pass a table.
+Server:
+minetest.request_shutdown() -> request for server shutdown
+minetest.get_server_status() -> server status string
+
+Bans:
+minetest.get_ban_list() -> ban list (same as minetest.get_ban_description(""))
+minetest.get_ban_description(ip_or_name) -> ban description (string)
+minetest.ban_player(name) -> ban a player
+minetest.unban_player_or_ip(name) -> unban player or IP address
+
Random:
minetest.get_connected_players() -> list of ObjectRefs
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
+- clear_objects()
+ ^ clear all objects in the environments
Deprecated:
- add_rat(pos): Add C++ rat object (no-op)
- add_firefly(pos): Add C++ firefly object (no-op)
- punch(puncher, time_from_last_punch, tool_capabilities, direction)
^ puncher = an another ObjectRef,
^ time_from_last_punch = time since last punch action of the puncher
+ ^ direction: can be nil
- right_click(clicker); clicker = an another ObjectRef
- get_hp(): returns number of hitpoints (2 * number of hearts)
- set_hp(hp): set number of hitpoints (2 * number of hearts)
- is_empty(listname): return true if list is empty
- get_size(listname): get size of a list
- set_size(listname, size): set size of a list
+- get_width(listname): get width of a list
+- set_width(listname, width): set width of list; currently used for crafting
- get_stack(listname, i): get a copy of stack index i in list
- set_stack(listname, i, stack): copy stack to index i in list
- get_list(listname): return full list
initial_properties = <initial object properties>,
- on_activate = function(self, staticdata),
+ on_activate = function(self, staticdata, dtime_s),
on_step = function(self, dtime),
on_punch = function(self, hitter),
on_rightclick = function(self, clicker),
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
+ liquid_renewable = true, -- Can new liquid source be created by placing
+ two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
^ Called when an UI form (eg. sign text input) returns data
^ default: nil
- on_metadata_inventory_move = func(pos, from_list, from_index,
- to_list, to_index, count, player),
- ^ Called when a player wants to move items inside the metadata
- ^ Should move items, or some items, if permitted. If not, should do
- nothing.
- ^ The engine ensures the action is valid, i.e. the stack fits at the
- given position
- ^ default: minetest.node_metadata_inventory_move_allow_all
-
- on_metadata_inventory_offer = func(pos, listname, index, stack, player),
- ^ Called when a player wants to put something into the metadata
- inventory
- ^ Should check if the action is permitted (the engine ensures the
- action is valid, i.e. the stack fits at the given position)
- ^ If permitted, modify the metadata inventory and return the
- "leftover" stack (normally nil).
- ^ If not permitted, return itemstack.
- ^ default: minetest.node_metadata_inventory_offer_allow_all
-
- on_metadata_inventory_take = func(pos, listname, index, count, player),
- ^ Called when a player wants to take something out of the metadata
- inventory
- ^ Should check if the action is permitted (the engine ensures the
- action is valid, i.e. there's a stack of at least “count” items at
- that position)
- ^ If permitted, modify the metadata inventory and return the
- stack of items
- ^ If not permitted, return nil.
- ^ default: minetest.node_metadata_inventory_take_allow_all
+ allow_metadata_inventory_move = func(pos, from_list, from_index,
+ to_list, to_index, count, player),
+ ^ Called when a player wants to move items inside the inventory
+ ^ Return value: number of items allowed to move
+
+ allow_metadata_inventory_put = func(pos, listname, index, stack, player),
+ ^ Called when a player wants to put something into the inventory
+ ^ Return value: number of items allowed to put
+ ^ Return value: -1: Allow and don't modify item count in inventory
+
+ allow_metadata_inventory_take = func(pos, listname, index, stack, player),
+ ^ Called when a player wants to take something out of the inventory
+ ^ Return value: number of items allowed to take
+ ^ Return value: -1: Allow and don't modify item count in inventory
+
+ on_metadata_inventory_move = func(pos, from_list, from_index,
+ to_list, to_index, count, player),
+ on_metadata_inventory_put = func(pos, listname, index, stack, player),
+ on_metadata_inventory_take = func(pos, listname, index, stack, player),
+ ^ Called after the actual action has happened, according to what was allowed.
+ ^ No return value
+
+ on_blast = func(pos, intensity),
+ ^ intensity: 1.0 = mid range of regular TNT
+ ^ If defined, called when an explosion touches the node, instead of
+ removing the node
}
Recipe for register_craft: (shaped)
func = function(name, param), -- called when command is run
}
+Detached inventory callbacks
+{
+ allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
+ ^ Called when a player wants to move items inside the inventory
+ ^ Return value: number of items allowed to move
+
+ allow_put = func(inv, listname, index, stack, player),
+ ^ Called when a player wants to put something into the inventory
+ ^ Return value: number of items allowed to put
+ ^ Return value: -1: Allow and don't modify item count in inventory
+
+ allow_take = func(inv, listname, index, stack, player),
+ ^ Called when a player wants to take something out of the inventory
+ ^ Return value: number of items allowed to take
+ ^ Return value: -1: Allow and don't modify item count in inventory
+
+ on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
+ on_put = func(inv, listname, index, stack, player),
+ on_take = func(inv, listname, index, stack, player),
+ ^ Called after the actual action has happened, according to what was allowed.
+ ^ No return value
+}
+