in front of the itemstring. This is not a typo and it is
required to have exactly ONE of these in the manipulator.
It marks the block you have to pass to
- ```dragonblocks.PixelManipulator.apply(x, y)```.
+ dragonblocks.PixelManipulator.apply(x, y).
If you apply the Pixel Manipulator, the coordinates of the
marked node will equal the coordinates you passed to the
method.