panic(err)
}
- if _, err := io.Copy(io.Discard, r); err != nil {
+ if err := binary.Read(r, binary.BigEndian, &blk.Param1); err != nil {
+ panic(err)
+ }
+
+ if err := binary.Read(r, binary.BigEndian, &blk.Param2); err != nil {
panic(err)
}
}
}
- if _, err := io.Copy(io.Discard, r); err != nil {
- panic(err)
- }
-
if err := r.Close(); err != nil {
panic(err)
}
name, ok := nameIdMap[id]
if !ok {
- panic(ErrInvalidNodeId{id})
+ name = "unknown"
}
switch name {
default:
id, ok = idNameMap[name]
if !ok {
- panic(ErrInvalidNodeName{name})
+ id = mt.Unknown
}
}