#include <GL/gl.h>
-#include <assimp/scene.h>
-
-#include <string.h>
-#include <stdlib.h>
#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+//#include "assimp_types.h"
char* getGlInfoString() {
const char* glVersion = (const char*) glGetString(GL_VERSION);
return glInfoString;
}
-
-void dumpScene(FILE* stream, const struct aiScene* scene) {
+/*
+void dumpScene(FILE* stream, const AiScene* scene) {
if (scene == NULL) {
fprintf(stream, "NULL");
return;
(void*) (*scene).mLights);
}
-void dumpNode(FILE* stream, const struct aiNode* node) {
+void dumpNode(FILE* stream, const AiNode* node) {
if (node == NULL) {
fprintf(stream, "NULL");
return;
(*node).mNumMeshes,
(void*) (*node).mMeshes);
}
+*/