#include <stdlib.h>
#include <string.h>
-#include "assimp_types.h"
+//#include "assimp_types.h"
char* getGlInfoString() {
const char* glVersion = (const char*) glGetString(GL_VERSION);
return glInfoString;
}
-
+/*
void dumpScene(FILE* stream, const AiScene* scene) {
if (scene == NULL) {
fprintf(stream, "NULL");
(*node).mNumMeshes,
(void*) (*node).mMeshes);
}
+*/