]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - data/mods/default/init.lua
Node placement / mineral / serialization / iron freq / node_dig callback
[dragonfireclient.git] / data / mods / default / init.lua
index 56df93a958b95f384b86d23668043355aec9f3e9..7c6cccd44761d6efb45aa633dd6912687483a4ff 100644 (file)
-function basic_dump2(o)
-       if type(o) == "number" then
-               return tostring(o)
-       elseif type(o) == "string" then
-               return string.format("%q", o)
-       elseif type(o) == "boolean" then
-               return tostring(o)
-       elseif type(o) == "function" then
-               return "<function>"
-       elseif type(o) == "userdata" then
-               return "<userdata>"
-       elseif type(o) == "nil" then
-               return "nil"
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
+-- default (Minetest 0.4 mod)
+-- Most default stuff
 
-function dump2(o, name, dumped)
-       name = name or "_"
-       dumped = dumped or {}
-       io.write(name, " = ")
-       if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
-                       or type(o) == "function" or type(o) == "nil"
-                       or type(o) == "userdata" then
-               io.write(basic_dump2(o), "\n")
-       elseif type(o) == "table" then
-               if dumped[o] then
-                       io.write(dumped[o], "\n")
-               else
-                       dumped[o] = name
-                       io.write("{}\n") -- new table
-                       for k,v in pairs(o) do
-                               local fieldname = string.format("%s[%s]", name, basic_dump2(k))
-                               dump2(v, fieldname, dumped)
-                       end
-               end
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
-
-function dump(o, dumped)
-       dumped = dumped or {}
-       if type(o) == "number" then
-               return tostring(o)
-       elseif type(o) == "string" then
-               return string.format("%q", o)
-       elseif type(o) == "table" then
-               if dumped[o] then
-                       return "<circular reference>"
-               end
-               dumped[o] = true
-               local t = {}
-               for k,v in pairs(o) do
-                       t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
-               end
-               return "{" .. table.concat(t, ", ") .. "}"
-       elseif type(o) == "boolean" then
-               return tostring(o)
-       elseif type(o) == "function" then
-               return "<function>"
-       elseif type(o) == "userdata" then
-               return "<userdata>"
-       elseif type(o) == "nil" then
-               return "nil"
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
-
--- Textures:
--- Mods should prefix their textures with modname_, eg. given the mod
--- name "foomod", a texture could be called "foomod_superfurnace.png"
+-- Quick documentation about the API
+-- =================================
+--
+-- Helper functions defined by builtin.lua:
+-- dump2(obj, name="_", dumped={})
+-- dump(obj, dumped={})
+--
+-- Mod load path
+-- -------------
+-- Generic:
+-- $path_data/mods/
+-- $path_userdata/usermods/
+-- $mapdir/worldmods/
+--
+-- On a run-in-place version (eg. the distributed windows version):
+-- minetest-0.4.x/data/mods/
+-- minetest-0.4.x/usermods/
+-- minetest-0.4.x/world/worldmods/
+--
+-- On an installed version on linux:
+-- /usr/share/minetest/mods/
+-- ~/.minetest/usermods
+-- ~/.minetest/world/worldmods
+--
+-- Naming convention for registered textual names
+-- ----------------------------------------------
+-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
+--
+-- This is to prevent conflicting names from corrupting maps and is
+-- enforced by the mod loader.
+--
+-- Example: mod "experimental", ideal item/node/entity name "tnt":
+--          -> the name should be "experimental:tnt".
+--
+-- Enforcement can be overridden by prefixing the name with ":". This can
+-- be used for overriding the registrations of some other mod.
+--
+-- Example: Any mod can redefine experimental:tnt by using the name
+--          ":experimental:tnt" when registering it.
+-- (also that mods is required to have "experimental" as a dependency)
+--
+-- The legacy mod uses ":" for maintaining backwards compatibility.
+--
+-- Textures
+-- --------
+-- Mods should generally prefix their textures with modname_, eg. given
+-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
+--
+-- This is not crucial and a conflicting name will not corrupt maps.
+--
+-- Representations of simple things
+-- --------------------------------
+--
+-- MapNode representation:
+-- {name="name", param1=num, param2=num}
+--
+-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
+-- are reserved for certain automated functions. If you don't use these
+-- functions, you can use them to store arbitrary values.
+--
+-- param1 is reserved for the engine when:
+--   paramtype != "none"
+-- param2 is reserved for the engine when any of these are used:
+--   liquidtype == "flowing"
+--   drawtype == "flowingliquid"
+--   drawtype == "torchlike"
+--   drawtype == "signlike"
+--
+-- Position representation:
+-- {x=num, y=num, z=num}
+--
+-- stackstring/itemstring: A stack of items in serialized format.
+-- eg. 'node "default:dirt" 5'
+-- eg. 'tool "default:pick_wood" 21323'
+-- eg. 'craft "default:apple" 2'
+--
+-- item: A stack of items in Lua table format.
+-- eg. {name="default:dirt", count=1, wear=0, metadata=""} 
+--     ^ a single dirt node
+-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
+--     ^ a wooden pick about 1/3 weared out
+-- eg. {name="default:apple", count=1, wear=0, metadata=""}
+--     ^ an apple.
+--
+-- Any time an item must be passed to a function, it can be an
+-- ItemStack (see below), an itemstring or a table in the above format.
 --
 -- Global functions:
--- minetest.register_entity(name, prototype_table)
--- minetest.register_globalstep(func)
+-- minetest.register_entity(name, prototype table)
+-- minetest.register_abm(abm definition)
+-- minetest.register_node(name, node definition)
+-- minetest.register_tool(name, item definition)
+-- minetest.register_craftitem(name, item definition)
+-- minetest.register_alias(name, convert_to)
+-- minetest.register_craft(recipe)
+-- minetest.register_globalstep(func(dtime))
+-- minetest.register_on_placenode(func(pos, newnode, placer))
+-- minetest.register_on_dignode(func(pos, oldnode, digger))
+-- minetest.register_on_punchnode(func(pos, node, puncher))
+-- minetest.register_on_generated(func(minp, maxp))
+-- minetest.register_on_newplayer(func(ObjectRef))
+-- minetest.register_on_dieplayer(func(ObjectRef))
+-- minetest.register_on_respawnplayer(func(ObjectRef))
+-- ^ return true in func to disable regular player placement
+-- ^ currently called _before_ repositioning of player occurs
+-- minetest.register_on_chat_message(func(name, message))
+-- minetest.add_to_creative_inventory(itemstring)
+-- minetest.setting_get(name) -> string or nil
+-- minetest.setting_getbool(name) -> boolean value or nil
+-- minetest.chat_send_all(text)
+-- minetest.chat_send_player(name, text)
+-- minetest.get_player_privs(name) -> set of privs
+-- minetest.get_inventory(location) -> InvRef
+-- minetest.get_current_modname() -> string
+-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
+-- ^ location = eg. {type="player", name="celeron55"}
+--                  {type="node", pos={x=, y=, z=}}
+--
+-- minetest.debug(line)
+-- ^ Goes to dstream
+-- minetest.log(line)
+-- minetest.log(loglevel, line)
+-- ^ loglevel one of "error", "action", "info", "verbose"
+--
+-- minetest.digprop_constanttime(time)
+-- minetest.digprop_stonelike(toughness)
+-- minetest.digprop_dirtlike(toughness)
+-- minetest.digprop_gravellike(toughness)
+-- minetest.digprop_woodlike(toughness)
+-- minetest.digprop_leaveslike(toughness)
+-- minetest.digprop_glasslike(toughness)
 --
 -- Global objects:
 -- minetest.env - environment reference
 --
 -- Global tables:
+-- minetest.registered_items
+-- ^ List of registered items, indexed by name
+-- minetest.registered_nodes
+-- ^ List of registered node definitions, indexed by name
+-- minetest.registered_craftitems
+-- ^ List of registered craft item definitions, indexed by name
+-- minetest.registered_tools
+-- ^ List of registered tool definitions, indexed by name
 -- minetest.registered_entities
 -- ^ List of registered entity prototypes, indexed by name
 -- minetest.object_refs
@@ -91,615 +152,1707 @@ end
 -- minetest.luaentities
 -- ^ List of lua entities, indexed by active object id
 --
+-- EnvRef is basically ServerEnvironment and ServerMap combined.
 -- EnvRef methods:
--- - add_node(pos, content); pos={x=num, y=num, z=num}
+-- - add_node(pos, node)
+-- - remove_node(pos)
+-- - get_node(pos)
+--   ^ Returns {name="ignore", ...} for unloaded area
+-- - get_node_or_nil(pos)
+--   ^ Returns nil for unloaded area
+-- - get_node_light(pos, timeofday) -> 0...15 or nil
+--   ^ timeofday: nil = current time, 0 = night, 0.5 = day
+-- - add_entity(pos, name): Returns ObjectRef or nil if failed
+-- - add_item(pos, itemstring)
+-- - add_rat(pos)
+-- - add_firefly(pos)
+-- - get_meta(pos) -- Get a NodeMetaRef at that position
+-- - get_player_by_name(name) -- Get an ObjectRef to a player
+-- - get_objects_inside_radius(pos, radius)
+--
+-- NodeMetaRef (this stuff is subject to change in a future version)
+-- - get_type()
+-- - allows_text_input()
+-- - set_text(text) -- eg. set the text of a sign
+-- - get_text()
+-- - get_owner()
+-- - set_owner(string)
+-- Generic node metadata specific:
+-- - set_infotext(infotext)
+-- - get_inventory() -> InvRef
+-- - set_inventory_draw_spec(string)
+-- - set_allow_text_input(bool)
+-- - set_allow_removal(bool)
+-- - set_enforce_owner(bool)
+-- - is_inventory_modified()
+-- - reset_inventory_modified()
+-- - is_text_modified()
+-- - reset_text_modified()
+-- - set_string(name, value)
+-- - get_string(name)
 --
+-- ObjectRef is basically ServerActiveObject.
 -- ObjectRef methods:
 -- - remove(): remove object (after returning from Lua)
--- - getpos(): returns {x=num, y=num, z=num}
+-- - getpos() -> {x=num, y=num, z=num}
 -- - setpos(pos); pos={x=num, y=num, z=num}
 -- - moveto(pos, continuous=false): interpolated move
--- - add_to_inventory(itemstring): add an item to object inventory
+-- - punch(puncher, time_from_last_punch)
+--   ^ puncher = an another ObjectRef,
+--   ^ time_from_last_punch = time since last punch action of the puncher
+-- - right_click(clicker); clicker = an another ObjectRef
+-- - get_hp(): returns number of hitpoints (2 * number of hearts)
+-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
+-- - get_inventory() -> InvRef
+-- - get_wield_list(): returns the name of the inventory list the wielded item is in
+-- - get_wield_index(): returns the index of the wielded item
+-- - get_wielded_item() -> ItemStack
+-- - set_wielded_item(item): replaces the wielded item, returns true if successful
+-- LuaEntitySAO-only: (no-op for other objects)
+-- - setvelocity({x=num, y=num, z=num})
+-- - getvelocity() -> {x=num, y=num, z=num}
+-- - setacceleration({x=num, y=num, z=num})
+-- - getacceleration() -> {x=num, y=num, z=num}
+-- - setyaw(radians)
+-- - getyaw() -> radians
+-- - settexturemod(mod)
+-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
+-- -           select_horiz_by_yawpitch=false)
+-- - ^ Select sprite from spritesheet with optional animation and DM-style
+-- -   texture selection based on yaw relative to camera
+-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
+-- - get_luaentity()
+-- Player-only: (no-op for other objects)
+-- - get_player_name(): will return nil if is not a player
+-- - get_look_dir(): get camera direction as a unit vector
+-- - get_look_pitch(): pitch in radians
+-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
+--
+-- InvRef methods:
+-- - get_size(listname): get size of a list
+-- - set_size(listname, size): set size of a list
+-- - get_stack(listname, i): get a copy of stack index i in list
+-- - set_stack(listname, i, stack): copy stack to index i in list
+-- - get_list(listname): return full list
+-- - set_list(listname, list): set full list (size will not change)
+-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
+-- - room_for_item(listname, stack): returns true if the stack of items
+--     can be fully added to the list
+-- - contains_item(listname, stack): returns true if the stack of items
+--     can be fully taken from the list
+--   remove_item(listname, stack): take as many items as specified from the list,
+--     returns the items that were actually removed (as an ItemStack)
+--
+-- ItemStack methods:
+-- - is_empty(): return true if stack is empty
+-- - get_name(): returns item name (e.g. "default:stone")
+-- - get_count(): returns number of items on the stack
+-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
+-- - get_metadata(): returns metadata (a string attached to an item stack)
+-- - clear(): removes all items from the stack, making it empty
+-- - replace(item): replace the contents of this stack (item can also
+--     be an itemstring or table)
+-- - to_string(): returns the stack in itemstring form
+-- - to_table(): returns the stack in Lua table form
+-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
+-- - get_free_space(): returns get_stack_max() - get_count()
+-- - is_known(): returns true if the item name refers to a defined item type
+-- - get_definition(): returns the item definition table
+-- - get_tool_digging_properties(): returns the digging properties of the item,
+--   ^ or those of the hand if none are defined for this item type
+-- - add_wear(amount): increases wear by amount if the item is a tool
+-- - add_item(item): put some item or stack onto this stack,
+--   ^ returns leftover ItemStack
+-- - item_fits(item): returns true if item or stack can be fully added to this one
+-- - take_item(n): take (and remove) up to n items from this stack
+--   ^ returns taken ItemStack
+--   ^ if n is omitted, n=1 is used
+-- - peek_item(n): copy (don't remove) up to n items from this stack
+--   ^ returns copied ItemStack
+--   ^ if n is omitted, n=1 is used
 --
 -- Registered entities:
 -- - Functions receive a "luaentity" as self:
+--   - It has the member .name, which is the registered name ("mod:thing")
 --   - It has the member .object, which is an ObjectRef pointing to the object
 --   - The original prototype stuff is visible directly via a metatable
+-- - Callbacks:
+--   - on_activate(self, staticdata)
+--   - on_step(self, dtime)
+--   - on_punch(self, hitter)
+--   - on_rightclick(self, clicker)
+--   - get_staticdata(self)
+--     ^ return string that will be passed to on_activate when the object
+--       is created next time
+--
+-- Entity prototype table:
+-- {
+--     physical = true,
+--     collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+--     visual = "cube"/"sprite",
+--     visual_size = {x=1, y=1},
+--     textures = {texture,texture,texture,texture,texture,texture},
+--     spritediv = {x=1, y=1},
+--     initial_sprite_basepos = {x=0, y=0},
+--     on_activate = function(self, staticdata),
+--     on_step = function(self, dtime),
+--     on_punch = function(self, hitter),
+--     on_rightclick = function(self, clicker),
+--     get_staticdata = function(self),
+--     # Also you can define arbitrary member variables here
+--     myvariable = whatever,
+-- }
 --
+-- Item definition options (register_node, register_craftitem, register_tool)
+-- {
+--     description = "Steel Axe",
+--     inventory_image = "default_tool_steelaxe.png",
+--     wield_image = "",
+--     wield_scale = {x=1,y=1,z=1},
+--     stack_max = 99,
+--     liquids_pointable = false,
+--     tool_digging_properties = {
+--         full_punch_interval = 1.0,
+--         basetime = 1.0,
+--         dt_weight = 0.5,
+--         dt_crackiness = -0.2,
+--         dt_crumbliness = 1,
+--         dt_cuttability = -0.5,
+--         basedurability = 330,
+--         dd_weight = 0,
+--         dd_crackiness = 0,
+--         dd_crumbliness = 0,
+--         dd_cuttability = 0,
+--     }
+--     on_drop = func(item, dropper, pos),
+--     on_place = func(item, placer, pointed_thing),
+--     on_use = func(item, user, pointed_thing),
+-- }
+--
+-- Node definition options (register_node):
+-- {
+--     <all fields allowed in item definitions>,
+--     drawtype = "normal",
+--     visual_scale = 1.0,
+--     tile_images = {"default_unknown_block.png"},
+--     special_materials = {
+--         {image="", backface_culling=true},
+--         {image="", backface_culling=true},
+--     },
+--     alpha = 255,
+--     post_effect_color = {a=0, r=0, g=0, b=0},
+--     paramtype = "none",
+--     paramtype2 = "none",
+--     is_ground_content = false,
+--     sunlight_propagates = false,
+--     walkable = true,
+--     pointable = true,
+--     diggable = true,
+--     climbable = false,
+--     buildable_to = false,
+--     drop = "",
+--     -- alternatively drop = { max_items = ..., items = { ... } }
+--     metadata_name = "",
+--     liquidtype = "none",
+--     liquid_alternative_flowing = "",
+--     liquid_alternative_source = "",
+--     liquid_viscosity = 0,
+--     light_source = 0,
+--     damage_per_second = 0,
+--     selection_box = {type="regular"},
+--     material = {
+--         diggablity = "normal",
+--         weight = 0,
+--         crackiness = 0,
+--         crumbliness = 0,
+--         cuttability = 0,
+--         flammability = 0,
+--     },
+--     legacy_facedir_simple = false, -- Support maps made in and before January 2012
+--     legacy_wallmounted = false, -- Support maps made in and before January 2012
+-- }
+--
+-- Recipe:
+-- {
+--     output = 'default:pick_stone',
+--     recipe = {
+--         {'default:cobble', 'default:cobble', 'default:cobble'},
+--         {'', 'default:stick', ''},
+--         {'', 'default:stick', ''},
+--     },
+--     replacements = <optional list of item pairs,
+--                     replace one input item with another item on crafting>
+-- }
+--
+-- Recipe (shapeless):
+-- {
+--     type = "shapeless",
+--     output = 'mushrooms:mushroom_stew',
+--     recipe = {
+--         "mushrooms:bowl",
+--         "mushrooms:mushroom_brown",
+--         "mushrooms:mushroom_red",
+--     },
+--     replacements = <optional list of item pairs,
+--                     replace one input item with another item on crafting>
+-- }
+--
+-- Recipe (tool repair):
+-- {
+--     type = "toolrepair",
+--     additional_wear = -0.02,
+-- }
+--
+-- Recipe (cooking):
+-- {
+--     type = "cooking",
+--     output = "default:glass",
+--     recipe = "default:sand",
+--     cooktime = 3,
+-- }
+--
+-- Recipe (furnace fuel):
+-- {
+--     type = "fuel",
+--     recipe = "default:leaves",
+--     burntime = 1,
+-- }
+--
+-- ABM (ActiveBlockModifier) definition:
+-- {
+--     nodenames = {"default:lava_source"},
+--     neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
+--      ^ If left out or empty, any neighbor will do
+--      ^ This might get removed in the future
+--     interval = 1.0, -- (operation interval)
+--     chance = 1, -- (chance of trigger is 1.0/this)
+--     action = func(pos, node, active_object_count, active_object_count_wider),
+-- }
 
-print("omg lol")
-print("minetest dump: "..dump(minetest))
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
 
--- Global environment step function
-function on_step(dtime)
-       -- print("on_step")
-end
+-- Definitions made by this mod that other mods can use too
+default = {}
 
-minetest.register_globalstep(on_step)
+--
+-- Tool definition
+--
 
-minetest.register_tool("WPick", {
-       image = "tool_woodpick.png",
-       basetime = 2.0,
-       dt_weight = 0,
-       dt_crackiness = -0.5,
-       dt_crumbliness = 2,
-       dt_cuttability = 0,
-       basedurability = 30,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("STPick", {
-       image = "tool_stonepick.png",
-       basetime = 1.5,
-       dt_weight = 0,
-       dt_crackiness = -0.5,
-       dt_crumbliness = 2,
-       dt_cuttability = 0,
-       basedurability = 100,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("SteelPick", {
-       image = "tool_steelpick.png",
-       basetime = 1.0,
-       dt_weight = 0,
-       dt_crackiness = -0.5,
-       dt_crumbliness = 2,
-       dt_cuttability = 0,
-       basedurability = 333,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("MesePick", {
-       image = "tool_mesepick.png",
-       basetime = 0,
-       dt_weight = 0,
-       dt_crackiness = 0,
-       dt_crumbliness = 0,
-       dt_cuttability = 0,
-       basedurability = 1337,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("WShovel", {
-       image = "tool_woodshovel.png",
-       basetime = 2.0,
-       dt_weight = 0.5,
-       dt_crackiness = 2,
-       dt_crumbliness = -1.5,
-       dt_cuttability = 0.3,
-       basedurability = 30,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("STShovel", {
-       image = "tool_stoneshovel.png",
-       basetime = 1.5,
-       dt_weight = 0.5,
-       dt_crackiness = 2,
-       dt_crumbliness = -1.5,
-       dt_cuttability = 0.1,
-       basedurability = 100,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("SteelShovel", {
-       image = "tool_steelshovel.png",
-       basetime = 1.0,
-       dt_weight = 0.5,
-       dt_crackiness = 2,
-       dt_crumbliness = -1.5,
-       dt_cuttability = 0.0,
-       basedurability = 330,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("WAxe", {
-       image = "tool_woodaxe.png",
-       basetime = 2.0,
-       dt_weight = 0.5,
-       dt_crackiness = -0.2,
-       dt_crumbliness = 1,
-       dt_cuttability = -0.5,
-       basedurability = 30,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("STAxe", {
-       image = "tool_stoneaxe.png",
-       basetime = 1.5,
-       dt_weight = 0.5,
-       dt_crackiness = -0.2,
-       dt_crumbliness = 1,
-       dt_cuttability = -0.5,
-       basedurability = 100,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("SteelAxe", {
-       image = "tool_steelaxe.png",
-       basetime = 1.0,
-       dt_weight = 0.5,
-       dt_crackiness = -0.2,
-       dt_crumbliness = 1,
-       dt_cuttability = -0.5,
-       basedurability = 330,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("WSword", {
-       image = "tool_woodsword.png",
-       basetime = 3.0,
-       dt_weight = 3,
-       dt_crackiness = 0,
-       dt_crumbliness = 1,
-       dt_cuttability = -1,
-       basedurability = 30,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("STSword", {
-       image = "tool_stonesword.png",
-       basetime = 2.5,
-       dt_weight = 3,
-       dt_crackiness = 0,
-       dt_crumbliness = 1,
-       dt_cuttability = -1,
-       basedurability = 100,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("SteelSword", {
-       image = "tool_steelsword.png",
-       basetime = 2.0,
-       dt_weight = 3,
-       dt_crackiness = 0,
-       dt_crumbliness = 1,
-       dt_cuttability = -1,
-       basedurability = 330,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-minetest.register_tool("", {
-       image = "",
-       basetime = 0.5,
-       dt_weight = 1,
-       dt_crackiness = 0,
-       dt_crumbliness = -1,
-       dt_cuttability = 0,
-       basedurability = 50,
-       dd_weight = 0,
-       dd_crackiness = 0,
-       dd_crumbliness = 0,
-       dd_cuttability = 0,
-})
-
---[[
-minetest.register_tool("horribletool", {
-       image = "lava.png",
-       basetime = 2.0
-       dt_weight = 0.2
-       dt_crackiness = 0.2
-       dt_crumbliness = 0.2
-       dt_cuttability = 0.2
-       basedurability = 50
-       dd_weight = -5
-       dd_crackiness = -5
-       dd_crumbliness = -5
-       dd_cuttability = -5
-})
---]]
-
-minetest.register_node("somenode", {
-       tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
-       inventory_image = "treeprop.png"
-})
-
-minetest.register_node("TNT", {
-       tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
-       inventory_image = "tnt_side.png"
-})
-
-minetest.register_craft({
-       output = 'NodeItem "wood" 4',
-       recipe = {
-               {'NodeItem "tree"'},
+minetest.register_tool("default:pick_wood", {
+       description = "Wooden Pickaxe",
+       inventory_image = "default_tool_woodpick.png",
+       tool_digging_properties = {
+               basetime = 2.0,
+               dt_weight = 0,
+               dt_crackiness = -0.5,
+               dt_crumbliness = 2,
+               dt_cuttability = 0,
+               basedurability = 30,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:pick_stone", {
+       description = "Stone Pickaxe",
+       inventory_image = "default_tool_stonepick.png",
+       tool_digging_properties = {
+               basetime = 1.5,
+               dt_weight = 0,
+               dt_crackiness = -0.5,
+               dt_crumbliness = 2,
+               dt_cuttability = 0,
+               basedurability = 100,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:pick_steel", {
+       description = "Steel Pickaxe",
+       inventory_image = "default_tool_steelpick.png",
+       tool_digging_properties = {
+               basetime = 1.0,
+               dt_weight = 0,
+               dt_crackiness = -0.5,
+               dt_crumbliness = 2,
+               dt_cuttability = 0,
+               basedurability = 333,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:pick_mese", {
+       description = "Mese Pickaxe",
+       inventory_image = "default_tool_mesepick.png",
+       tool_digging_properties = {
+               basetime = 0,
+               dt_weight = 0,
+               dt_crackiness = 0,
+               dt_crumbliness = 0,
+               dt_cuttability = 0,
+               basedurability = 1337,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:shovel_wood", {
+       description = "Wooden Shovel",
+       inventory_image = "default_tool_woodshovel.png",
+       tool_digging_properties = {
+               basetime = 2.0,
+               dt_weight = 0.5,
+               dt_crackiness = 2,
+               dt_crumbliness = -1.5,
+               dt_cuttability = 0.3,
+               basedurability = 30,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:shovel_stone", {
+       description = "Stone Shovel",
+       inventory_image = "default_tool_stoneshovel.png",
+       tool_digging_properties = {
+               basetime = 1.5,
+               dt_weight = 0.5,
+               dt_crackiness = 2,
+               dt_crumbliness = -1.5,
+               dt_cuttability = 0.1,
+               basedurability = 100,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:shovel_steel", {
+       description = "Steel Shovel",
+       inventory_image = "default_tool_steelshovel.png",
+       tool_digging_properties = {
+               basetime = 1.0,
+               dt_weight = 0.5,
+               dt_crackiness = 2,
+               dt_crumbliness = -1.5,
+               dt_cuttability = 0.0,
+               basedurability = 330,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:axe_wood", {
+       description = "Wooden Axe",
+       inventory_image = "default_tool_woodaxe.png",
+       tool_digging_properties = {
+               basetime = 2.0,
+               dt_weight = 0.5,
+               dt_crackiness = -0.2,
+               dt_crumbliness = 1,
+               dt_cuttability = -0.5,
+               basedurability = 30,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:axe_stone", {
+       description = "Stone Axe",
+       inventory_image = "default_tool_stoneaxe.png",
+       tool_digging_properties = {
+               basetime = 1.5,
+               dt_weight = 0.5,
+               dt_crackiness = -0.2,
+               dt_crumbliness = 1,
+               dt_cuttability = -0.5,
+               basedurability = 100,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:axe_steel", {
+       description = "Steel Axe",
+       inventory_image = "default_tool_steelaxe.png",
+       tool_digging_properties = {
+               basetime = 1.0,
+               dt_weight = 0.5,
+               dt_crackiness = -0.2,
+               dt_crumbliness = 1,
+               dt_cuttability = -0.5,
+               basedurability = 330,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       },
+})
+minetest.register_tool("default:sword_wood", {
+       description = "Wooden Sword",
+       inventory_image = "default_tool_woodsword.png",
+       tool_digging_properties = {
+               basetime = 3.0,
+               dt_weight = 3,
+               dt_crackiness = 0,
+               dt_crumbliness = 1,
+               dt_cuttability = -1,
+               basedurability = 30,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       }
+})
+minetest.register_tool("default:sword_stone", {
+       description = "Stone Sword",
+       inventory_image = "default_tool_stonesword.png",
+       tool_digging_properties = {
+               basetime = 2.5,
+               dt_weight = 3,
+               dt_crackiness = 0,
+               dt_crumbliness = 1,
+               dt_cuttability = -1,
+               basedurability = 100,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
+       }
+})
+minetest.register_tool("default:sword_steel", {
+       description = "Steel Sword",
+       inventory_image = "default_tool_steelsword.png",
+       tool_digging_properties = {
+               basetime = 2.0,
+               dt_weight = 3,
+               dt_crackiness = 0,
+               dt_crumbliness = 1,
+               dt_cuttability = -1,
+               basedurability = 330,
+               dd_weight = 0,
+               dd_crackiness = 0,
+               dd_crumbliness = 0,
+               dd_cuttability = 0,
        }
 })
 
+--
+-- Crafting definition
+--
+
 minetest.register_craft({
-       output = 'CraftItem "Stick" 4',
+       output = 'default:wood 4',
        recipe = {
-               {'NodeItem "wood"'},
+               {'default:tree'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "wooden_fence" 2',
+       output = 'default:stick 4',
        recipe = {
-               {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
-               {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
+               {'default:wood'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "sign_wall" 1',
+       output = 'default:fence_wood 2',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'', 'CraftItem "Stick"', ''},
+               {'default:stick', 'default:stick', 'default:stick'},
+               {'default:stick', 'default:stick', 'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "torch" 4',
+       output = 'default:sign_wall',
        recipe = {
-               {'CraftItem "lump_of_coal"'},
-               {'CraftItem "Stick"'},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'', 'default:stick', ''},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "WPick" 4',
+       output = 'default:torch 4',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'', 'CraftItem "Stick"', ''},
-               {'', 'CraftItem "Stick"', ''},
+               {'default:coal_lump'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "STPick" 4',
+       output = 'default:pick_wood',
        recipe = {
-               {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
-               {'', 'CraftItem "Stick"', ''},
-               {'', 'CraftItem "Stick"', ''},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'', 'default:stick', ''},
+               {'', 'default:stick', ''},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "SteelPick" 4',
+       output = 'default:pick_stone',
        recipe = {
-               {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
-               {'', 'CraftItem "Stick"', ''},
-               {'', 'CraftItem "Stick"', ''},
+               {'default:cobble', 'default:cobble', 'default:cobble'},
+               {'', 'default:stick', ''},
+               {'', 'default:stick', ''},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "MesePick" 4',
+       output = 'default:pick_steel',
        recipe = {
-               {'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'},
-               {'', 'CraftItem "Stick"', ''},
-               {'', 'CraftItem "Stick"', ''},
+               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+               {'', 'default:stick', ''},
+               {'', 'default:stick', ''},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "WShovel" 4',
+       output = 'default:pick_mese',
        recipe = {
-               {'NodeItem "wood"'},
-               {'CraftItem "Stick"'},
-               {'CraftItem "Stick"'},
+               {'default:mese', 'default:mese', 'default:mese'},
+               {'', 'default:stick', ''},
+               {'', 'default:stick', ''},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "STShovel" 4',
+       output = 'default:shovel_wood',
        recipe = {
-               {'NodeItem "cobble"'},
-               {'CraftItem "Stick"'},
-               {'CraftItem "Stick"'},
+               {'default:wood'},
+               {'default:stick'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "SteelShovel" 4',
+       output = 'default:shovel_stone',
        recipe = {
-               {'CraftItem "steel_ingot"'},
-               {'CraftItem "Stick"'},
-               {'CraftItem "Stick"'},
+               {'default:cobble'},
+               {'default:stick'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "WAxe" 4',
+       output = 'default:shovel_steel',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"'},
-               {'NodeItem "wood"', 'CraftItem "Stick"'},
-               {'', 'CraftItem "Stick"'},
+               {'default:steel_ingot'},
+               {'default:stick'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "STAxe" 4',
+       output = 'default:axe_wood',
        recipe = {
-               {'NodeItem "cobble"', 'NodeItem "cobble"'},
-               {'NodeItem "cobble"', 'CraftItem "Stick"'},
-               {'', 'CraftItem "Stick"'},
+               {'default:wood', 'default:wood'},
+               {'default:wood', 'default:stick'},
+               {'', 'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "SteelAxe" 4',
+       output = 'default:axe_stone',
        recipe = {
-               {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"', 'CraftItem "Stick"'},
-               {'', 'CraftItem "Stick"'},
+               {'default:cobble', 'default:cobble'},
+               {'default:cobble', 'default:stick'},
+               {'', 'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "WSword" 4',
+       output = 'default:axe_steel',
        recipe = {
-               {'NodeItem "wood"'},
-               {'NodeItem "wood"'},
-               {'CraftItem "Stick"'},
+               {'default:steel_ingot', 'default:steel_ingot'},
+               {'default:steel_ingot', 'default:stick'},
+               {'', 'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "STSword" 0',
+       output = 'default:sword_wood',
        recipe = {
-               {'NodeItem "cobble"'},
-               {'NodeItem "cobble"'},
-               {'CraftItem "Stick"'},
+               {'default:wood'},
+               {'default:wood'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'ToolItem "SteelSword" 0',
+       output = 'default:sword_stone',
        recipe = {
-               {'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"'},
-               {'CraftItem "Stick"'},
+               {'default:cobble'},
+               {'default:cobble'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "rail" 15',
+       output = 'default:sword_steel',
        recipe = {
-               {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
+               {'default:steel_ingot'},
+               {'default:steel_ingot'},
+               {'default:stick'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "chest" 1',
+       output = 'default:rail 15',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'NodeItem "wood"', '', 'NodeItem "wood"'},
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+               {'default:steel_ingot', '', 'default:steel_ingot'},
+               {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
+               {'default:steel_ingot', '', 'default:steel_ingot'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "locked_chest" 1',
+       output = 'default:chest',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'},
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'default:wood', '', 'default:wood'},
+               {'default:wood', 'default:wood', 'default:wood'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "furnace" 1',
+       output = 'default:chest_locked',
        recipe = {
-               {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
-               {'NodeItem "cobble"', '', 'NodeItem "cobble"'},
-               {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'default:wood', 'default:steel_ingot', 'default:wood'},
+               {'default:wood', 'default:wood', 'default:wood'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "steelblock" 1',
+       output = 'default:furnace',
        recipe = {
-               {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
-               {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+               {'default:cobble', 'default:cobble', 'default:cobble'},
+               {'default:cobble', '', 'default:cobble'},
+               {'default:cobble', 'default:cobble', 'default:cobble'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "sandstone" 1',
+       output = 'default:steelblock',
        recipe = {
-               {'NodeItem "sand"', 'NodeItem "sand"'},
-               {'NodeItem "sand"', 'NodeItem "sand"'},
+               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "clay" 1',
+       output = 'default:sandstone',
        recipe = {
-               {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
-               {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
+               {'default:sand', 'default:sand'},
+               {'default:sand', 'default:sand'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "brick" 1',
+       output = 'default:clay',
        recipe = {
-               {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
-               {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
+               {'default:clay_lump', 'default:clay_lump'},
+               {'default:clay_lump', 'default:clay_lump'},
        }
 })
 
 minetest.register_craft({
-       output = 'CraftItem "paper" 1',
+       output = 'default:brick',
        recipe = {
-               {'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'},
+               {'default:clay_brick', 'default:clay_brick'},
+               {'default:clay_brick', 'default:clay_brick'},
        }
 })
 
 minetest.register_craft({
-       output = 'CraftItem "book" 1',
+       output = 'default:paper',
        recipe = {
-               {'CraftItem "paper"'},
-               {'CraftItem "paper"'},
-               {'CraftItem "paper"'},
+               {'default:papyrus', 'default:papyrus', 'default:papyrus'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "bookshelf" 1',
+       output = 'default:book',
        recipe = {
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
-               {'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'},
-               {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+               {'default:paper'},
+               {'default:paper'},
+               {'default:paper'},
        }
 })
 
 minetest.register_craft({
-       output = 'NodeItem "ladder" 1',
+       output = 'default:bookshelf',
        recipe = {
-               {'CraftItem "Stick"', '', 'CraftItem "Stick"'},
-               {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
-               {'CraftItem "Stick"', '', 'CraftItem "Stick"'},
+               {'default:wood', 'default:wood', 'default:wood'},
+               {'default:book', 'default:book', 'default:book'},
+               {'default:wood', 'default:wood', 'default:wood'},
        }
 })
 
 minetest.register_craft({
-       output = 'CraftItem "apple_iron" 1',
+       output = 'default:ladder',
        recipe = {
-               {'', 'CraftItem "steel_ingot"', ''},
-               {'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'},
-               {'', 'CraftItem "steel_ingot"', ''},
+               {'default:stick', '', 'default:stick'},
+               {'default:stick', 'default:stick', 'default:stick'},
+               {'default:stick', '', 'default:stick'},
        }
 })
 
+--
+-- Crafting (tool repair)
+--
 minetest.register_craft({
-       output = 'NodeItem "TNT" 4',
-       recipe = {
-               {'NodeItem "wood" 1'},
-               {'CraftItem "lump_of_coal" 1'},
-               {'NodeItem "wood" 1'}
-       }
-})
-
-local TNT = {
-       -- Maybe handle gravity and collision this way? dunno
-       physical = true,
-       weight = 5,
-       collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
-       visual = "cube",
-       textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
-       --visual = "single_sprite",
-       --textures = {"mese.png^[forcesingle"},
-       -- Initial value for our timer
-       timer = 0,
-       -- List names of state variables, for serializing object state
-       state_variables = {"timer"},
-}
-
--- Called periodically
-function TNT:on_step(dtime)
-       --print("TNT:on_step()")
+       type = "toolrepair",
+       additional_wear = -0.02,
+})
+
+--
+-- Cooking recipes
+--
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:glass",
+       recipe = "default:sand",
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:coal_lump",
+       recipe = "default:tree",
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:coal_lump",
+       recipe = "default:jungletree",
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:stone",
+       recipe = "default:cobble",
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:steel_ingot",
+       recipe = "default:iron_lump",
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "default:clay_brick",
+       recipe = "default:clay_lump",
+})
+
+--
+-- Fuels
+--
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:tree",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:jungletree",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:junglegrass",
+       burntime = 2,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:leaves",
+       burntime = 1,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:cactus",
+       burntime = 15,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:papyrus",
+       burntime = 1,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:bookshelf",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:fence_wood",
+       burntime = 15,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:ladder",
+       burntime = 5,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:wood",
+       burntime = 7,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:mese",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:lava_source",
+       burntime = 60,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:torch",
+       burntime = 4,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:sign_wall",
+       burntime = 10,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:chest",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:chest_locked",
+       burntime = 30,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:nyancat",
+       burntime = 1,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:nyancat_rainbow",
+       burntime = 1,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:sapling",
+       burntime = 10,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:apple",
+       burntime = 3,
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "default:coal_lump",
+       burntime = 40,
+})
+
+--
+-- Node definitions
+--
+
+minetest.register_node("default:stone", {
+       description = "Stone",
+       tile_images = {"default_stone.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(1.0),
+       drop = 'default:cobble',
+       legacy_mineral = true,
+})
+
+minetest.register_node("default:stone_with_coal", {
+       description = "Stone with coal",
+       tile_images = {"default_stone.png^default_mineral_coal.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(1.0),
+       drop = 'default:coal_lump',
+})
+
+minetest.register_node("default:stone_with_iron", {
+       description = "Stone with iron",
+       tile_images = {"default_stone.png^default_mineral_iron.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(1.0),
+       drop = 'default:iron_lump',
+})
+
+minetest.register_node("default:dirt_with_grass", {
+       description = "Dirt with grass",
+       tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),
+       drop = 'default:dirt',
+})
+
+minetest.register_node("default:dirt_with_grass_footsteps", {
+       description = "Dirt with grass and footsteps",
+       tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),
+       drop = 'default:dirt',
+})
+
+minetest.register_node("default:dirt", {
+       description = "Dirt",
+       tile_images = {"default_dirt.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),
+})
+
+minetest.register_node("default:sand", {
+       description = "Sand",
+       tile_images = {"default_sand.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),
+})
+
+minetest.register_node("default:gravel", {
+       description = "Gravel",
+       tile_images = {"default_gravel.png"},
+       is_ground_content = true,
+       material = minetest.digprop_gravellike(1.0),
+})
+
+minetest.register_node("default:sandstone", {
+       description = "Sandstone",
+       tile_images = {"default_sandstone.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),  -- FIXME should this be stonelike?
+       drop = 'default:sand',
+})
+
+minetest.register_node("default:clay", {
+       description = "Clay",
+       tile_images = {"default_clay.png"},
+       is_ground_content = true,
+       material = minetest.digprop_dirtlike(1.0),
+       drop = 'default:clay_lump 4',
+})
+
+minetest.register_node("default:brick", {
+       description = "Brick",
+       tile_images = {"default_brick.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(1.0),
+       drop = 'default:clay_brick 4',
+})
+
+minetest.register_node("default:tree", {
+       description = "Tree",
+       tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+       is_ground_content = true,
+       material = minetest.digprop_woodlike(1.0),
+})
+
+minetest.register_node("default:jungletree", {
+       description = "Jungle Tree",
+       tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+       is_ground_content = true,
+       material = minetest.digprop_woodlike(1.0),
+})
+
+minetest.register_node("default:junglegrass", {
+       description = "Jungle Grass",
+       drawtype = "plantlike",
+       visual_scale = 1.3,
+       tile_images = {"default_junglegrass.png"},
+       inventory_image = "default_junglegrass.png",
+       wield_image = "default_junglegrass.png",
+       paramtype = "light",
+       walkable = false,
+       material = minetest.digprop_leaveslike(1.0),
+})
+
+minetest.register_node("default:leaves", {
+       description = "Leaves",
+       drawtype = "allfaces_optional",
+       visual_scale = 1.3,
+       tile_images = {"default_leaves.png"},
+       paramtype = "light",
+       material = minetest.digprop_leaveslike(1.0),
+       drop = {
+               max_items = 1,
+               items = {
+                       {
+                               -- player will get sapling with 1/20 chance
+                               items = {'default:sapling'},
+                               rarity = 20,
+                       },
+                       {
+                               -- player will get leaves only if he get no saplings,
+                               -- this is because max_items is 1
+                               items = {'default:leaves'},
+                       }
+               }
+       },
+})
+
+minetest.register_node("default:cactus", {
+       description = "Cactus",
+       tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+       is_ground_content = true,
+       material = minetest.digprop_woodlike(0.75),
+})
+
+minetest.register_node("default:papyrus", {
+       description = "Papyrus",
+       drawtype = "plantlike",
+       tile_images = {"default_papyrus.png"},
+       inventory_image = "default_papyrus.png",
+       wield_image = "default_papyrus.png",
+       paramtype = "light",
+       is_ground_content = true,
+       walkable = false,
+       material = minetest.digprop_leaveslike(0.5),
+})
+
+minetest.register_node("default:bookshelf", {
+       description = "Bookshelf",
+       tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+       is_ground_content = true,
+       material = minetest.digprop_woodlike(0.75),
+})
+
+minetest.register_node("default:glass", {
+       description = "Glass",
+       drawtype = "glasslike",
+       tile_images = {"default_glass.png"},
+       inventory_image = minetest.inventorycube("default_glass.png"),
+       paramtype = "light",
+       sunlight_propagates = true,
+       is_ground_content = true,
+       material = minetest.digprop_glasslike(1.0),
+})
+
+minetest.register_node("default:fence_wood", {
+       description = "Wooden Fence",
+       drawtype = "fencelike",
+       tile_images = {"default_wood.png"},
+       inventory_image = "default_fence.png",
+       wield_image = "default_fence.png",
+       paramtype = "light",
+       is_ground_content = true,
+       selection_box = {
+               type = "fixed",
+               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+       },
+       material = minetest.digprop_woodlike(0.75),
+})
+
+minetest.register_node("default:rail", {
+       description = "Rail",
+       drawtype = "raillike",
+       tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+       inventory_image = "default_rail.png",
+       wield_image = "default_rail.png",
+       paramtype = "light",
+       is_ground_content = true,
+       walkable = false,
+       selection_box = {
+               type = "fixed",
+               --fixed = <default>
+       },
+       material = minetest.digprop_dirtlike(0.75),
+})
+
+minetest.register_node("default:ladder", {
+       description = "Ladder",
+       drawtype = "signlike",
+       tile_images = {"default_ladder.png"},
+       inventory_image = "default_ladder.png",
+       wield_image = "default_ladder.png",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       is_ground_content = true,
+       walkable = false,
+       climbable = true,
+       selection_box = {
+               type = "wallmounted",
+               --wall_top = = <default>
+               --wall_bottom = = <default>
+               --wall_side = = <default>
+       },
+       material = minetest.digprop_woodlike(0.5),
+       legacy_wallmounted = true,
+})
+
+minetest.register_node("default:wood", {
+       description = "Wood",
+       tile_images = {"default_wood.png"},
+       is_ground_content = true,
+       material = minetest.digprop_woodlike(0.75),
+})
+
+minetest.register_node("default:mese", {
+       description = "Mese",
+       tile_images = {"default_mese.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(0.5),
+})
+
+minetest.register_node("default:cloud", {
+       description = "Cloud",
+       tile_images = {"default_cloud.png"},
+       is_ground_content = true,
+})
+
+minetest.register_node("default:water_flowing", {
+       description = "Water (flowing)",
+       inventory_image = minetest.inventorycube("default_water.png"),
+       drawtype = "flowingliquid",
+       tile_images = {"default_water.png"},
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "default:water_flowing",
+       liquid_alternative_source = "default:water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a=64, r=100, g=100, b=200},
+       special_materials = {
+               {image="default_water.png", backface_culling=false},
+               {image="default_water.png", backface_culling=true},
+       },
+})
+
+minetest.register_node("default:water_source", {
+       description = "Water",
+       inventory_image = minetest.inventorycube("default_water.png"),
+       drawtype = "liquid",
+       tile_images = {"default_water.png"},
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "source",
+       liquid_alternative_flowing = "default:water_flowing",
+       liquid_alternative_source = "default:water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a=64, r=100, g=100, b=200},
+       special_materials = {
+               -- New-style water source material (mostly unused)
+               {image="default_water.png", backface_culling=false},
+       },
+})
+
+minetest.register_node("default:lava_flowing", {
+       description = "Lava (flowing)",
+       inventory_image = minetest.inventorycube("default_lava.png"),
+       drawtype = "flowingliquid",
+       tile_images = {"default_lava.png"},
+       paramtype = "light",
+       light_source = LIGHT_MAX - 1,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "default:lava_flowing",
+       liquid_alternative_source = "default:lava_source",
+       liquid_viscosity = LAVA_VISC,
+       damage_per_second = 4*2,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       special_materials = {
+               {image="default_lava.png", backface_culling=false},
+               {image="default_lava.png", backface_culling=true},
+       },
+})
+
+minetest.register_node("default:lava_source", {
+       description = "Lava",
+       inventory_image = minetest.inventorycube("default_lava.png"),
+       drawtype = "liquid",
+       tile_images = {"default_lava.png"},
+       paramtype = "light",
+       light_source = LIGHT_MAX - 1,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "source",
+       liquid_alternative_flowing = "default:lava_flowing",
+       liquid_alternative_source = "default:lava_source",
+       liquid_viscosity = LAVA_VISC,
+       damage_per_second = 4*2,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       special_materials = {
+               -- New-style lava source material (mostly unused)
+               {image="default_lava.png", backface_culling=false},
+       },
+})
+
+minetest.register_node("default:torch", {
+       description = "Torch",
+       drawtype = "torchlike",
+       tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
+       inventory_image = "default_torch_on_floor.png",
+       wield_image = "default_torch_on_floor.png",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       sunlight_propagates = true,
+       walkable = false,
+       light_source = LIGHT_MAX-1,
+       selection_box = {
+               type = "wallmounted",
+               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+       },
+       material = minetest.digprop_constanttime(0.0),
+       legacy_wallmounted = true,
+})
+
+minetest.register_node("default:sign_wall", {
+       description = "Sign",
+       drawtype = "signlike",
+       tile_images = {"default_sign_wall.png"},
+       inventory_image = "default_sign_wall.png",
+       wield_image = "default_sign_wall.png",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       sunlight_propagates = true,
+       walkable = false,
+       metadata_name = "sign",
+       selection_box = {
+               type = "wallmounted",
+               --wall_top = <default>
+               --wall_bottom = <default>
+               --wall_side = <default>
+       },
+       material = minetest.digprop_constanttime(0.5),
+       legacy_wallmounted = true,
+})
+
+minetest.register_node("default:chest", {
+       description = "Chest",
+       tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+               "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+       paramtype2 = "facedir",
+       metadata_name = "chest",
+       material = minetest.digprop_woodlike(1.0),
+       legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:chest_locked", {
+       description = "Locked Chest",
+       tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+               "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
+       paramtype2 = "facedir",
+       metadata_name = "locked_chest",
+       material = minetest.digprop_woodlike(1.0),
+       legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:furnace", {
+       description = "Furnace",
+       tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
+               "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
+       paramtype2 = "facedir",
+       metadata_name = "furnace",
+       material = minetest.digprop_stonelike(3.0),
+       legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:cobble", {
+       description = "Cobble",
+       tile_images = {"default_cobble.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(0.9),
+})
+
+minetest.register_node("default:mossycobble", {
+       description = "Mossy Cobble",
+       tile_images = {"default_mossycobble.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(0.8),
+})
+
+minetest.register_node("default:steelblock", {
+       description = "Steel Block",
+       tile_images = {"default_steel_block.png"},
+       is_ground_content = true,
+       material = minetest.digprop_stonelike(5.0),
+})
+
+minetest.register_node("default:nyancat", {
+       description = "Nyancat",
+       tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+               "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+       inventory_image = "default_nc_front.png",
+       paramtype2 = "facedir",
+       material = minetest.digprop_stonelike(3.0),
+       legacy_facedir_simple = true,
+})
+
+minetest.register_node("default:nyancat_rainbow", {
+       description = "Nyancat Rainbow",
+       tile_images = {"default_nc_rb.png"},
+       inventory_image = "default_nc_rb.png",
+       material = minetest.digprop_stonelike(3.0),
+})
+
+minetest.register_node("default:sapling", {
+       description = "Sapling",
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tile_images = {"default_sapling.png"},
+       inventory_image = "default_sapling.png",
+       wield_image = "default_sapling.png",
+       paramtype = "light",
+       walkable = false,
+       material = minetest.digprop_constanttime(0.0),
+})
+
+minetest.register_node("default:apple", {
+       description = "Apple",
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tile_images = {"default_apple.png"},
+       inventory_image = "default_apple.png",
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       material = minetest.digprop_constanttime(0.0),
+       on_use = minetest.item_eat(4),
+})
+
+--
+-- Crafting items
+--
+
+minetest.register_craftitem("default:stick", {
+       description = "Stick",
+       inventory_image = "default_stick.png",
+})
+
+minetest.register_craftitem("default:paper", {
+       description = "Paper",
+       inventory_image = "default_paper.png",
+})
+
+minetest.register_craftitem("default:book", {
+       description = "Book",
+       inventory_image = "default_book.png",
+})
+
+minetest.register_craftitem("default:coal_lump", {
+       description = "Lump of coal",
+       inventory_image = "default_coal_lump.png",
+})
+
+minetest.register_craftitem("default:iron_lump", {
+       description = "Lump of iron",
+       inventory_image = "default_iron_lump.png",
+})
+
+minetest.register_craftitem("default:clay_lump", {
+       description = "Lump of clay",
+       inventory_image = "default_clay_lump.png",
+})
+
+minetest.register_craftitem("default:steel_ingot", {
+       description = "Steel ingot",
+       inventory_image = "default_steel_ingot.png",
+})
+
+minetest.register_craftitem("default:clay_brick", {
+       description = "Clay brick",
+       inventory_image = "default_steel_ingot.png",
+       inventory_image = "default_clay_brick.png",
+})
+
+minetest.register_craftitem("default:scorched_stuff", {
+       description = "Scorched stuff",
+       inventory_image = "default_scorched_stuff.png",
+})
+
+--
+-- Creative inventory
+--
+
+minetest.add_to_creative_inventory('default:pick_mese')
+minetest.add_to_creative_inventory('default:pick_steel')
+minetest.add_to_creative_inventory('default:axe_steel')
+minetest.add_to_creative_inventory('default:shovel_steel')
+
+minetest.add_to_creative_inventory('default:torch')
+minetest.add_to_creative_inventory('default:cobble')
+minetest.add_to_creative_inventory('default:dirt')
+minetest.add_to_creative_inventory('default:stone')
+minetest.add_to_creative_inventory('default:sand')
+minetest.add_to_creative_inventory('default:sandstone')
+minetest.add_to_creative_inventory('default:clay')
+minetest.add_to_creative_inventory('default:brick')
+minetest.add_to_creative_inventory('default:tree')
+minetest.add_to_creative_inventory('default:wood')
+minetest.add_to_creative_inventory('default:leaves')
+minetest.add_to_creative_inventory('default:cactus')
+minetest.add_to_creative_inventory('default:papyrus')
+minetest.add_to_creative_inventory('default:bookshelf')
+minetest.add_to_creative_inventory('default:glass')
+minetest.add_to_creative_inventory('default:fence')
+minetest.add_to_creative_inventory('default:rail')
+minetest.add_to_creative_inventory('default:mese')
+minetest.add_to_creative_inventory('default:chest')
+minetest.add_to_creative_inventory('default:furnace')
+minetest.add_to_creative_inventory('default:sign_wall')
+minetest.add_to_creative_inventory('default:water_source')
+minetest.add_to_creative_inventory('default:lava_source')
+minetest.add_to_creative_inventory('default:ladder')
+
+--
+-- Some common functions
+--
+
+default.falling_node_names = {}
+
+function nodeupdate_single(p)
+       n = minetest.env:get_node(p)
+       if default.falling_node_names[n.name] ~= nil then
+               p_bottom = {x=p.x, y=p.y-1, z=p.z}
+               n_bottom = minetest.env:get_node(p_bottom)
+               if n_bottom.name == "air" then
+                       minetest.env:remove_node(p)
+                       minetest.env:add_entity(p, "default:falling_"..n.name)
+                       nodeupdate(p)
+               end
+       end
+end
+
+function nodeupdate(p)
+       for x = -1,1 do
+       for y = -1,1 do
+       for z = -1,1 do
+               p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
+               nodeupdate_single(p2)
+       end
+       end
+       end
 end
 
--- Called when object is punched
-function TNT:on_punch(hitter)
-       print("TNT:on_punch()")
-       self.object:remove()
-       hitter:add_to_inventory("CraftItem testobject1 1")
+--
+-- Falling stuff
+--
+
+function default.register_falling_node(nodename, texture)
+       default.falling_node_names[nodename] = true
+       -- Override naming conventions for stuff like :default:falling_default:sand
+       minetest.register_entity(":default:falling_"..nodename, {
+               -- Static definition
+               physical = true,
+               collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+               visual = "cube",
+               textures = {texture,texture,texture,texture,texture,texture},
+               -- State
+               -- Methods
+               on_step = function(self, dtime)
+                       -- Set gravity
+                       self.object:setacceleration({x=0, y=-10, z=0})
+                       -- Turn to actual sand when collides to ground or just move
+                       local pos = self.object:getpos()
+                       local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
+                       local bcn = minetest.env:get_node(bcp)
+                       if bcn.name ~= "air" then
+                               -- Turn to a sand node
+                               local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+                               minetest.env:add_node(np, {name=nodename})
+                               self.object:remove()
+                       else
+                               -- Do nothing
+                       end
+               end
+       })
 end
 
--- Called when object is right-clicked
-function TNT:on_rightclick(clicker)
-       pos = self.object:getpos()
-       pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
-       self.object:moveto(pos, false)
+default.register_falling_node("default:sand", "default_sand.png")
+default.register_falling_node("default:gravel", "default_gravel.png")
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+       -- print("on_step")
 end
+minetest.register_globalstep(on_step)
 
-print("TNT dump: "..dump(TNT))
+function on_placenode(p, node)
+       --print("on_placenode")
+       nodeupdate(p)
+end
+minetest.register_on_placenode(on_placenode)
 
-print("Registering TNT");
-minetest.register_entity("TNT", TNT)
+function on_dignode(p, node)
+       --print("on_dignode")
+       nodeupdate(p)
+end
+minetest.register_on_dignode(on_dignode)
 
-print("minetest.registered_entities:")
-dump2(minetest.registered_entities)
+function on_punchnode(p, node)
+end
+minetest.register_on_punchnode(on_punchnode)
 
---[[
-function TNT:on_rightclick(clicker)
-       print("TNT:on_rightclick()")
-       print("self: "..dump(self))
-       print("getmetatable(self): "..dump(getmetatable(self)))
-       print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
-       pos = self.object:getpos()
-       print("TNT:on_rightclick(): object position: "..dump(pos))
-       pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
-       --minetest.env:add_node(pos, 0)
+local function handle_give_command(cmd, giver, receiver, stackstring)
+       if not minetest.get_player_privs(giver)["give"] then
+               minetest.chat_send_player(giver, "error: you don't have permission to give")
+               return
+       end
+       minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
+       minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
+       local itemstack = ItemStack(stackstring)
+       if itemstack:is_empty() then
+               minetest.chat_send_player(giver, 'error: cannot give an empty item')
+               return
+       elseif not itemstack:is_known() then
+               minetest.chat_send_player(giver, 'error: cannot give an unknown item')
+               return
+       end
+       local receiverref = minetest.env:get_player_by_name(receiver)
+       if receiverref == nil then
+               minetest.chat_send_player(giver, receiver..' is not a known player')
+               return
+       end
+       local leftover = receiverref:get_inventory():add_item("main", itemstack)
+       if leftover:is_empty() then
+               partiality = ""
+       elseif leftover:get_count() == itemstack:get_count() then
+               partiality = "could not be "
+       else
+               partiality = "partially "
+       end
+       if giver == receiver then
+               minetest.chat_send_player(giver, '"'..stackstring
+                       ..'" '..partiality..'added to inventory.');
+       else
+               minetest.chat_send_player(giver, '"'..stackstring
+                       ..'" '..partiality..'added to '..receiver..'\'s inventory.');
+               minetest.chat_send_player(receiver, '"'..stackstring
+                       ..'" '..partiality..'added to inventory.');
+       end
 end
---]]
-
---[=[
-
-register_block(0, {
-       textures = "stone.png",
-       makefacetype = 0,
-       get_dig_duration = function(env, pos, digger)
-               -- Check stuff like digger.current_tool
-               return 1.5
-       end,
-       on_dig = function(env, pos, digger)
-               env:remove_node(pos)
-               digger.inventory.put("MaterialItem2 0");
-       end,
-})
-
-register_block(1, {
-       textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
-       makefacetype = 0,
-       get_dig_duration = function(env, pos, digger)
-               -- Check stuff like digger.current_tool
-               return 0.5
-       end,
-       on_dig = function(env, pos, digger)
-               env:remove_node(pos)
-               digger.inventory.put("MaterialItem2 1");
-       end,
-})
-
--- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
-register_block(3072, {
-       textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
-       makefacetype = 0,
-       get_dig_duration = function(env, pos, digger)
-               -- Cannot be dug
-               return nil
-       end,
-       -- on_dig = function(env, pos, digger) end, -- Not implemented
-       on_hit = function(env, pos, hitter)
-               -- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
-               env:add_object("tnt", pos)
-               env:remove_node(pos)
-       end,
-})
---]=]
 
+minetest.register_on_chat_message(function(name, message)
+       --print("default on_chat_message: name="..dump(name).." message="..dump(message))
+       local cmd = "/giveme"
+       if message:sub(0, #cmd) == cmd then
+               local stackstring = string.match(message, cmd.." (.*)")
+               if stackstring == nil then
+                       minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
+                       return true -- Handled chat message
+               end
+               handle_give_command(cmd, name, name, stackstring)
+               return true
+       end
+       local cmd = "/give"
+       if message:sub(0, #cmd) == cmd then
+               local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
+               if receiver == nil or stackstring == nil then
+                       minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
+                       return true -- Handled chat message
+               end
+               handle_give_command(cmd, name, receiver, stackstring)
+               return true
+       end
+       local cmd = "/spawnentity"
+       if message:sub(0, #cmd) == cmd then
+               if not minetest.get_player_privs(name)["give"] then
+                       minetest.chat_send_player(name, "you don't have permission to spawn (give)")
+                       return true -- Handled chat message
+               end
+               if not minetest.get_player_privs(name)["interact"] then
+                       minetest.chat_send_player(name, "you don't have permission to interact")
+                       return true -- Handled chat message
+               end
+               local entityname = string.match(message, cmd.." (.*)")
+               if entityname == nil then
+                       minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
+                       return true -- Handled chat message
+               end
+               print(cmd..' invoked, entityname="'..entityname..'"')
+               local player = minetest.env:get_player_by_name(name)
+               if player == nil then
+                       print("Unable to spawn entity, player is nil")
+                       return true -- Handled chat message
+               end
+               local p = player:getpos()
+               p.y = p.y + 1
+               minetest.env:add_entity(p, entityname)
+               minetest.chat_send_player(name, '"'..entityname
+                               ..'" spawned.');
+               return true -- Handled chat message
+       end
+       local cmd = "/pulverize"
+       if message:sub(0, #cmd) == cmd then
+               local player = minetest.env:get_player_by_name(name)
+               if player == nil then
+                       print("Unable to pulverize, player is nil")
+                       return true -- Handled chat message
+               end
+               if player:get_wielded_item():is_empty() then
+                       minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
+               else
+                       player:set_wielded_item(nil)
+                       minetest.chat_send_player(name, 'An item was pulverized.')
+               end
+               return true
+       end
+end)
+
+--
+-- Done, print some random stuff
+--
+
+--print("minetest.registered_entities:")
+--dump2(minetest.registered_entities)
+
+-- END