-function basic_dump2(o)
- if type(o) == "number" then
- return tostring(o)
- elseif type(o) == "string" then
- return string.format("%q", o)
- elseif type(o) == "boolean" then
- return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
- return "nil"
- else
- error("cannot dump a " .. type(o))
- return nil
- end
-end
-
-function dump2(o, name, dumped)
- name = name or "_"
- dumped = dumped or {}
- io.write(name, " = ")
- if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
- or type(o) == "function" or type(o) == "nil"
- or type(o) == "userdata" then
- io.write(basic_dump2(o), "\n")
- elseif type(o) == "table" then
- if dumped[o] then
- io.write(dumped[o], "\n")
- else
- dumped[o] = name
- io.write("{}\n") -- new table
- for k,v in pairs(o) do
- local fieldname = string.format("%s[%s]", name, basic_dump2(k))
- dump2(v, fieldname, dumped)
- end
- end
- else
- error("cannot dump a " .. type(o))
- return nil
- end
-end
-
-function dump(o, dumped)
- dumped = dumped or {}
- if type(o) == "number" then
- return tostring(o)
- elseif type(o) == "string" then
- return string.format("%q", o)
- elseif type(o) == "table" then
- if dumped[o] then
- return "<circular reference>"
- end
- dumped[o] = true
- local t = {}
- for k,v in pairs(o) do
- t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
- end
- return "{" .. table.concat(t, ", ") .. "}"
- elseif type(o) == "boolean" then
- return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
- return "nil"
- else
- error("cannot dump a " .. type(o))
- return nil
- end
-end
-
+-- Helper functions defined by builtin.lua:
+-- dump2(obj, name="_", dumped={})
+-- dump(obj, dumped={})
+--
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)
+-- minetest.register_tool(name, {lots of stuff})
+-- minetest.register_node(name, {lots of stuff})
+-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
+-- minetest.register_on_placenode(func(pos, newnode, placer))
+-- minetest.register_on_dignode(func(pos, oldnode, digger))
+-- minetest.register_on_punchnode(func(pos, node, puncher))
+-- minetest.register_on_generated(func(minp, maxp))
+-- minetest.register_on_newplayer(func(ObjectRef))
+-- minetest.register_on_respawnplayer(func(ObjectRef))
+-- ^ return true in func to disable regular player placement
+-- minetest.register_on_chat_message(func(name, message))
+-- minetest.setting_get(name)
+-- minetest.setting_getbool(name)
+-- minetest.chat_send_all(text)
+-- minetest.chat_send_player(name, text)
--
-- Global objects:
-- minetest.env - environment reference
--
-- Global tables:
+-- minetest.registered_nodes
+-- ^ List of registed node definitions, indexed by name
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- minetest.luaentities
-- ^ List of lua entities, indexed by active object id
--
+-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
--- - add_node(pos, content); pos={x=num, y=num, z=num}
+-- - add_node(pos, node)
+-- - remove_node(pos)
+-- - get_node(pos)
+-- - add_luaentity(pos, name)
+-- - get_meta(pos) -- Get a NodeMetaRef at that position
--
+-- NodeMetaRef
+-- - get_type()
+-- - allows_text_input()
+-- - set_text(text) -- eg. set the text of a sign
+-- - get_text()
+-- - get_owner()
+-- - set_infotext(infotext)
+-- - inventory_set_list(name, {item1, item2, ...})
+-- - inventory_get_list(name)
+-- - set_inventory_draw_spec(string)
+-- - set_allow_text_input(bool)
+-- - set_allow_removal(bool)
+-- - set_enforce_owner(bool)
+-- - is_inventory_modified()
+-- - reset_inventory_modified()
+-- - is_text_modified()
+-- - reset_text_modified()
+-- - set_string(name, value)
+-- - get_string(name)
+--
+-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos(): returns {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
+-- - settexturemod(mod)
+-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
+-- - select_horiz_by_yawpitch=false)
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
+-- - Callbacks:
+-- - on_activate(self, staticdata)
+-- - on_step(self, dtime)
+-- - on_punch(self, hitter)
+-- - on_rightclick(self, clicker)
+-- - get_staticdata(self): return string
+--
+-- MapNode representation:
+-- {name="name", param1=num, param2=num}
+--
+-- Position representation:
+-- {x=num, y=num, z=num}
--
-print("omg lol")
-print("minetest dump: "..dump(minetest))
+-- print("minetest dump: "..dump(minetest))
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
-end
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
-minetest.register_globalstep(on_step)
+--
+-- Tool definition
+--
minetest.register_tool("WPick", {
image = "tool_woodpick.png",
})
--]]
+--
+-- Crafting definition
+--
+
+minetest.register_craft({
+ output = 'NodeItem "wood" 4',
+ recipe = {
+ {'NodeItem "tree"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'CraftItem "Stick" 4',
+ recipe = {
+ {'NodeItem "wood"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "wooden_fence" 2',
+ recipe = {
+ {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
+ {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "sign_wall" 1',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "torch" 4',
+ recipe = {
+ {'CraftItem "lump_of_coal"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "WPick"',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'', 'CraftItem "Stick"', ''},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "STPick"',
+ recipe = {
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ {'', 'CraftItem "Stick"', ''},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "SteelPick"',
+ recipe = {
+ {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+ {'', 'CraftItem "Stick"', ''},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "MesePick"',
+ recipe = {
+ {'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'},
+ {'', 'CraftItem "Stick"', ''},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "WShovel"',
+ recipe = {
+ {'NodeItem "wood"'},
+ {'CraftItem "Stick"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "STShovel"',
+ recipe = {
+ {'NodeItem "cobble"'},
+ {'CraftItem "Stick"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "SteelShovel"',
+ recipe = {
+ {'CraftItem "steel_ingot"'},
+ {'CraftItem "Stick"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "WAxe"',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"'},
+ {'NodeItem "wood"', 'CraftItem "Stick"'},
+ {'', 'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "STAxe"',
+ recipe = {
+ {'NodeItem "cobble"', 'NodeItem "cobble"'},
+ {'NodeItem "cobble"', 'CraftItem "Stick"'},
+ {'', 'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "SteelAxe"',
+ recipe = {
+ {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"', 'CraftItem "Stick"'},
+ {'', 'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "WSword"',
+ recipe = {
+ {'NodeItem "wood"'},
+ {'NodeItem "wood"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "STSword"',
+ recipe = {
+ {'NodeItem "cobble"'},
+ {'NodeItem "cobble"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'ToolItem "SteelSword"',
+ recipe = {
+ {'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"'},
+ {'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "rail" 15',
+ recipe = {
+ {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "chest" 1',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'NodeItem "wood"', '', 'NodeItem "wood"'},
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "locked_chest" 1',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'},
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "furnace" 1',
+ recipe = {
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ {'NodeItem "cobble"', '', 'NodeItem "cobble"'},
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "steelblock" 1',
+ recipe = {
+ {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+ {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "sandstone" 1',
+ recipe = {
+ {'NodeItem "sand"', 'NodeItem "sand"'},
+ {'NodeItem "sand"', 'NodeItem "sand"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "clay" 1',
+ recipe = {
+ {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
+ {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "brick" 1',
+ recipe = {
+ {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
+ {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'CraftItem "paper" 1',
+ recipe = {
+ {'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'CraftItem "book" 1',
+ recipe = {
+ {'CraftItem "paper"'},
+ {'CraftItem "paper"'},
+ {'CraftItem "paper"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "bookshelf" 1',
+ recipe = {
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ {'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'},
+ {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "ladder" 1',
+ recipe = {
+ {'CraftItem "Stick"', '', 'CraftItem "Stick"'},
+ {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
+ {'CraftItem "Stick"', '', 'CraftItem "Stick"'},
+ }
+})
+
+minetest.register_craft({
+ output = 'CraftItem "apple_iron" 1',
+ recipe = {
+ {'', 'CraftItem "steel_ingot"', ''},
+ {'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'},
+ {'', 'CraftItem "steel_ingot"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "TNT" 4',
+ recipe = {
+ {'NodeItem "wood" 1'},
+ {'CraftItem "lump_of_coal" 1'},
+ {'NodeItem "wood" 1'}
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "somenode" 4',
+ recipe = {
+ {'CraftItem "Stick" 1'},
+ }
+})
+
+--
+-- Node definitions
+--
+
+function digprop_constanttime(time)
+ return {
+ diggability = "constant",
+ constant_time = time,
+ }
+end
+
+function digprop_stonelike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * 5,
+ crackiness = 1,
+ crumbliness = -0.1,
+ cuttability = -0.2,
+ }
+end
+
+function digprop_dirtlike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * 1.2,
+ crackiness = 0,
+ crumbliness = 1.2,
+ cuttability = -0.4,
+ }
+end
+
+function digprop_gravellike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * 2,
+ crackiness = 0.2,
+ crumbliness = 1.5,
+ cuttability = -1.0,
+ }
+end
+
+function digprop_woodlike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * 1.0,
+ crackiness = 0.75,
+ crumbliness = -1.0,
+ cuttability = 1.5,
+ }
+end
+
+function digprop_leaveslike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * (-0.5),
+ crackiness = 0,
+ crumbliness = 0,
+ cuttability = 2.0,
+ }
+end
+
+function digprop_glasslike(toughness)
+ return {
+ diggablity = "normal",
+ weight = toughness * 0.1,
+ crackiness = 2.0,
+ crumbliness = -1.0,
+ cuttability = -1.0,
+ }
+end
+
+function inventorycube(img1, img2, img3)
+ img2 = img2 or img1
+ img3 = img3 or img1
+ return "[inventorycube"
+ .. "{" .. img1:gsub("%^", "&")
+ .. "{" .. img2:gsub("%^", "&")
+ .. "{" .. img3:gsub("%^", "&")
+end
+
+-- Legacy nodes
+
+minetest.register_node("stone", {
+ tile_images = {"stone.png"},
+ inventory_image = inventorycube("stone.png"),
+ paramtype = "mineral",
+ is_ground_content = true,
+ often_contains_mineral = true, -- Texture atlas hint
+ material = digprop_stonelike(1.0),
+ dug_item = 'NodeItem "cobble" 1',
+})
+
+minetest.register_node("dirt_with_grass", {
+ tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"},
+ inventory_image = inventorycube("mud.png^grass_side.png"),
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0),
+ dug_item = 'NodeItem "dirt" 1',
+})
+
+minetest.register_node("dirt_with_grass_footsteps", {
+ tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"},
+ inventory_image = "grass_footsteps.png",
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0),
+ dug_item = 'NodeItem "dirt" 1',
+})
+
+minetest.register_node("dirt", {
+ tile_images = {"mud.png"},
+ inventory_image = inventorycube("mud.png"),
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0),
+})
+
+minetest.register_node("sand", {
+ tile_images = {"sand.png"},
+ inventory_image = inventorycube("sand.png"),
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0),
+})
+
+minetest.register_node("gravel", {
+ tile_images = {"gravel.png"},
+ inventory_image = inventorycube("gravel.png"),
+ is_ground_content = true,
+ material = digprop_gravellike(1.0),
+})
+
+minetest.register_node("sandstone", {
+ tile_images = {"sandstone.png"},
+ inventory_image = inventorycube("sandstone.png"),
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0), -- FIXME should this be stonelike?
+ dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional?
+})
+
+minetest.register_node("clay", {
+ tile_images = {"clay.png"},
+ inventory_image = inventorycube("clay.png"),
+ is_ground_content = true,
+ material = digprop_dirtlike(1.0),
+ dug_item = 'CraftItem "lump_of_clay" 4',
+})
+
+minetest.register_node("brick", {
+ tile_images = {"brick.png"},
+ inventory_image = inventorycube("brick.png"),
+ is_ground_content = true,
+ material = digprop_stonelike(1.0),
+ dug_item = 'CraftItem "clay_brick" 4',
+})
+
+minetest.register_node("tree", {
+ tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
+ inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"),
+ is_ground_content = true,
+ material = digprop_woodlike(1.0),
+ cookresult_item = 'CraftItem "lump_of_coal" 1',
+ furnace_burntime = 30,
+})
+
+minetest.register_node("jungletree", {
+ tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
+ inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
+ is_ground_content = true,
+ material = digprop_woodlike(1.0),
+ cookresult_item = 'CraftItem "lump_of_coal" 1',
+ furnace_burntime = 30,
+})
+
+minetest.register_node("junglegrass", {
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tile_images = {"junglegrass.png"},
+ inventory_image = "junglegrass.png",
+ light_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ material = digprop_leaveslike(1.0),
+ furnace_burntime = 2,
+})
+
+minetest.register_node("leaves", {
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tile_images = {"leaves.png"},
+ inventory_image = "leaves.png",
+ light_propagates = true,
+ paramtype = "light",
+ material = digprop_leaveslike(1.0),
+ extra_dug_item = 'NodeItem "sapling" 1',
+ extra_dug_item_rarity = 20,
+ furnace_burntime = 1,
+})
+
+minetest.register_node("cactus", {
+ tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
+ inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
+ is_ground_content = true,
+ material = digprop_woodlike(0.75),
+ furnace_burntime = 15,
+})
+
+minetest.register_node("papyrus", {
+ drawtype = "plantlike",
+ tile_images = {"papyrus.png"},
+ inventory_image = "papyrus.png",
+ light_propagates = true,
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ material = digprop_leaveslike(0.5),
+ furnace_burntime = 1,
+})
+
+minetest.register_node("bookshelf", {
+ tile_images = {"wood.png", "wood.png", "bookshelf.png"},
+ -- FIXME: inventorycube only cares for the first texture
+ --inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png")
+ inventory_image = inventorycube("bookshelf.png"),
+ is_ground_content = true,
+ material = digprop_woodlike(0.75),
+ furnace_burntime = 30,
+})
+
+minetest.register_node("glass", {
+ drawtype = "glasslike",
+ tile_images = {"glass.png"},
+ inventory_image = inventorycube("glass.png"),
+ light_propagates = true,
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = true,
+ material = digprop_glasslike(1.0),
+})
+
+minetest.register_node("wooden_fence", {
+ drawtype = "fencelike",
+ tile_images = {"wood.png"},
+ inventory_image = "fence.png",
+ light_propagates = true,
+ paramtype = "light",
+ is_ground_content = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ },
+ furnace_burntime = 15,
+ material = digprop_woodlike(0.75),
+})
+
+minetest.register_node("rail", {
+ drawtype = "raillike",
+ tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
+ inventory_image = "rail.png",
+ light_propagates = true,
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ --fixed = <default>
+ },
+ material = digprop_dirtlike(0.75),
+})
+
+minetest.register_node("ladder", {
+ drawtype = "signlike",
+ tile_images = {"ladder.png"},
+ inventory_image = "ladder.png",
+ light_propagates = true,
+ paramtype = "light",
+ is_ground_content = true,
+ wall_mounted = true,
+ walkable = false,
+ climbable = true,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
+ },
+ furnace_burntime = 5,
+ material = digprop_woodlike(0.5),
+})
+
+minetest.register_node("coalstone", {
+ tile_images = {"stone.png^mineral_coal.png"},
+ inventory_image = "stone.png^mineral_coal.png",
+ is_ground_content = true,
+ material = digprop_stonelike(1.5),
+})
+
+minetest.register_node("wood", {
+ tile_images = {"wood.png"},
+ inventory_image = inventorycube("wood.png"),
+ is_ground_content = true,
+ furnace_burntime = 7,
+ material = digprop_woodlike(0.75),
+})
+
+minetest.register_node("mese", {
+ tile_images = {"mese.png"},
+ inventory_image = inventorycube("mese.png"),
+ is_ground_content = true,
+ furnace_burntime = 30,
+ material = digprop_stonelike(0.5),
+})
+
+minetest.register_node("cloud", {
+ tile_images = {"cloud.png"},
+ inventory_image = inventorycube("cloud.png"),
+ is_ground_content = true,
+})
+
+minetest.register_node("water_flowing", {
+ drawtype = "flowingliquid",
+ tile_images = {"water.png"},
+ alpha = WATER_ALPHA,
+ inventory_image = inventorycube("water.png"),
+ paramtype = "light",
+ light_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "water_flowing",
+ liquid_alternative_source = "water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ special_materials = {
+ {image="water.png", backface_culling=false},
+ {image="water.png", backface_culling=true},
+ },
+})
+
+minetest.register_node("water_source", {
+ drawtype = "liquid",
+ tile_images = {"water.png"},
+ alpha = WATER_ALPHA,
+ inventory_image = inventorycube("water.png"),
+ paramtype = "light",
+ light_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "source",
+ liquid_alternative_flowing = "water_flowing",
+ liquid_alternative_source = "water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ special_materials = {
+ -- New-style water source material (mostly unused)
+ {image="water.png", backface_culling=false},
+ },
+})
+
+minetest.register_node("lava_flowing", {
+ drawtype = "flowingliquid",
+ tile_images = {"lava.png"},
+ inventory_image = inventorycube("lava.png"),
+ paramtype = "light",
+ light_propagates = false,
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "lava_flowing",
+ liquid_alternative_source = "lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ special_materials = {
+ {image="lava.png", backface_culling=false},
+ {image="lava.png", backface_culling=true},
+ },
+})
+
+minetest.register_node("lava_source", {
+ drawtype = "liquid",
+ tile_images = {"lava.png"},
+ inventory_image = inventorycube("lava.png"),
+ paramtype = "light",
+ light_propagates = false,
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "source",
+ liquid_alternative_flowing = "lava_flowing",
+ liquid_alternative_source = "lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ special_materials = {
+ -- New-style lava source material (mostly unused)
+ {image="lava.png", backface_culling=false},
+ },
+ furnace_burntime = 60,
+})
+
+minetest.register_node("torch", {
+ drawtype = "torchlike",
+ tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
+ inventory_image = "torch_on_floor.png",
+ paramtype = "light",
+ light_propagates = true,
+ sunlight_propagates = true,
+ walkable = false,
+ wall_mounted = true,
+ light_source = LIGHT_MAX-1,
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ },
+ material = digprop_constanttime(0.0),
+ furnace_burntime = 4,
+})
+
+minetest.register_node("sign_wall", {
+ drawtype = "signlike",
+ tile_images = {"sign_wall.png"},
+ inventory_image = "sign_wall.png",
+ paramtype = "light",
+ light_propagates = true,
+ sunlight_propagates = true,
+ walkable = false,
+ wall_mounted = true,
+ metadata_name = "sign",
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = <default>
+ --wall_bottom = <default>
+ --wall_side = <default>
+ },
+ material = digprop_constanttime(0.5),
+ furnace_burntime = 10,
+})
+
+minetest.register_node("chest", {
+ tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
+ "chest_side.png", "chest_side.png", "chest_front.png"},
+ inventory_image = "chest_top.png",
+ --inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"),
+ paramtype = "facedir_simple",
+ metadata_name = "chest",
+ material = digprop_woodlike(1.0),
+ furnace_burntime = 30,
+})
+
+minetest.register_node("locked_chest", {
+ tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
+ "chest_side.png", "chest_side.png", "chest_lock.png"},
+ inventory_image = "chest_lock.png",
+ paramtype = "facedir_simple",
+ metadata_name = "locked_chest",
+ material = digprop_woodlike(1.0),
+ furnace_burntime = 30,
+})
+
+minetest.register_node("furnace", {
+ tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
+ "furnace_side.png", "furnace_side.png", "furnace_front.png"},
+ inventory_image = "furnace_front.png",
+ paramtype = "facedir_simple",
+ metadata_name = "furnace",
+ material = digprop_stonelike(3.0),
+})
+
+minetest.register_node("cobble", {
+ tile_images = {"cobble.png"},
+ inventory_image = inventorycube("cobble.png"),
+ is_ground_content = true,
+ cookresult_item = 'NodeItem "stone" 1',
+ material = digprop_stonelike(0.9),
+})
+
+minetest.register_node("mossycobble", {
+ tile_images = {"mossycobble.png"},
+ inventory_image = inventorycube("mossycobble.png"),
+ is_ground_content = true,
+ material = digprop_stonelike(0.8),
+})
+
+minetest.register_node("steelblock", {
+ tile_images = {"steel_block.png"},
+ inventory_image = inventorycube("steel_block.png"),
+ is_ground_content = true,
+ material = digprop_stonelike(5.0),
+})
+
+minetest.register_node("nyancat", {
+ tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
+ "nc_side.png", "nc_back.png", "nc_front.png"},
+ inventory_image = "nc_front.png",
+ paramtype = "facedir_simple",
+ material = digprop_stonelike(3.0),
+ furnace_burntime = 1,
+})
+
+minetest.register_node("nyancat_rainbow", {
+ tile_images = {"nc_rb.png"},
+ inventory_image = "nc_rb.png",
+ material = digprop_stonelike(3.0),
+ furnace_burntime = 1,
+})
+
+minetest.register_node("sapling", {
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tile_images = {"sapling.png"},
+ inventory_image = "sapling.png",
+ paramtype = "light",
+ light_propagates = true,
+ walkable = false,
+ material = digprop_constanttime(0.0),
+ furnace_burntime = 10,
+})
+
+minetest.register_node("apple", {
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tile_images = {"apple.png"},
+ inventory_image = "apple.png",
+ paramtype = "light",
+ light_propagates = true,
+ sunlight_propagates = true,
+ walkable = false,
+ dug_item = 'CraftItem "apple" 1',
+ material = digprop_constanttime(0.0),
+ furnace_burntime = 3,
+})
+
+-- New nodes
+
+minetest.register_node("somenode", {
+ tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
+ inventory_image = "treeprop.png",
+ material = {
+ diggability = "normal",
+ weight = 0,
+ crackiness = 0,
+ crumbliness = 0,
+ cuttability = 0,
+ flammability = 0
+ },
+ metadata_name = "chest",
+})
+
+minetest.register_node("TNT", {
+ tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
+ inventory_image = "tnt_side.png",
+ dug_item = '', -- Get nothing
+ material = {
+ diggability = "not",
+ },
+})
+
+--
+-- Some common functions
+--
+
+function nodeupdate_single(p)
+ n = minetest.env:get_node(p)
+ if n.name == "sand" or n.name == "gravel" then
+ p_bottom = {x=p.x, y=p.y-1, z=p.z}
+ n_bottom = minetest.env:get_node(p_bottom)
+ if n_bottom.name == "air" then
+ minetest.env:remove_node(p)
+ minetest.env:add_luaentity(p, "falling_"..n.name)
+ nodeupdate(p)
+ end
+ end
+end
+
+function nodeupdate(p)
+ for x = -1,1 do
+ for y = -1,1 do
+ for z = -1,1 do
+ p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
+ nodeupdate_single(p2)
+ end
+ end
+ end
+end
+
+--
+-- TNT (not functional)
+--
+
local TNT = {
- -- Maybe handle gravity and collision this way? dunno
- physical = true,
- weight = 5,
+ -- Static definition
+ physical = true, -- Collides with things
+ -- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
- --visual = "single_sprite",
- --textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
- -- List names of state variables, for serializing object state
- state_variables = {"timer"},
+ -- Number of punches required to defuse
+ health = 1,
+ blinktimer = 0,
+ blinkstatus = true,
}
+-- Called when a TNT object is created
+function TNT:on_activate(staticdata)
+ print("TNT:on_activate()")
+ self.object:setvelocity({x=0, y=4, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.object:settexturemod("^[brighten")
+end
+
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
+ self.timer = self.timer + dtime
+ self.blinktimer = self.blinktimer + dtime
+ if self.blinktimer > 0.5 then
+ self.blinktimer = self.blinktimer - 0.5
+ if self.blinkstatus then
+ self.object:settexturemod("")
+ else
+ self.object:settexturemod("^[brighten")
+ end
+ self.blinkstatus = not self.blinkstatus
+ end
end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
- self.object:remove()
- hitter:add_to_inventory("CraftItem testobject1 1")
+ self.health = self.health - 1
+ if self.health <= 0 then
+ self.object:remove()
+ hitter:add_to_inventory("NodeItem TNT 1")
+ end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
- pos = self.object:getpos()
- pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
- self.object:moveto(pos, false)
+ --pos = self.object:getpos()
+ --pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
+ --self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
-print("minetest.registered_entities:")
-dump2(minetest.registered_entities)
---[[
-function TNT:on_rightclick(clicker)
- print("TNT:on_rightclick()")
- print("self: "..dump(self))
- print("getmetatable(self): "..dump(getmetatable(self)))
- print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
- pos = self.object:getpos()
- print("TNT:on_rightclick(): object position: "..dump(pos))
- pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
- --minetest.env:add_node(pos, 0)
-end
---]]
+minetest.register_entity("testentity", {
+ -- Static definition
+ physical = true, -- Collides with things
+ -- weight = 5,
+ collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
+ --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "sprite",
+ visual_size = {x=2, y=3},
+ textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
+ spritediv = {x=6, y=5},
+ initial_sprite_basepos = {x=0, y=0},
---[=[
+ on_activate = function(self, staticdata)
+ print("testentity.on_activate")
+ self.object:setsprite({x=0,y=0}, 1, 0, true)
+ --self.object:setsprite({x=0,y=0}, 4, 0.3, true)
-register_block(0, {
- textures = "stone.png",
- makefacetype = 0,
- get_dig_duration = function(env, pos, digger)
- -- Check stuff like digger.current_tool
- return 1.5
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Jump a bit upwards
+ self.object:setvelocity({x=0, y=10, z=0})
end,
- on_dig = function(env, pos, digger)
- env:remove_node(pos)
- digger.inventory.put("MaterialItem2 0");
+
+ on_punch = function(self, hitter)
+ self.object:remove()
+ hitter:add_to_inventory('CraftItem testobject1 1')
end,
})
-register_block(1, {
- textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
- makefacetype = 0,
- get_dig_duration = function(env, pos, digger)
- -- Check stuff like digger.current_tool
- return 0.5
+--
+-- Falling stuff
+--
+
+function register_falling_node(nodename, texture)
+ minetest.register_entity("falling_"..nodename, {
+ -- Static definition
+ physical = true,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "cube",
+ textures = {texture,texture,texture,texture,texture,texture},
+ -- State
+ -- Methods
+ on_step = function(self, dtime)
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Turn to actual sand when collides to ground or just move
+ local pos = self.object:getpos()
+ local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
+ local bcn = minetest.env:get_node(bcp)
+ if bcn.name ~= "air" then
+ -- Turn to a sand node
+ local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ minetest.env:add_node(np, {name=nodename})
+ self.object:remove()
+ else
+ -- Do nothing
+ end
+ end
+ })
+end
+
+register_falling_node("sand", "sand.png")
+register_falling_node("gravel", "gravel.png")
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+ -- print("on_step")
+end
+minetest.register_globalstep(on_step)
+
+function on_placenode(p, node)
+ print("on_placenode")
+ nodeupdate(p)
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ print("on_dignode")
+ nodeupdate(p)
+end
+minetest.register_on_dignode(on_dignode)
+
+function on_punchnode(p, node)
+ print("on_punchnode")
+ if node.name == "TNT" then
+ minetest.env:remove_node(p)
+ minetest.env:add_luaentity(p, "TNT")
+ nodeupdate(p)
+ end
+end
+minetest.register_on_punchnode(on_punchnode)
+
+minetest.register_on_respawnplayer(function(player)
+ print("on_respawnplayer")
+ -- player:setpos({x=0, y=30, z=0})
+ -- return true
+end)
+
+minetest.register_on_generated(function(minp, maxp)
+ --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
+ --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
+ --minetest.env:add_node(cp, {name="sand"})
+end)
+
+-- Example setting get
+print("setting max_users = " .. dump(minetest.setting_get("max_users")))
+print("setting asdf = " .. dump(minetest.setting_get("asdf")))
+
+minetest.register_on_chat_message(function(name, message)
+ print("on_chat_message: name="..dump(name).." message="..dump(message))
+ local cmd = "/testcommand"
+ if message:sub(0, #cmd) == cmd then
+ print(cmd.." invoked")
+ return true
+ end
+ local cmd = "/help"
+ if message:sub(0, #cmd) == cmd then
+ print("script-overridden help command")
+ minetest.chat_send_all("script-overridden help command")
+ return true
+ end
+end)
+
+-- Grow papyrus on TNT every 10 seconds
+--[[minetest.register_abm({
+ nodenames = {"TNT"},
+ interval = 10.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ print("TNT ABM action")
+ pos.y = pos.y + 1
+ minetest.env:add_node(pos, {name="papyrus"})
end,
- on_dig = function(env, pos, digger)
- env:remove_node(pos)
- digger.inventory.put("MaterialItem2 1");
+})]]
+
+-- Replace texts of alls signs with "foo" every 10 seconds
+--[[minetest.register_abm({
+ nodenames = {"sign_wall"},
+ interval = 10.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ print("ABM: Sign text changed")
+ local meta = minetest.env:get_meta(pos)
+ meta:set_text("foo")
end,
+})]]
+
+-- LuaNodeMetadata should support something like this
+--meta.setvar("somevariable", {x=0, y=0, z=0})
+--meta.getvar("somevariable") -> {x=0, y=0, z=0}
+
+--
+-- Random stuff
+--
+
+minetest.register_node("luafurnace", {
+ tile_images = {"lava.png", "furnace_side.png", "furnace_side.png",
+ "furnace_side.png", "furnace_side.png", "furnace_front.png"},
+ --inventory_image = "furnace_front.png",
+ inventory_image = inventorycube("furnace_front.png"),
+ paramtype = "facedir_simple",
+ metadata_name = "generic",
+ material = digprop_stonelike(3.0),
})
--- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
-register_block(3072, {
- textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
- makefacetype = 0,
- get_dig_duration = function(env, pos, digger)
- -- Cannot be dug
- return nil
- end,
- -- on_dig = function(env, pos, digger) end, -- Not implemented
- on_hit = function(env, pos, hitter)
- -- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
- env:add_object("tnt", pos)
- env:remove_node(pos)
+minetest.register_on_placenode(function(pos, newnode, placer)
+ if newnode.name == "luafurnace" then
+ print("get_meta");
+ local meta = minetest.env:get_meta(pos)
+ print("inventory_set_list");
+ meta:inventory_set_list("fuel", {""})
+ print("inventory_set_list");
+ meta:inventory_set_list("src", {""})
+ print("inventory_set_list");
+ meta:inventory_set_list("dst", {"","","",""})
+ print("set_inventory_draw_spec");
+ meta:set_inventory_draw_spec(
+ "invsize[8,9;]"
+ .."list[current_name;fuel;2,3;1,1;]"
+ .."list[current_name;src;2,1;1,1;]"
+ .."list[current_name;dst;5,1;2,2;]"
+ .."list[current_player;main;0,5;8,4;]"
+ )
+
+ local total_cooked = 0;
+ print("set_string")
+ meta:set_string("total_cooked", total_cooked)
+ print("set_infotext");
+ meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
+ end
+end)
+
+function stackstring_take_item(stackstring)
+ if stackstring == nil then
+ return '', nil
+ end
+ local stacktype = nil
+ stacktype = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*)')
+ if stacktype == "NodeItem" or stacktype == "CraftItem" then
+ local itemtype = nil
+ local itemname = nil
+ local itemcount = nil
+ itemtype, itemname, itemcount = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
+ itemcount = tonumber(itemcount)
+ if itemcount == 0 then
+ return '', nil
+ elseif itemcount == 1 then
+ return '', {type=itemtype, name=itemname}
+ else
+ return itemtype.." \""..itemname.."\" "..(itemcount-1),
+ {type=itemtype, name=itemname}
+ end
+ elseif stacktype == "ToolItem" then
+ local itemtype = nil
+ local itemname = nil
+ local itemwear = nil
+ itemtype, itemname, itemwear = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
+ itemwear = tonumber(itemwear)
+ return '', {type=itemtype, name=itemname, wear=itemwear}
+ end
+end
+
+function stackstring_put_item(stackstring, item)
+ if item == nil then
+ return stackstring, false
+ end
+ stackstring = stackstring or ''
+ local stacktype = nil
+ stacktype = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*)')
+ stacktype = stacktype or ''
+ if stacktype ~= '' and stacktype ~= item.type then
+ return stackstring, false
+ end
+ if item.type == "NodeItem" or item.type == "CraftItem" then
+ local itemtype = nil
+ local itemname = nil
+ local itemcount = nil
+ itemtype, itemname, itemcount = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
+ itemtype = itemtype or item.type
+ itemname = itemname or item.name
+ if itemcount == nil then
+ itemcount = 0
+ end
+ itemcount = itemcount + 1
+ return itemtype.." \""..itemname.."\" "..itemcount, true
+ elseif item.type == "ToolItem" then
+ if stacktype ~= nil then
+ return stackstring, false
+ end
+ local itemtype = nil
+ local itemname = nil
+ local itemwear = nil
+ itemtype, itemname, itemwear = string.match(stackstring,
+ '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
+ itemwear = tonumber(itemwear)
+ return itemtype.." \""..itemname.."\" "..itemwear, true
+ end
+ return stackstring, false
+end
+
+function stackstring_put_stackstring(stackstring, src)
+ while src ~= '' do
+ --print("src="..dump(src))
+ src, item = stackstring_take_item(src)
+ --print("src="..dump(src).." item="..dump(item))
+ local success
+ stackstring, success = stackstring_put_item(stackstring, item)
+ if not success then
+ return stackstring, false
+ end
+ end
+ return stackstring, true
+end
+
+function test_stack()
+ local stack
+ local item
+ local success
+
+ stack, item = stackstring_take_item('NodeItem "TNT" 3')
+ assert(stack == 'NodeItem "TNT" 2')
+ assert(item.type == 'NodeItem')
+ assert(item.name == 'TNT')
+
+ stack, item = stackstring_take_item('CraftItem "with spaces" 2')
+ assert(stack == 'CraftItem "with spaces" 1')
+ assert(item.type == 'CraftItem')
+ assert(item.name == 'with spaces')
+
+ stack, item = stackstring_take_item('CraftItem "with spaces" 1')
+ assert(stack == '')
+ assert(item.type == 'CraftItem')
+ assert(item.name == 'with spaces')
+
+ stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
+ assert(stack == '')
+ assert(item == nil)
+
+ stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
+ assert(stack == '')
+ assert(item.type == 'ToolItem')
+ assert(item.name == 'With Spaces')
+ assert(item.wear == 32487)
+
+ stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
+ {type='NodeItem', name='With Spaces'})
+ assert(stack == 'NodeItem "With Spaces" 41')
+ assert(success == true)
+
+ stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
+ {type='CraftItem', name='With Spaces'})
+ assert(stack == 'CraftItem "With Spaces" 41')
+ assert(success == true)
+
+ stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
+ {type='ToolItem', name='With Spaces'})
+ assert(stack == 'ToolItem "With Spaces" 32487')
+ assert(success == false)
+
+ stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
+ {type='ToolItem', name='With Spaces'})
+ assert(stack == 'NodeItem "With Spaces" 40')
+ assert(success == false)
+
+ assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
+ 'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
+end
+test_stack()
+
+minetest.register_abm({
+ nodenames = {"luafurnace"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local fuellist = meta:inventory_get_list("fuel")
+ local srclist = meta:inventory_get_list("src")
+ local dstlist = meta:inventory_get_list("dst")
+ if fuellist == nil or srclist == nil or dstlist == nil then
+ return
+ end
+ _, srcitem = stackstring_take_item(srclist[1])
+ _, fuelitem = stackstring_take_item(fuellist[1])
+ if not srcitem or not fuelitem then return end
+ if fuelitem.type == "NodeItem" then
+ local prop = minetest.registered_nodes[fuelitem.name]
+ if prop == nil then return end
+ if prop.furnace_burntime < 0 then return end
+ else
+ return
+ end
+ local resultstack = nil
+ if srcitem.type == "NodeItem" then
+ local prop = minetest.registered_nodes[srcitem.name]
+ if prop == nil then return end
+ if prop.cookresult_item == "" then return end
+ resultstack = prop.cookresult_item
+ else
+ return
+ end
+
+ if resultstack == nil then
+ return
+ end
+
+ dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
+ if not success then
+ return
+ end
+
+ fuellist[1], _ = stackstring_take_item(fuellist[1])
+ srclist[1], _ = stackstring_take_item(srclist[1])
+
+ meta:inventory_set_list("fuel", fuellist)
+ meta:inventory_set_list("src", srclist)
+ meta:inventory_set_list("dst", dstlist)
+
+ local total_cooked = meta:get_string("total_cooked")
+ total_cooked = tonumber(total_cooked) + 1
+ meta:set_string("total_cooked", total_cooked)
+ meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
---]=]
+minetest.register_craft({
+ output = 'NodeItem "luafurnace" 1',
+ recipe = {
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
+ }
+})
+
+--
+-- Done, print some random stuff
+--
+
+print("minetest.registered_entities:")
+dump2(minetest.registered_entities)
+
+-- END