}
}
+local function fill_water_bucket(pos, node, clicker, itemstack)
+ local wield_item = clicker:get_wielded_item():get_name()
+ if wield_item == "bucket:bucket_empty" then
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
+ itemstack:replace("bucket:bucket_water")
+ end
+end
+
+
xdecor.register("cauldron_empty", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = "Cauldron (empty)",
- on_rightclick = function(pos, node, clicker, itemstack, _)
+ on_rightclick = function(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_water" or
wield_item == "bucket:bucket_river_water" then
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
- collision_box = cauldron_cbox
+ collision_box = cauldron_cbox,
+ on_rightclick = fill_water_bucket
})
xdecor.register("cauldron_boiling_water", {
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
- collision_box = cauldron_cbox
+ collision_box = cauldron_cbox,
+ on_rightclick = fill_water_bucket
})
xdecor.register("cauldron_soup", {
"xdecor_cauldron_sides.png"
},
collision_box = cauldron_cbox,
- on_rightclick = function(pos, node, clicker, itemstack, _)
+ on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
- if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
- if inv:room_for_item("main", "xdecor:bowl_soup 1") then
- itemstack:take_item()
- inv:add_item("main", "xdecor:bowl_soup 1")
- minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
- else
- minetest.chat_send_player(clicker:get_player_name(),
+ local wield_item = clicker:get_wielded_item()
+
+ if wield_item:get_name() == "xdecor:bowl" then
+ if wield_item:get_count() > 1 then
+ if inv:room_for_item("main", "xdecor:bowl_soup 1") then
+ itemstack:take_item()
+ inv:add_item("main", "xdecor:bowl_soup 1")
+ else
+ minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
+ return
+ end
+ else
+ itemstack:replace("xdecor:bowl_soup 1")
end
+
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
return itemstack
end
end
minetest.register_abm({
nodenames = {"xdecor:cauldron_idle"},
interval = 15, chance = 1,
- action = function(pos, node, _, _)
+ action = function(pos, node)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node(below_node).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
minetest.register_abm({
nodenames = {"xdecor:cauldron_boiling_water"},
- interval = 3, chance = 1,
- action = function(pos, node, _, _)
+ interval = 5, chance = 1,
+ action = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
local ingredients = {}
local ingredients_list = { -- Add more ingredients here that make a soup.
- "apple", "mushroom", "honey", "pumpkin"
+ "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
+ "meat", "chicken"
}
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() then
- local itemstring = obj:get_luaentity().itemstring:match("([%w_:]+)%s")
+ local itemstring = obj:get_luaentity().itemstring:match("[^:]+$")
+ if not next(ingredients) then
+ for _, rep in pairs(ingredients) do
+ if itemstring == rep then return end
+ end
+ end
+
for _, ing in pairs(ingredients_list) do
- if itemstring and ing == itemstring:match(ing)
- and not minetest.serialize(ingredients):find(itemstring) then
+ if itemstring and itemstring:match(ing) then
ingredients[#ingredients+1] = itemstring
end
end