collision_box = cauldron_cbox,
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
- if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
- if inv:room_for_item("main", "xdecor:bowl_soup 1") then
- itemstack:take_item()
- inv:add_item("main", "xdecor:bowl_soup 1")
- minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
- else
- minetest.chat_send_player(clicker:get_player_name(),
+ local wield_item = clicker:get_wielded_item()
+
+ if wield_item:get_name() == "xdecor:bowl" then
+ if wield_item:get_count() > 1 then
+ if inv:room_for_item("main", "xdecor:bowl_soup 1") then
+ itemstack:take_item()
+ inv:add_item("main", "xdecor:bowl_soup 1")
+ else
+ minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
+ return
+ end
+ else
+ itemstack:replace("xdecor:bowl_soup 1")
end
+
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
return itemstack
end
end
minetest.register_abm({
nodenames = {"xdecor:cauldron_boiling_water"},
- interval = 3, chance = 1,
+ interval = 5, chance = 1,
action = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() then
- local itemstring = obj:get_luaentity().itemstring:match("[%w_]+:([%w_]+)")
+ local itemstring = obj:get_luaentity().itemstring:match("[^:]+$")
if not next(ingredients) then
for _, rep in pairs(ingredients) do
if itemstring == rep then return end