itemstack:replace("bucket:bucket_empty")
end
end,
- collision_box = xdecor.pixelnodebox(16, cauldron_cbox)
+ collision_box = xdecor.pixelbox(16, cauldron_cbox)
})
xdecor.register("cauldron_idle", {
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
- collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
- collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
- collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()