-minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty") -- legacy code
+-- Add more ingredients here that make a soup.
+local ingredients_list = {
+ "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
+ "chicken", "carrot", "potato"
+}
local cauldron_cbox = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
- {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
- {-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
- {0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
- }
+ {0, 0, 0, 16, 16, 0},
+ {0, 0, 16, 16, 16, 0},
+ {0, 0, 0, 0, 16, 16},
+ {16, 0, 0, 0, 16, 16},
+ {0, 0, 0, 16, 8, 16}
}
local function fill_water_bucket(pos, node, clicker, itemstack)
itemstack:replace("bucket:bucket_empty")
end
end,
- collision_box = cauldron_cbox
+ collision_box = xdecor.pixelbox(16, cauldron_cbox)
})
xdecor.register("cauldron_idle", {
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
- collision_box = cauldron_cbox,
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
- collision_box = cauldron_cbox,
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
- collision_box = cauldron_cbox,
+ collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()
if not objs then return end
local ingredients = {}
- local ingredients_list = { -- Add more ingredients here that make a soup.
- "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
- "meat", "chicken"
- }
-
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() then
- local itemstring = obj:get_luaentity().itemstring:match("[^:]+$")
+ local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
if not next(ingredients) then
for _, rep in pairs(ingredients) do
if itemstring == rep then return end
end
for _, ing in pairs(ingredients_list) do
- if itemstring and itemstring:match(ing) then
+ if itemstring and itemstring:find(ing) then
ingredients[#ingredients+1] = itemstring
end
end
if #ingredients >= 2 then
for _, obj in pairs(objs) do
- if obj and obj:get_luaentity() then
- obj:remove()
- end
+ if obj and obj:get_luaentity() then obj:remove() end
end
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
end
- local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
- if not minetest.get_node(below_node).name:find("fire") then
+ local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
+ if not minetest.get_node(node_under).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
end
end