//go:generate ./push_mkauto.lua
-func vec2(l *lua.LState, val [2]lua.LNumber) {
+func CreateVec2(l *lua.LState, val [2]lua.LNumber) {
l.Push(l.GetGlobal("vec2"))
l.Push(val[0])
l.Push(val[1])
l.Call(2, 1)
}
-func vec3(l *lua.LState, val [3]lua.LNumber) {
+func CreateVec3(l *lua.LState, val [3]lua.LNumber) {
l.Push(l.GetGlobal("vec3"))
l.Push(val[0])
l.Push(val[1])
return ret
}
-func pushVec2(l *lua.LState, val [2]lua.LNumber) lua.LValue {
- vec2(l, val)
+func PushVec2(l *lua.LState, val [2]lua.LNumber) lua.LValue {
+ CreateVec2(l, val)
return popValue(l)
}
-func pushVec3(l *lua.LState, val [3]lua.LNumber) lua.LValue {
- vec3(l, val)
+func PushVec3(l *lua.LState, val [3]lua.LNumber) lua.LValue {
+ CreateVec3(l, val)
return popValue(l)
}
-func pushBox1(l *lua.LState, val [2]lua.LNumber) lua.LValue {
+func PushBox1(l *lua.LState, val [2]lua.LNumber) lua.LValue {
l.Push(l.GetGlobal("box"))
l.Push(val[0])
l.Push(val[1])
return popValue(l)
}
-func pushBox2(l *lua.LState, val [2][2]lua.LNumber) lua.LValue {
+func PushBox2(l *lua.LState, val [2][2]lua.LNumber) lua.LValue {
l.Push(l.GetGlobal("box"))
- vec2(l, val[0])
- vec2(l, val[1])
+ CreateVec2(l, val[0])
+ CreateVec2(l, val[1])
l.Call(2, 1)
return popValue(l)
}
-func pushBox3(l *lua.LState, val [2][3]lua.LNumber) lua.LValue {
+func PushBox3(l *lua.LState, val [2][3]lua.LNumber) lua.LValue {
l.Push(l.GetGlobal("box"))
- vec3(l, val[0])
- vec3(l, val[1])
+ CreateVec3(l, val[0])
+ CreateVec3(l, val[1])
l.Call(2, 1)
return popValue(l)
}
-func pushColor(l *lua.LState, val color.NRGBA) lua.LValue {
+func PushColor(l *lua.LState, val color.NRGBA) lua.LValue {
tbl := l.NewTable()
l.SetField(tbl, "r", lua.LNumber(val.R))
l.SetField(tbl, "g", lua.LNumber(val.G))
return tbl
}
-func pushStringSet(l *lua.LState, val []string) lua.LValue {
+func PushStringSet(l *lua.LState, val []string) lua.LValue {
tbl := l.NewTable()
for _, str := range val {
l.SetField(tbl, str, lua.LTrue)
return tbl
}
-func stringList[T ~string](l *lua.LState, val []T) lua.LValue {
+func PushStringList[T ~string](l *lua.LState, val []T) lua.LValue {
tbl := l.NewTable()
for _, s := range val {
tbl.Append(lua.LString(s))
return tbl
}
-func pushStringList(l *lua.LState, val []string) lua.LValue {
- return stringList[string](l, val)
+func Push4096[T uint8 | mt.Content](l *lua.LState, val [4096]T) lua.LValue {
+ tbl := l.NewTable()
+ for i, v := range val {
+ l.RawSetInt(tbl, i, lua.LNumber(v))
+ }
+ return tbl
+}
+
+func PushFields(l *lua.LState, val []mt.Field) lua.LValue {
+ tbl := l.NewTable()
+ for _, pair := range val {
+ l.SetField(tbl, pair.Name, lua.LString(pair.Value))
+ }
+ return tbl
+}
+
+func PushNodeMetaFields(l *lua.LState, val []mt.NodeMetaField) lua.LValue {
+ tbl := l.NewTable()
+ for _, pair := range val {
+ l.SetField(tbl, pair.Name, lua.LString(pair.Value))
+ }
+ return tbl
+}
+
+func PushInv(l *lua.LState, val mt.Inv) lua.LValue {
+ linv := l.NewTable()
+ for _, list := range val {
+ llist := l.NewTable()
+ l.SetField(llist, "width", lua.LNumber(list.Width))
+ for _, stack := range list.Stacks {
+ lmeta := l.NewTable()
+ l.SetField(lmeta, "fields", PushFields(l, stack.Fields()))
+ if toolcaps, ok := stack.ToolCaps(); ok {
+ l.SetField(lmeta, "tool_caps", PushToolCaps(l, toolcaps))
+ }
+
+ lstack := l.NewTable()
+ l.SetField(lstack, "name", lua.LString(stack.Name))
+ l.SetField(lstack, "count", lua.LNumber(stack.Count))
+ l.SetField(lstack, "wear", lua.LNumber(stack.Wear))
+ l.SetField(lstack, "meta", lmeta)
+
+ llist.Append(lstack)
+ }
+ l.SetField(linv, list.Name, llist)
+ }
+ return linv
+}
+
+func PushNodeMetas(l *lua.LState, val map[uint16]*mt.NodeMeta) lua.LValue {
+ tbl := l.NewTable()
+ for i, meta := range val {
+ l.RawSetInt(tbl, int(i), PushNodeMeta(l, *meta))
+ }
+ return tbl
+}
+
+func PushChangedNodeMetas(l *lua.LState, val map[[3]int16]*mt.NodeMeta) lua.LValue {
+ lmetas := l.NewTable()
+ for pos, meta := range val {
+ lmeta := l.NewTable()
+ l.SetField(lmeta, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(pos[0]), lua.LNumber(pos[1]), lua.LNumber(pos[2])}))
+ l.SetField(lmeta, "meta", PushNodeMeta(l, *meta))
+ lmetas.Append(lmeta)
+ }
+ return lmetas
}
-func pushTextureList(l *lua.LState, val []mt.Texture) lua.LValue {
- return stringList[mt.Texture](l, val)
+func PushGroups(l *lua.LState, val []mt.Group) lua.LValue {
+ tbl := l.NewTable()
+ for _, group := range val {
+ l.SetField(tbl, group.Name, lua.LNumber(group.Rating))
+ }
+ return tbl
+}
+
+func PushGroupCaps(l *lua.LState, val []mt.ToolGroupCap) lua.LValue {
+ lcaps := l.NewTable()
+ for _, groupcap := range val {
+ ltimes := l.NewTable()
+ for _, digtime := range groupcap.Times {
+ l.RawSetInt(ltimes, int(digtime.Rating), lua.LNumber(digtime.Time))
+ }
+
+ lcap := l.NewTable()
+ l.SetField(lcap, "uses", lua.LNumber(groupcap.Uses))
+ l.SetField(lcap, "max_lvl", lua.LNumber(groupcap.MaxLvl))
+ l.SetField(lcap, "times", ltimes)
+
+ l.SetField(lcaps, groupcap.Name, lcap)
+ }
+ return lcaps
}