"github.com/yuin/gopher-lua"
)
-func pushAnimType(l *lua.LState, val mt.AnimType) lua.LValue {
+func PushAnimType(l *lua.LState, val mt.AnimType) lua.LValue {
switch val {
case mt.NoAnim:
return lua.LNil
return lua.LNil
}
-func pushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue {
+func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue {
switch val {
case mt.RawMsg:
return lua.LString("raw")
return lua.LNil
}
-func pushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue {
+func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue {
switch val {
case mt.HotbarSize:
return lua.LString("size")
return lua.LNil
}
-func pushHUDField(l *lua.LState, val mt.HUDField) lua.LValue {
+func PushHUDField(l *lua.LState, val mt.HUDField) lua.LValue {
switch val {
case mt.HUDPos:
return lua.LString("pos")
return lua.LNil
}
-func pushHUDType(l *lua.LState, val mt.HUDType) lua.LValue {
+func PushHUDType(l *lua.LState, val mt.HUDType) lua.LValue {
switch val {
case mt.ImgHUD:
return lua.LString("img")
return lua.LNil
}
-func pushKickReason(l *lua.LState, val mt.KickReason) lua.LValue {
+func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue {
switch val {
case mt.WrongPasswd:
return lua.LString("wrong_passwd")
return lua.LNil
}
-func pushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue {
+func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue {
switch val {
case mt.JoinOK:
return lua.LString("join_ok")
return lua.LNil
}
-func pushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue {
+func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue {
switch val {
case mt.InitPlayers:
return lua.LString("init")
return lua.LNil
}
-func pushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue {
+func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue {
switch val {
case mt.NoSrc:
return lua.LNil
return lua.LNil
}
-func pushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue {
+func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue {
tbl := l.NewTable()
- if val&mt.LegacyPasswd != 0 {
- l.SetField(tbl, "legacy_passwd", lua.LTrue)
- }
- if val&mt.SRP != 0 {
- l.SetField(tbl, "srp", lua.LTrue)
- }
- if val&mt.FirstSRP != 0 {
- l.SetField(tbl, "first_srp", lua.LTrue)
- }
+ l.SetField(tbl, "legacy_passwd", lua.LBool(val&mt.LegacyPasswd != 0))
+ l.SetField(tbl, "srp", lua.LBool(val&mt.SRP != 0))
+ l.SetField(tbl, "first_srp", lua.LBool(val&mt.FirstSRP != 0))
return tbl
}
-func pushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue {
+func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue {
tbl := l.NewTable()
- if val&mt.NoCSMs != 0 {
- l.SetField(tbl, "no_csms", lua.LTrue)
- }
- if val&mt.NoChatMsgs != 0 {
- l.SetField(tbl, "no_chat_msgs", lua.LTrue)
- }
- if val&mt.NoNodeDefs != 0 {
- l.SetField(tbl, "no_node_defs", lua.LTrue)
- }
- if val&mt.LimitMapRange != 0 {
- l.SetField(tbl, "limit_map_range", lua.LTrue)
- }
- if val&mt.NoPlayerList != 0 {
- l.SetField(tbl, "no_player_list", lua.LTrue)
- }
+ l.SetField(tbl, "no_csms", lua.LBool(val&mt.NoCSMs != 0))
+ l.SetField(tbl, "no_chat_msgs", lua.LBool(val&mt.NoChatMsgs != 0))
+ l.SetField(tbl, "no_node_defs", lua.LBool(val&mt.NoNodeDefs != 0))
+ l.SetField(tbl, "limit_map_range", lua.LBool(val&mt.LimitMapRange != 0))
+ l.SetField(tbl, "no_player_list", lua.LBool(val&mt.NoPlayerList != 0))
return tbl
}
-func pushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue {
+func PushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue {
tbl := l.NewTable()
- if val&mt.ShowHotbar != 0 {
- l.SetField(tbl, "hotbar", lua.LTrue)
- }
- if val&mt.ShowHealthBar != 0 {
- l.SetField(tbl, "health_bar", lua.LTrue)
- }
- if val&mt.ShowCrosshair != 0 {
- l.SetField(tbl, "crosshair", lua.LTrue)
- }
- if val&mt.ShowWieldedItem != 0 {
- l.SetField(tbl, "wielded_item", lua.LTrue)
- }
- if val&mt.ShowBreathBar != 0 {
- l.SetField(tbl, "breath_bar", lua.LTrue)
- }
- if val&mt.ShowMinimap != 0 {
- l.SetField(tbl, "minimap", lua.LTrue)
- }
- if val&mt.ShowRadarMinimap != 0 {
- l.SetField(tbl, "radar_minimap", lua.LTrue)
- }
+ l.SetField(tbl, "hotbar", lua.LBool(val&mt.ShowHotbar != 0))
+ l.SetField(tbl, "health_bar", lua.LBool(val&mt.ShowHealthBar != 0))
+ l.SetField(tbl, "crosshair", lua.LBool(val&mt.ShowCrosshair != 0))
+ l.SetField(tbl, "wielded_item", lua.LBool(val&mt.ShowWieldedItem != 0))
+ l.SetField(tbl, "breath_bar", lua.LBool(val&mt.ShowBreathBar != 0))
+ l.SetField(tbl, "minimap", lua.LBool(val&mt.ShowMinimap != 0))
+ l.SetField(tbl, "radar_minimap", lua.LBool(val&mt.ShowRadarMinimap != 0))
+ return tbl
+}
+
+func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue {
+ tbl := l.NewTable()
+ l.SetField(tbl, "is_underground", lua.LBool(val&mt.BlkIsUnderground != 0))
+ l.SetField(tbl, "day_night_diff", lua.LBool(val&mt.BlkDayNightDiff != 0))
+ l.SetField(tbl, "light_expired", lua.LBool(val&mt.BlkLightExpired != 0))
+ l.SetField(tbl, "not_generated", lua.LBool(val&mt.BlkNotGenerated != 0))
return tbl
}
-func pushHUD(l *lua.LState, val mt.HUD) lua.LValue {
+func PushHUD(l *lua.LState, val mt.HUD) lua.LValue {
tbl := l.NewTable()
- l.SetField(tbl, "align", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
+ l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
l.SetField(tbl, "dir", lua.LNumber(val.Dir))
l.SetField(tbl, "item", lua.LNumber(val.Item))
l.SetField(tbl, "name", lua.LString(string(val.Name)))
l.SetField(tbl, "number", lua.LNumber(val.Number))
- l.SetField(tbl, "offset", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
- l.SetField(tbl, "pos", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
- l.SetField(tbl, "scale", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Scale[0]), lua.LNumber(val.Scale[1])}))
- l.SetField(tbl, "size", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
+ l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
+ l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
+ l.SetField(tbl, "scale", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Scale[0]), lua.LNumber(val.Scale[1])}))
+ l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
l.SetField(tbl, "text", lua.LString(string(val.Text)))
l.SetField(tbl, "text_2", lua.LString(string(val.Text2)))
- l.SetField(tbl, "type", pushHUDType(l, val.Type))
- l.SetField(tbl, "world_pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
+ l.SetField(tbl, "type", PushHUDType(l, val.Type))
+ l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex))
return tbl
}
-func pushNode(l *lua.LState, val mt.Node) lua.LValue {
+func PushMapBlk(l *lua.LState, val mt.MapBlk) lua.LValue {
+ tbl := l.NewTable()
+ l.SetField(tbl, "flags", PushMapBlkFlags(l, val.Flags))
+ l.SetField(tbl, "lit_from", lua.LNumber(val.LitFrom))
+ l.SetField(tbl, "node_metas", PushNodeMetas(l, val.NodeMetas))
+ l.SetField(tbl, "param0", Push4096[mt.Content](l, val.Param0))
+ l.SetField(tbl, "param1", Push4096[uint8](l, val.Param1))
+ l.SetField(tbl, "param2", Push4096[uint8](l, val.Param2))
+ return tbl
+}
+
+func PushNode(l *lua.LState, val mt.Node) lua.LValue {
tbl := l.NewTable()
l.SetField(tbl, "param0", lua.LNumber(val.Param0))
l.SetField(tbl, "param1", lua.LNumber(val.Param1))
return tbl
}
-func pushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue {
+func PushNodeMeta(l *lua.LState, val mt.NodeMeta) lua.LValue {
+ tbl := l.NewTable()
+ l.SetField(tbl, "fields", PushNodeMetaFields(l, val.Fields))
+ l.SetField(tbl, "inv", PushInv(l, val.Inv))
+ return tbl
+}
+
+func PushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue {
tbl := l.NewTable()
- l.SetField(tbl, "aspect_ratio", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.AspectRatio[0]), lua.LNumber(val.AspectRatio[1])}))
+ l.SetField(tbl, "aspect_ratio", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.AspectRatio[0]), lua.LNumber(val.AspectRatio[1])}))
l.SetField(tbl, "duration", lua.LNumber(val.Duration))
- l.SetField(tbl, "n_frames", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.NFrames[0]), lua.LNumber(val.NFrames[1])}))
- l.SetField(tbl, "type", pushAnimType(l, val.Type))
+ l.SetField(tbl, "n_frames", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.NFrames[0]), lua.LNumber(val.NFrames[1])}))
+ l.SetField(tbl, "type", PushAnimType(l, val.Type))
+ return tbl
+}
+
+func PushToolCaps(l *lua.LState, val mt.ToolCaps) lua.LValue {
+ tbl := l.NewTable()
+ l.SetField(tbl, "attack_cooldown", lua.LNumber(val.AttackCooldown))
+ l.SetField(tbl, "dmg_groups", PushGroups(l, val.DmgGroups))
+ l.SetField(tbl, "group_caps", PushGroupCaps(l, val.GroupCaps))
+ l.SetField(tbl, "max_drop_lvl", lua.LNumber(val.MaxDropLvl))
+ l.SetField(tbl, "punch_uses", lua.LNumber(val.PunchUses))
return tbl
}
switch val := pkt.Cmd.(type) {
case *mt.ToCltAcceptAuth:
l.SetField(tbl, "map_seed", lua.LNumber(val.MapSeed))
- l.SetField(tbl, "player_pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.PlayerPos[0]), lua.LNumber(val.PlayerPos[1]), lua.LNumber(val.PlayerPos[2])}))
+ l.SetField(tbl, "player_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PlayerPos[0]), lua.LNumber(val.PlayerPos[1]), lua.LNumber(val.PlayerPos[2])}))
l.SetField(tbl, "send_interval", lua.LNumber(val.SendInterval))
- l.SetField(tbl, "sudo_auth_methods", pushAuthMethods(l, val.SudoAuthMethods))
+ l.SetField(tbl, "sudo_auth_methods", PushAuthMethods(l, val.SudoAuthMethods))
case *mt.ToCltAddHUD:
- l.SetField(tbl, "hud", pushHUD(l, val.HUD))
+ l.SetField(tbl, "hud", PushHUD(l, val.HUD))
l.SetField(tbl, "id", lua.LNumber(val.ID))
case *mt.ToCltAddNode:
l.SetField(tbl, "keep_meta", lua.LBool(val.KeepMeta))
- l.SetField(tbl, "node", pushNode(l, val.Node))
- l.SetField(tbl, "pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
+ l.SetField(tbl, "node", PushNode(l, val.Node))
+ l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
case *mt.ToCltAddParticleSpawner:
- l.SetField(tbl, "acc", pushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Acc[0][0]), lua.LNumber(val.Acc[0][1]), lua.LNumber(val.Acc[0][2])}, {lua.LNumber(val.Acc[1][0]), lua.LNumber(val.Acc[1][1]), lua.LNumber(val.Acc[1][2])}}))
+ l.SetField(tbl, "acc", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Acc[0][0]), lua.LNumber(val.Acc[0][1]), lua.LNumber(val.Acc[0][2])}, {lua.LNumber(val.Acc[1][0]), lua.LNumber(val.Acc[1][1]), lua.LNumber(val.Acc[1][2])}}))
l.SetField(tbl, "amount", lua.LNumber(val.Amount))
- l.SetField(tbl, "anim_params", pushTileAnim(l, val.AnimParams))
+ l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams))
l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision))
l.SetField(tbl, "collide", lua.LBool(val.Collide))
l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm))
l.SetField(tbl, "duration", lua.LNumber(val.Duration))
- l.SetField(tbl, "expiration_time", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.ExpirationTime[0]), lua.LNumber(val.ExpirationTime[1])}))
+ l.SetField(tbl, "expiration_time", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.ExpirationTime[0]), lua.LNumber(val.ExpirationTime[1])}))
l.SetField(tbl, "glow", lua.LNumber(val.Glow))
l.SetField(tbl, "id", lua.LNumber(val.ID))
l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0))
l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2))
l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile))
- l.SetField(tbl, "pos", pushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Pos[0][0]), lua.LNumber(val.Pos[0][1]), lua.LNumber(val.Pos[0][2])}, {lua.LNumber(val.Pos[1][0]), lua.LNumber(val.Pos[1][1]), lua.LNumber(val.Pos[1][2])}}))
- l.SetField(tbl, "size", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
+ l.SetField(tbl, "pos", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Pos[0][0]), lua.LNumber(val.Pos[0][1]), lua.LNumber(val.Pos[0][2])}, {lua.LNumber(val.Pos[1][0]), lua.LNumber(val.Pos[1][1]), lua.LNumber(val.Pos[1][2])}}))
+ l.SetField(tbl, "size", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
- l.SetField(tbl, "vel", pushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Vel[0][0]), lua.LNumber(val.Vel[0][1]), lua.LNumber(val.Vel[0][2])}, {lua.LNumber(val.Vel[1][0]), lua.LNumber(val.Vel[1][1]), lua.LNumber(val.Vel[1][2])}}))
+ l.SetField(tbl, "vel", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Vel[0][0]), lua.LNumber(val.Vel[0][1]), lua.LNumber(val.Vel[0][2])}, {lua.LNumber(val.Vel[1][0]), lua.LNumber(val.Vel[1][1]), lua.LNumber(val.Vel[1][2])}}))
l.SetField(tbl, "vertical", lua.LBool(val.Vertical))
case *mt.ToCltAddPlayerVel:
- l.SetField(tbl, "vel", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
+ l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
case *mt.ToCltBlkData:
- l.SetField(tbl, "blkpos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Blkpos[0]), lua.LNumber(val.Blkpos[1]), lua.LNumber(val.Blkpos[2])}))
+ l.SetField(tbl, "blk", PushMapBlk(l, val.Blk))
+ l.SetField(tbl, "blkpos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Blkpos[0]), lua.LNumber(val.Blkpos[1]), lua.LNumber(val.Blkpos[2])}))
case *mt.ToCltBreath:
l.SetField(tbl, "breath", lua.LNumber(val.Breath))
case *mt.ToCltChangeHUD:
if val.Field == mt.HUDAlign {
- l.SetField(tbl, "align", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
+ l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])}))
}
if val.Field == mt.HUDDir {
l.SetField(tbl, "dir", lua.LNumber(val.Dir))
}
- l.SetField(tbl, "field", pushHUDField(l, val.Field))
+ l.SetField(tbl, "field", PushHUDField(l, val.Field))
l.SetField(tbl, "id", lua.LNumber(val.ID))
if val.Field == mt.HUDItem {
l.SetField(tbl, "item", lua.LNumber(val.Item))
l.SetField(tbl, "number", lua.LNumber(val.Number))
}
if val.Field == mt.HUDOffset {
- l.SetField(tbl, "offset", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
+ l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])}))
}
if val.Field == mt.HUDPos {
- l.SetField(tbl, "pos", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
+ l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])}))
}
if val.Field == mt.HUDSize {
- l.SetField(tbl, "size", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
+ l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])}))
}
if val.Field == mt.HUDText {
l.SetField(tbl, "text", lua.LString(string(val.Text)))
l.SetField(tbl, "text_2", lua.LString(string(val.Text2)))
}
if val.Field == mt.HUDWorldPos {
- l.SetField(tbl, "world_pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
+ l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])}))
}
if val.Field == mt.HUDZIndex {
l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex))
l.SetField(tbl, "sender", lua.LString(string(val.Sender)))
l.SetField(tbl, "text", lua.LString(string(val.Text)))
l.SetField(tbl, "timestamp", lua.LNumber(val.Timestamp))
- l.SetField(tbl, "type", pushChatMsgType(l, val.Type))
+ l.SetField(tbl, "type", PushChatMsgType(l, val.Type))
case *mt.ToCltCloudParams:
- l.SetField(tbl, "ambient_color", pushColor(l, val.AmbientColor))
+ l.SetField(tbl, "ambient_color", PushColor(l, val.AmbientColor))
l.SetField(tbl, "density", lua.LNumber(val.Density))
- l.SetField(tbl, "diffuse_color", pushColor(l, val.DiffuseColor))
+ l.SetField(tbl, "diffuse_color", PushColor(l, val.DiffuseColor))
l.SetField(tbl, "height", lua.LNumber(val.Height))
- l.SetField(tbl, "speed", pushVec2(l, [2]lua.LNumber{lua.LNumber(val.Speed[0]), lua.LNumber(val.Speed[1])}))
+ l.SetField(tbl, "speed", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Speed[0]), lua.LNumber(val.Speed[1])}))
l.SetField(tbl, "thickness", lua.LNumber(val.Thickness))
case *mt.ToCltCSMRestrictionFlags:
- l.SetField(tbl, "flags", pushCSMRestrictionFlags(l, val.Flags))
+ l.SetField(tbl, "flags", PushCSMRestrictionFlags(l, val.Flags))
l.SetField(tbl, "map_range", lua.LNumber(val.MapRange))
case *mt.ToCltDeathScreen:
- l.SetField(tbl, "point_at", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.PointAt[0]), lua.LNumber(val.PointAt[1]), lua.LNumber(val.PointAt[2])}))
+ l.SetField(tbl, "point_at", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PointAt[0]), lua.LNumber(val.PointAt[1]), lua.LNumber(val.PointAt[2])}))
l.SetField(tbl, "point_cam", lua.LBool(val.PointCam))
case *mt.ToCltDelParticleSpawner:
l.SetField(tbl, "id", lua.LNumber(val.ID))
l.SetField(tbl, "len", lua.LNumber(val.Len))
l.SetField(tbl, "name", lua.LString(string(val.Name)))
case *mt.ToCltEyeOffset:
- l.SetField(tbl, "first", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.First[0]), lua.LNumber(val.First[1]), lua.LNumber(val.First[2])}))
- l.SetField(tbl, "third", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Third[0]), lua.LNumber(val.Third[1]), lua.LNumber(val.Third[2])}))
+ l.SetField(tbl, "first", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.First[0]), lua.LNumber(val.First[1]), lua.LNumber(val.First[2])}))
+ l.SetField(tbl, "third", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Third[0]), lua.LNumber(val.Third[1]), lua.LNumber(val.Third[2])}))
case *mt.ToCltFadeSound:
l.SetField(tbl, "gain", lua.LNumber(val.Gain))
l.SetField(tbl, "id", lua.LNumber(val.ID))
l.SetField(tbl, "multiplier", lua.LBool(val.Multiplier))
l.SetField(tbl, "transition_time", lua.LNumber(val.TransitionTime))
case *mt.ToCltHello:
- l.SetField(tbl, "auth_methods", pushAuthMethods(l, val.AuthMethods))
+ l.SetField(tbl, "auth_methods", PushAuthMethods(l, val.AuthMethods))
l.SetField(tbl, "compression", lua.LNumber(val.Compression))
l.SetField(tbl, "proto_ver", lua.LNumber(val.ProtoVer))
l.SetField(tbl, "serialize_ver", lua.LNumber(val.SerializeVer))
case *mt.ToCltHP:
l.SetField(tbl, "hp", lua.LNumber(val.HP))
case *mt.ToCltHUDFlags:
- l.SetField(tbl, "flags", pushHUDFlags(l, val.Flags))
- l.SetField(tbl, "mask", pushHUDFlags(l, val.Mask))
+ l.SetField(tbl, "flags", PushHUDFlags(l, val.Flags))
+ l.SetField(tbl, "mask", PushHUDFlags(l, val.Mask))
case *mt.ToCltInv:
l.SetField(tbl, "inv", lua.LString(string(val.Inv)))
case *mt.ToCltInvFormspec:
if val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash {
l.SetField(tbl, "custom", lua.LString(string(val.Custom)))
}
- l.SetField(tbl, "reason", pushKickReason(l, val.Reason))
+ l.SetField(tbl, "reason", PushKickReason(l, val.Reason))
if val.Reason == mt.Shutdown || val.Reason == mt.Crash {
l.SetField(tbl, "reconnect", lua.LBool(val.Reconnect))
}
case *mt.ToCltLegacyKick:
l.SetField(tbl, "reason", lua.LString(string(val.Reason)))
case *mt.ToCltLocalPlayerAnim:
- l.SetField(tbl, "dig", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.Dig[0]), lua.LNumber(val.Dig[1])}))
- l.SetField(tbl, "idle", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.Idle[0]), lua.LNumber(val.Idle[1])}))
+ l.SetField(tbl, "dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Dig[0]), lua.LNumber(val.Dig[1])}))
+ l.SetField(tbl, "idle", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Idle[0]), lua.LNumber(val.Idle[1])}))
l.SetField(tbl, "speed", lua.LNumber(val.Speed))
- l.SetField(tbl, "walk", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.Walk[0]), lua.LNumber(val.Walk[1])}))
- l.SetField(tbl, "walk_dig", pushBox1(l, [2]lua.LNumber{lua.LNumber(val.WalkDig[0]), lua.LNumber(val.WalkDig[1])}))
+ l.SetField(tbl, "walk", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Walk[0]), lua.LNumber(val.Walk[1])}))
+ l.SetField(tbl, "walk_dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.WalkDig[0]), lua.LNumber(val.WalkDig[1])}))
case *mt.ToCltMediaPush:
l.SetField(tbl, "data", lua.LString(string(val.Data)))
l.SetField(tbl, "filename", lua.LString(string(val.Filename)))
l.SetField(tbl, "sender", lua.LString(string(val.Sender)))
case *mt.ToCltModChanSig:
l.SetField(tbl, "channel", lua.LString(string(val.Channel)))
- l.SetField(tbl, "signal", pushModChanSig(l, val.Signal))
+ l.SetField(tbl, "signal", PushModChanSig(l, val.Signal))
case *mt.ToCltMoonParams:
l.SetField(tbl, "size", lua.LNumber(val.Size))
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
l.SetField(tbl, "visible", lua.LBool(val.Visible))
case *mt.ToCltMovePlayer:
l.SetField(tbl, "pitch", lua.LNumber(val.Pitch))
- l.SetField(tbl, "pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
+ l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
l.SetField(tbl, "yaw", lua.LNumber(val.Yaw))
case *mt.ToCltMovement:
l.SetField(tbl, "air_accel", lua.LNumber(val.AirAccel))
l.SetField(tbl, "sink", lua.LNumber(val.Sink))
l.SetField(tbl, "smoothing", lua.LNumber(val.Smoothing))
l.SetField(tbl, "walk_speed", lua.LNumber(val.WalkSpeed))
+ case *mt.ToCltNodeMetasChanged:
+ l.SetField(tbl, "changed", PushChangedNodeMetas(l, val.Changed))
case *mt.ToCltOverrideDayNightRatio:
l.SetField(tbl, "override", lua.LBool(val.Override))
l.SetField(tbl, "ratio", lua.LNumber(val.Ratio))
l.SetField(tbl, "loop", lua.LBool(val.Loop))
l.SetField(tbl, "name", lua.LString(string(val.Name)))
l.SetField(tbl, "pitch", lua.LNumber(val.Pitch))
- l.SetField(tbl, "pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
+ l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
l.SetField(tbl, "src_aoid", lua.LNumber(val.SrcAOID))
- l.SetField(tbl, "src_type", pushSoundSrcType(l, val.SrcType))
+ l.SetField(tbl, "src_type", PushSoundSrcType(l, val.SrcType))
case *mt.ToCltPrivs:
- l.SetField(tbl, "privs", pushStringSet(l, val.Privs))
+ l.SetField(tbl, "privs", PushStringSet(l, val.Privs))
case *mt.ToCltRemoveNode:
- l.SetField(tbl, "pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
+ l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
case *mt.ToCltRmHUD:
l.SetField(tbl, "id", lua.LNumber(val.ID))
case *mt.ToCltSetHotbarParam:
l.SetField(tbl, "img", lua.LString(string(val.Img)))
- l.SetField(tbl, "param", pushHotbarParam(l, val.Param))
+ l.SetField(tbl, "param", PushHotbarParam(l, val.Param))
l.SetField(tbl, "size", lua.LNumber(val.Size))
case *mt.ToCltShowFormspec:
l.SetField(tbl, "formname", lua.LString(string(val.Formname)))
l.SetField(tbl, "formspec", lua.LString(string(val.Formspec)))
case *mt.ToCltSkyParams:
- l.SetField(tbl, "bg_color", pushColor(l, val.BgColor))
+ l.SetField(tbl, "bg_color", PushColor(l, val.BgColor))
l.SetField(tbl, "clouds", lua.LBool(val.Clouds))
if val.Type == "regular" {
- l.SetField(tbl, "dawn_horizon", pushColor(l, val.DawnHorizon))
+ l.SetField(tbl, "dawn_horizon", PushColor(l, val.DawnHorizon))
}
if val.Type == "regular" {
- l.SetField(tbl, "dawn_sky", pushColor(l, val.DawnSky))
+ l.SetField(tbl, "dawn_sky", PushColor(l, val.DawnSky))
}
if val.Type == "regular" {
- l.SetField(tbl, "day_horizon", pushColor(l, val.DayHorizon))
+ l.SetField(tbl, "day_horizon", PushColor(l, val.DayHorizon))
}
if val.Type == "regular" {
- l.SetField(tbl, "day_sky", pushColor(l, val.DaySky))
+ l.SetField(tbl, "day_sky", PushColor(l, val.DaySky))
}
l.SetField(tbl, "fog_tint_type", lua.LString(string(val.FogTintType)))
if val.Type == "regular" {
- l.SetField(tbl, "indoor", pushColor(l, val.Indoor))
+ l.SetField(tbl, "indoor", PushColor(l, val.Indoor))
}
- l.SetField(tbl, "moon_fog_tint", pushColor(l, val.MoonFogTint))
+ l.SetField(tbl, "moon_fog_tint", PushColor(l, val.MoonFogTint))
if val.Type == "regular" {
- l.SetField(tbl, "night_horizon", pushColor(l, val.NightHorizon))
+ l.SetField(tbl, "night_horizon", PushColor(l, val.NightHorizon))
}
if val.Type == "regular" {
- l.SetField(tbl, "night_sky", pushColor(l, val.NightSky))
+ l.SetField(tbl, "night_sky", PushColor(l, val.NightSky))
}
- l.SetField(tbl, "sun_fog_tint", pushColor(l, val.SunFogTint))
+ l.SetField(tbl, "sun_fog_tint", PushColor(l, val.SunFogTint))
if val.Type == "skybox" {
- l.SetField(tbl, "textures", pushTextureList(l, val.Textures))
+ l.SetField(tbl, "textures", PushStringList[mt.Texture](l, val.Textures))
}
l.SetField(tbl, "type", lua.LString(string(val.Type)))
case *mt.ToCltSpawnParticle:
- l.SetField(tbl, "acc", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Acc[0]), lua.LNumber(val.Acc[1]), lua.LNumber(val.Acc[2])}))
- l.SetField(tbl, "anim_params", pushTileAnim(l, val.AnimParams))
+ l.SetField(tbl, "acc", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Acc[0]), lua.LNumber(val.Acc[1]), lua.LNumber(val.Acc[2])}))
+ l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams))
l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision))
l.SetField(tbl, "collide", lua.LBool(val.Collide))
l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm))
l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0))
l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2))
l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile))
- l.SetField(tbl, "pos", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
+ l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])}))
l.SetField(tbl, "size", lua.LNumber(val.Size))
l.SetField(tbl, "texture", lua.LString(string(val.Texture)))
- l.SetField(tbl, "vel", pushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
+ l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])}))
l.SetField(tbl, "vertical", lua.LBool(val.Vertical))
case *mt.ToCltSRPBytesSaltB:
l.SetField(tbl, "b", lua.LString(string(val.B)))
l.SetField(tbl, "salt", lua.LString(string(val.Salt)))
case *mt.ToCltStarParams:
- l.SetField(tbl, "color", pushColor(l, val.Color))
+ l.SetField(tbl, "color", PushColor(l, val.Color))
l.SetField(tbl, "count", lua.LNumber(val.Count))
l.SetField(tbl, "size", lua.LNumber(val.Size))
l.SetField(tbl, "visible", lua.LBool(val.Visible))
l.SetField(tbl, "speed", lua.LNumber(val.Speed))
l.SetField(tbl, "time", lua.LNumber(val.Time))
case *mt.ToCltUpdatePlayerList:
- l.SetField(tbl, "players", pushStringList(l, val.Players))
- l.SetField(tbl, "type", pushPlayerListUpdateType(l, val.Type))
+ l.SetField(tbl, "players", PushStringList[string](l, val.Players))
+ l.SetField(tbl, "type", PushPlayerListUpdateType(l, val.Type))
}
return tbl
}