if (blockLightLevel > LightOverlay.higherCrossLevel)
return LightOverlay.CROSS_NONE;
if (skyLightLevel > LightOverlay.higherCrossLevel)
- return LightOverlay.CROSS_YELLOW;
- return LightOverlay.lowerCrossLevel >= 0 && blockLightLevel > LightOverlay.lowerCrossLevel ? LightOverlay.CROSS_SECONDARY : LightOverlay.CROSS_RED;
+ return LightOverlay.higherCross;
+ return LightOverlay.lowerCrossLevel >= 0 && blockLightLevel > LightOverlay.lowerCrossLevel ?
+ LightOverlay.lowerCross : LightOverlay.CROSS_RED;
}
public static int getCrossLevel(BlockPos pos, BlockPos down, BlockGetter world, LayerLightEventListener view, CollisionContext collisionContext) {