import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
+import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.chunk.ChunkBiomeContainer;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.lighting.LayerLightEventListener;
public static boolean showNumber = false;
public static boolean smoothLines = true;
public static boolean underwater = false;
+ public static boolean mushroom = false;
public static float lineWidth = 1.0F;
public static int yellowColor = 0xFFFF00, redColor = 0xFF0000, secondaryColor = 0x0000FF;
public static File configFile;
+
private static KeyMapping enableOverlay;
private static boolean enabled = false;
private static final LazyLoadedValue<EntityType<Entity>> TESTING_ENTITY_TYPE = new LazyLoadedValue<>(() ->
// Check block state allow spawning (excludes bedrock and barriers automatically)
if (!blockBelowState.isValidSpawn(world, down, TESTING_ENTITY_TYPE.get()))
return CrossType.NONE;
+ if (!mushroom && CLIENT.level != null && Biome.BiomeCategory.MUSHROOM.equals(CLIENT.level.getBiome(pos).getBiomeCategory()))
+ return CrossType.NONE;
int blockLightLevel = block.getLightValue(pos);
int skyLightLevel = sky.getLightValue(pos);
if (blockLightLevel > higherCrossLevel)