package me.shedaniel.lightoverlay.common;
-import com.google.common.collect.Maps;
-import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.InputConstants;
-import com.mojang.blaze3d.systems.RenderSystem;
-import com.mojang.blaze3d.vertex.Tesselator;
-import com.mojang.math.Transformation;
-import it.unimi.dsi.fastutil.longs.Long2ByteMap;
-import me.shedaniel.architectury.event.events.GuiEvent;
-import me.shedaniel.architectury.event.events.client.ClientTickEvent;
-import me.shedaniel.architectury.platform.Platform;
-import me.shedaniel.architectury.registry.KeyBindings;
-import net.minecraft.client.Camera;
+import com.mojang.blaze3d.vertex.PoseStack;
+import dev.architectury.event.events.client.ClientGuiEvent;
+import dev.architectury.event.events.client.ClientTickEvent;
+import dev.architectury.injectables.targets.ArchitecturyTarget;
+import dev.architectury.platform.Platform;
+import dev.architectury.registry.client.keymappings.KeyMappingRegistry;
import net.minecraft.client.KeyMapping;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.gui.Font;
-import net.minecraft.client.multiplayer.ClientLevel;
-import net.minecraft.client.player.LocalPlayer;
-import net.minecraft.client.renderer.MultiBufferSource;
-import net.minecraft.client.renderer.culling.Frustum;
-import net.minecraft.core.BlockPos;
-import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
-import net.minecraft.tags.BlockTags;
-import net.minecraft.util.LazyLoadedValue;
import net.minecraft.util.Mth;
-import net.minecraft.world.entity.Entity;
-import net.minecraft.world.entity.EntityType;
-import net.minecraft.world.entity.MobCategory;
-import net.minecraft.world.level.BlockGetter;
-import net.minecraft.world.level.Level;
-import net.minecraft.world.level.LightLayer;
-import net.minecraft.world.level.biome.Biome;
-import net.minecraft.world.level.block.Block;
-import net.minecraft.world.level.block.state.BlockState;
-import net.minecraft.world.level.chunk.ChunkStatus;
-import net.minecraft.world.level.chunk.LevelChunk;
-import net.minecraft.world.level.lighting.LayerLightEventListener;
-import net.minecraft.world.phys.shapes.CollisionContext;
-import net.minecraft.world.phys.shapes.VoxelShape;
-import org.apache.logging.log4j.LogManager;
-import org.lwjgl.opengl.GL11;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
-import java.lang.invoke.MethodHandle;
-import java.lang.invoke.MethodHandles;
-import java.lang.invoke.MethodType;
import java.text.DecimalFormat;
-import java.util.*;
-import java.util.concurrent.Executors;
-import java.util.concurrent.ThreadPoolExecutor;
+import java.util.Properties;
+import java.util.function.Consumer;
public class LightOverlay {
public static final DecimalFormat FORMAT = new DecimalFormat("#.#");
- private static final String KEYBIND_CATEGORY = "key.lightoverlay.category";
- private static final ResourceLocation ENABLE_OVERLAY_KEYBIND = new ResourceLocation("lightoverlay", "enable_overlay");
public static int reach = 12;
public static int crossLevel = 7;
public static int secondaryLevel = -1;
public static int higherCrossLevel = -1;
public static boolean caching = false;
public static boolean showNumber = false;
- public static boolean smoothLines = true;
public static boolean underwater = false;
public static boolean mushroom = false;
- public static boolean useListWhileCaching = true;
public static float lineWidth = 1.0F;
public static int yellowColor = 0xFFFF00, redColor = 0xFF0000, secondaryColor = 0x0000FF;
public static File configFile;
- private static KeyMapping enableOverlay;
- private static boolean enabled = false;
- private static final LazyLoadedValue<EntityType<Entity>> TESTING_ENTITY_TYPE = new LazyLoadedValue<>(() ->
- EntityType.Builder.createNothing(MobCategory.MONSTER).sized(0f, 0f).noSave().build(null));
- private static int threadNumber = 0;
- public static Frustum frustum;
- private static final ThreadPoolExecutor EXECUTOR = (ThreadPoolExecutor) Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors(), r -> {
- Thread thread = new Thread(r, "light-overlay-" + threadNumber++);
- thread.setDaemon(true);
- return thread;
- });
- private static final Set<CubicChunkPos> POS = Collections.synchronizedSet(new HashSet<>());
- private static final Set<CubicChunkPos> CALCULATING_POS = Collections.synchronizedSet(new HashSet<>());
- private static final Map<CubicChunkPos, ChunkData> CHUNK_MAP = Maps.newConcurrentMap();
- private static final Minecraft CLIENT = Minecraft.getInstance();
- private static long ticks = 0;
+ public static KeyMapping enableOverlay;
+ public static boolean enabled = false;
+
+ public static LightOverlayTicker ticker = new LightOverlayTicker();
+ public static LightOverlayRenderer renderer = new LightOverlayRenderer(ticker);
public static void register() {
// Load Config
configFile = new File(Platform.getConfigFolder().toFile(), "lightoverlay.properties");
loadConfig(configFile);
- enableOverlay = createKeyBinding(ENABLE_OVERLAY_KEYBIND, InputConstants.Type.KEYSYM, 296, KEYBIND_CATEGORY);
- KeyBindings.registerKeyBinding(enableOverlay);
+ enableOverlay = createKeyBinding(new ResourceLocation("lightoverlay", "enable_overlay"), InputConstants.Type.KEYSYM, 296, "key.lightoverlay.category");
+ KeyMappingRegistry.register(enableOverlay);
- registerDebugRenderer(() -> {
- if (enabled) {
- LocalPlayer playerEntity = CLIENT.player;
- int playerPosX = ((int) playerEntity.getX()) >> 4;
- int playerPosZ = ((int) playerEntity.getZ()) >> 4;
- CollisionContext collisionContext = CollisionContext.of(playerEntity);
- Level world = CLIENT.level;
- BlockPos playerPos = new BlockPos(playerEntity.getX(), playerEntity.getY(), playerEntity.getZ());
- Camera camera = CLIENT.gameRenderer.getMainCamera();
-
- if (showNumber) {
- RenderSystem.enableTexture();
- RenderSystem.depthMask(true);
- BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
- BlockPos.MutableBlockPos downMutable = new BlockPos.MutableBlockPos();
- for (Map.Entry<CubicChunkPos, ChunkData> entry : CHUNK_MAP.entrySet()) {
- if (caching && (Mth.abs(entry.getKey().x - playerPosX) > getChunkRange() || Mth.abs(entry.getKey().z - playerPosZ) > getChunkRange())) {
- continue;
- }
- for (Long2ByteMap.Entry objectEntry : entry.getValue().data().long2ByteEntrySet()) {
- mutable.set(BlockPos.getX(objectEntry.getLongKey()), BlockPos.getY(objectEntry.getLongKey()), BlockPos.getZ(objectEntry.getLongKey()));
- if (mutable.closerThan(playerPos, reach)) {
- if (frustum == null || isFrustumVisible(frustum, mutable.getX(), mutable.getY(), mutable.getZ(), mutable.getX() + 1, mutable.getX() + 1, mutable.getX() + 1)) {
- downMutable.set(mutable.getX(), mutable.getY() - 1, mutable.getZ());
- renderLevel(CLIENT, camera, world, mutable, downMutable, objectEntry.getByteValue(), collisionContext);
- }
- }
- }
- }
- RenderSystem.enableDepthTest();
- } else {
- boolean useList = useListWhileCaching && caching;
- RenderSystem.enableDepthTest();
- RenderSystem.disableTexture();
- RenderSystem.enableBlend();
- RenderSystem.enableCull();
- RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
- if (smoothLines) GL11.glEnable(GL11.GL_LINE_SMOOTH);
- GL11.glLineWidth(lineWidth);
- if (!useList) GL11.glBegin(GL11.GL_LINES);
-
- BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
-
- if (useList) GL11.glTranslated(-camera.getPosition().x, -camera.getPosition().y + .01D, -camera.getPosition().z);
- for (Map.Entry<CubicChunkPos, ChunkData> entry : CHUNK_MAP.entrySet()) {
- CubicChunkPos chunkPos = entry.getKey();
- if (caching && (Mth.abs(chunkPos.x - playerPosX) > getChunkRange() || Mth.abs(chunkPos.z - playerPosZ) > getChunkRange())) {
- continue;
- }
-
- if (useList) {
- if (frustum == null || isFrustumVisible(frustum, chunkPos.getMinBlockX(), chunkPos.getMinBlockY(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), chunkPos.getMaxBlockY(), chunkPos.getMaxBlockZ())) {
- entry.getValue().renderList(world, collisionContext);
- }
- } else {
- for (Long2ByteMap.Entry objectEntry : entry.getValue().data().long2ByteEntrySet()) {
- byte crossType = objectEntry.getByteValue();
- mutable.set(BlockPos.getX(objectEntry.getLongKey()), BlockPos.getY(objectEntry.getLongKey()), BlockPos.getZ(objectEntry.getLongKey()));
- if (mutable.closerThan(playerPos, reach)) {
- if (frustum == null || isFrustumVisible(frustum, mutable.getX(), mutable.getY(), mutable.getZ(), mutable.getX() + 1, mutable.getX() + 1, mutable.getX() + 1)) {
- int color = crossType == CROSS_RED ? redColor : crossType == CROSS_YELLOW ? yellowColor : secondaryColor;
- renderCross(camera, world, mutable, color, collisionContext);
- }
- }
- }
- }
- }
-
- if (!useList) GL11.glEnd();
- RenderSystem.disableBlend();
- RenderSystem.enableTexture();
- if (smoothLines) GL11.glDisable(GL11.GL_LINE_SMOOTH);
- }
- }
- });
+ registerDebugRenderer(renderer);
- GuiEvent.DEBUG_TEXT_LEFT.register(list -> {
+ ClientGuiEvent.DEBUG_TEXT_LEFT.register(list -> {
if (enabled) {
if (caching) {
- list.add(String.format("[Light Overlay] Chunks to queue: %02d", POS.size()));
+ list.add(String.format("[Light Overlay] Chunks to queue: %02d", ticker.POS.size()));
} else {
list.add("[Light Overlay] Enabled");
}
list.add("[Light Overlay] Disabled");
}
});
- ClientTickEvent.CLIENT_POST.register(LightOverlay::tick);
+ ClientTickEvent.CLIENT_POST.register(ticker::tick);
}
- private static void processChunk(CubicChunkPos pos, int playerPosX, int playerPosY, int playerPosZ, CollisionContext context) {
- CALCULATING_POS.remove(pos);
- if (Mth.abs(pos.x - playerPosX) > getChunkRange() || Mth.abs(pos.y - playerPosY) > getChunkRange() || Mth.abs(pos.z - playerPosZ) > getChunkRange() || POS.contains(pos)) {
- return;
- }
- try {
- calculateChunk(CLIENT.level.getChunkSource().getChunk(pos.x, pos.z, ChunkStatus.FULL, false), CLIENT.level, pos, context);
- } catch (Throwable throwable) {
- LogManager.getLogger().throwing(throwable);
- }
- }
public static void queueChunkAndNear(CubicChunkPos pos) {
for (int xOffset = -1; xOffset <= 1; xOffset++) {
}
public static void queueChunk(CubicChunkPos pos) {
- if (enabled && caching && !CALCULATING_POS.contains(pos)) {
- POS.add(pos);
- }
+ ticker.queueChunk(pos);
}
public static int getChunkRange() {
return Math.max(Mth.ceil(reach / 16f), 1);
}
- private static void calculateChunk(LevelChunk chunk, Level world, CubicChunkPos chunkPos, CollisionContext collisionContext) {
- if (world != null && chunk != null) {
- ChunkData chunkData = new ChunkData();
- LayerLightEventListener block = world.getLightEngine().getLayerListener(LightLayer.BLOCK);
- LayerLightEventListener sky = showNumber ? null : world.getLightEngine().getLayerListener(LightLayer.SKY);
- for (BlockPos pos : BlockPos.betweenClosed(chunkPos.getMinBlockX(), chunkPos.getMinBlockY(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), chunkPos.getMaxBlockY(), chunkPos.getMaxBlockZ())) {
- BlockPos down = pos.below();
- if (showNumber) {
- int level = getCrossLevel(pos, down, chunk, block, collisionContext);
- if (level >= 0) {
- chunkData.data().put(pos.asLong(), (byte) level);
- }
- } else {
- Biome biome = !mushroom ? world.getBiome(pos) : null;
- byte type = getCrossType(pos, biome, down, chunk, block, sky, collisionContext);
- if (type != CROSS_NONE) {
- chunkData.data().put(pos.asLong(), type);
- }
- }
- }
- CHUNK_MAP.put(chunkPos, chunkData);
- } else {
- ChunkData data = CHUNK_MAP.remove(chunkPos);
-
- if (data != null) {
- data.close();
- }
- }
- }
-
- public static byte getCrossType(BlockPos pos, Biome biome, BlockPos down, BlockGetter world, LayerLightEventListener block, LayerLightEventListener sky, CollisionContext entityContext) {
- BlockState blockBelowState = world.getBlockState(down);
- BlockState blockUpperState = world.getBlockState(pos);
- VoxelShape upperCollisionShape = blockUpperState.getCollisionShape(world, pos, entityContext);
- if (!underwater && !blockUpperState.getFluidState().isEmpty())
- return CROSS_NONE;
- // Check if the outline is full
- if (Block.isFaceFull(upperCollisionShape, Direction.UP))
- return CROSS_NONE;
- // TODO: Not to hard code no redstone
- if (blockUpperState.isSignalSource())
- return CROSS_NONE;
- // Check if the collision has a bump
- if (upperCollisionShape.max(Direction.Axis.Y) > 0)
- return CROSS_NONE;
- if (blockUpperState.getBlock().is(BlockTags.RAILS))
- return CROSS_NONE;
- // Check block state allow spawning (excludes bedrock and barriers automatically)
- if (!blockBelowState.isValidSpawn(world, down, TESTING_ENTITY_TYPE.get()))
- return CROSS_NONE;
- if (!mushroom && Biome.BiomeCategory.MUSHROOM == biome.getBiomeCategory())
- return CROSS_NONE;
- int blockLightLevel = block.getLightValue(pos);
- int skyLightLevel = sky.getLightValue(pos);
- if (blockLightLevel > higherCrossLevel)
- return CROSS_NONE;
- if (skyLightLevel > higherCrossLevel)
- return CROSS_YELLOW;
- return lowerCrossLevel >= 0 && blockLightLevel > lowerCrossLevel ? CROSS_SECONDARY : CROSS_RED;
- }
-
- public static int getCrossLevel(BlockPos pos, BlockPos down, BlockGetter world, LayerLightEventListener view, CollisionContext collisionContext) {
- BlockState blockBelowState = world.getBlockState(down);
- BlockState blockUpperState = world.getBlockState(pos);
- VoxelShape collisionShape = blockBelowState.getCollisionShape(world, down, collisionContext);
- VoxelShape upperCollisionShape = blockUpperState.getCollisionShape(world, pos, collisionContext);
- if (!underwater && !blockUpperState.getFluidState().isEmpty())
- return -1;
- if (!blockBelowState.getFluidState().isEmpty())
- return -1;
- if (blockBelowState.isAir())
- return -1;
- if (Block.isFaceFull(upperCollisionShape, Direction.DOWN))
- return -1;
- return view.getLightValue(pos);
- }
-
- public static void renderCross(Camera camera, Level world, BlockPos pos, int color, CollisionContext collisionContext) {
- double cameraX = camera.getPosition().x;
- double cameraY = camera.getPosition().y - .005D;
- double blockOffset = 0;
- VoxelShape upperOutlineShape = world.getBlockState(pos).getShape(world, pos, collisionContext);
- if (!upperOutlineShape.isEmpty())
- blockOffset += upperOutlineShape.max(Direction.Axis.Y);
- double cameraZ = camera.getPosition().z;
-
- int red = (color >> 16) & 255;
- int green = (color >> 8) & 255;
- int blue = color & 255;
- int x = pos.getX();
- int y = pos.getY();
- int z = pos.getZ();
- RenderSystem.color4f(red / 255f, green / 255f, blue / 255f, 1f);
- GL11.glVertex3d(x + .01 - cameraX, y - cameraY + blockOffset, z + .01 - cameraZ);
- GL11.glVertex3d(x - .01 + 1 - cameraX, y - cameraY + blockOffset, z - .01 + 1 - cameraZ);
- GL11.glVertex3d(x - .01 + 1 - cameraX, y - cameraY + blockOffset, z + .01 - cameraZ);
- GL11.glVertex3d(x + .01 - cameraX, y - cameraY + blockOffset, z - .01 + 1 - cameraZ);
- }
-
- @SuppressWarnings("deprecation")
- public static void renderLevel(Minecraft client, Camera camera, Level world, BlockPos pos, BlockPos down, byte level, CollisionContext collisionContext) {
- String text = String.valueOf(level);
- Font font = client.font;
- double cameraX = camera.getPosition().x;
- double cameraY = camera.getPosition().y;
- VoxelShape upperOutlineShape = world.getBlockState(down).getShape(world, down, collisionContext);
- if (!upperOutlineShape.isEmpty())
- cameraY += 1 - upperOutlineShape.max(Direction.Axis.Y);
- double cameraZ = camera.getPosition().z;
- RenderSystem.pushMatrix();
- RenderSystem.translatef((float) (pos.getX() + 0.5f - cameraX), (float) (pos.getY() - cameraY) + 0.005f, (float) (pos.getZ() + 0.5f - cameraZ));
- RenderSystem.rotatef(90, 1, 0, 0);
- RenderSystem.normal3f(0.0F, 1.0F, 0.0F);
- float size = 0.07F;
- RenderSystem.scalef(-size, -size, size);
- float float_3 = (float) (-font.width(text)) / 2.0F + 0.4f;
- RenderSystem.enableAlphaTest();
- MultiBufferSource.BufferSource source = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
- font.drawInBatch(text, float_3, -3.5f, level > higherCrossLevel ? 0xff042404 : (lowerCrossLevel >= 0 && level > lowerCrossLevel ? 0xff0066ff : 0xff731111), false, Transformation.identity().getMatrix(), source, false, 0, 15728880);
- source.endBatch();
- RenderSystem.popMatrix();
- }
public static void loadConfig(File file) {
try {
secondaryLevel = Integer.parseInt((String) properties.computeIfAbsent("secondaryLevel", a -> "-1"));
caching = ((String) properties.computeIfAbsent("caching", a -> "false")).equalsIgnoreCase("true");
showNumber = ((String) properties.computeIfAbsent("showNumber", a -> "false")).equalsIgnoreCase("true");
- smoothLines = ((String) properties.computeIfAbsent("smoothLines", a -> "true")).equalsIgnoreCase("true");
underwater = ((String) properties.computeIfAbsent("underwater", a -> "false")).equalsIgnoreCase("true");
mushroom = ((String) properties.computeIfAbsent("mushroom", a -> "false")).equalsIgnoreCase("true");
- useListWhileCaching = ((String) properties.computeIfAbsent("useListWhileCaching", a -> "true")).equalsIgnoreCase("true");
lineWidth = Float.parseFloat((String) properties.computeIfAbsent("lineWidth", a -> "1"));
{
int r, g, b;
secondaryColor = 0x0000FF;
caching = false;
showNumber = false;
- smoothLines = true;
underwater = false;
mushroom = false;
- useListWhileCaching = true;
try {
saveConfig(file);
} catch (IOException ex) {
if (secondaryLevel >= crossLevel) System.err.println("[Light Overlay] Secondary Level is higher than Cross Level");
lowerCrossLevel = Math.min(crossLevel, secondaryLevel);
higherCrossLevel = Math.max(crossLevel, secondaryLevel);
- for (ChunkData data : CHUNK_MAP.values()) {
- data.close();
- }
- CHUNK_MAP.clear();
- POS.clear();
+ ticker.CHUNK_MAP.clear();
+ ticker.POS.clear();
}
public static void saveConfig(File file) throws IOException {
fos.write("\n".getBytes());
fos.write(("showNumber=" + showNumber).getBytes());
fos.write("\n".getBytes());
- fos.write(("smoothLines=" + smoothLines).getBytes());
- fos.write("\n".getBytes());
fos.write(("underwater=" + underwater).getBytes());
fos.write("\n".getBytes());
fos.write(("mushroom=" + mushroom).getBytes());
fos.write("\n".getBytes());
- fos.write(("useListWhileCaching=" + useListWhileCaching).getBytes());
- fos.write("\n".getBytes());
fos.write(("lineWidth=" + FORMAT.format(lineWidth)).getBytes());
fos.write("\n".getBytes());
fos.write(("yellowColorRed=" + ((yellowColor >> 16) & 255)).getBytes());
return new KeyMapping("key." + id.getNamespace() + "." + id.getPath(), type, code, category);
}
- private static final LazyLoadedValue<MethodHandle> IS_FRUSTUM_VISIBLE = new LazyLoadedValue<>(() -> {
- try {
- return MethodHandles.lookup().findStatic(Class.forName("me.shedaniel.lightoverlay." + Platform.getModLoader() + ".LightOverlayImpl"), "isFrustumVisible",
- MethodType.methodType(boolean.class, Frustum.class, double.class, double.class, double.class, double.class, double.class, double.class));
- } catch (NoSuchMethodException | IllegalAccessException | ClassNotFoundException e) {
- throw new RuntimeException(e);
- }
- });
-
- private static boolean isFrustumVisible(Frustum frustum, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
- try {
- return (boolean) IS_FRUSTUM_VISIBLE.get().invokeExact(frustum, minX, minY, minZ, maxX, maxY, maxZ);
- } catch (Throwable throwable) {
- throw new RuntimeException(throwable);
- }
- }
- private static void registerDebugRenderer(Runnable runnable) {
+ private static void registerDebugRenderer(Consumer<PoseStack> runnable) {
try {
- Class.forName("me.shedaniel.lightoverlay." + Platform.getModLoader() + ".LightOverlayImpl").getDeclaredField("debugRenderer").set(null, runnable);
+ Class.forName("me.shedaniel.lightoverlay." + ArchitecturyTarget.getCurrentTarget() + ".LightOverlayImpl").getDeclaredField("debugRenderer").set(null, runnable);
} catch (Throwable throwable) {
throw new RuntimeException(throwable);
}
}
- private static void tick(Minecraft minecraft) {
- while (enableOverlay.consumeClick())
- enabled = !enabled;
-
- try {
- ticks++;
- if (CLIENT.player == null || !enabled) {
- POS.clear();
- CALCULATING_POS.clear();
- EXECUTOR.getQueue().clear();
- for (ChunkData data : CHUNK_MAP.values()) {
- data.close();
- }
- CHUNK_MAP.clear();
- } else {
- LocalPlayer player = CLIENT.player;
- ClientLevel world = CLIENT.level;
- CollisionContext collisionContext = CollisionContext.of(player);
-
- if (!caching) {
- CALCULATING_POS.clear();
- POS.clear();
- for (ChunkData data : CHUNK_MAP.values()) {
- data.close();
- }
- CHUNK_MAP.clear();
- BlockPos playerPos = player.blockPosition();
- LayerLightEventListener block = world.getLightEngine().getLayerListener(LightLayer.BLOCK);
- LayerLightEventListener sky = showNumber ? null : world.getLightEngine().getLayerListener(LightLayer.SKY);
- BlockPos.MutableBlockPos downPos = new BlockPos.MutableBlockPos();
- Iterable<BlockPos> iterate = BlockPos.betweenClosed(playerPos.getX() - reach, playerPos.getY() - reach, playerPos.getZ() - reach,
- playerPos.getX() + reach, playerPos.getY() + reach, playerPos.getZ() + reach);
- ChunkData chunkData = new ChunkData();
- CHUNK_MAP.put(new CubicChunkPos(0, 0, 0), chunkData);
- for (BlockPos blockPos : iterate) {
- downPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
- if (showNumber) {
- int level = getCrossLevel(blockPos, downPos, world, block, collisionContext);
- if (level >= 0) {
- chunkData.data().put(blockPos.asLong(), (byte) level);
- }
- } else {
- Biome biome = !mushroom ? world.getBiome(blockPos) : null;
- byte type = getCrossType(blockPos, biome, downPos, world, block, sky, collisionContext);
- if (type != CROSS_NONE) {
- chunkData.data().put(blockPos.asLong(), type);
- }
- }
- }
- } else {
- int playerPosX = ((int) player.getX()) >> 4;
- int playerPosY = ((int) player.getY()) >> 4;
- int playerPosZ = ((int) player.getZ()) >> 4;
- for (int chunkX = playerPosX - getChunkRange(); chunkX <= playerPosX + getChunkRange(); chunkX++) {
- for (int chunkY = Math.max(playerPosY - getChunkRange(), 0); chunkY <= playerPosY + getChunkRange() && chunkY <= 15; chunkY++) {
- for (int chunkZ = playerPosZ - getChunkRange(); chunkZ <= playerPosZ + getChunkRange(); chunkZ++) {
- if (Mth.abs(chunkX - playerPosX) > getChunkRange() || Mth.abs(chunkY - playerPosY) > getChunkRange() || Mth.abs(chunkZ - playerPosZ) > getChunkRange())
- continue;
- CubicChunkPos chunkPos = new CubicChunkPos(chunkX, chunkY, chunkZ);
- if (!CHUNK_MAP.containsKey(chunkPos))
- queueChunk(chunkPos);
- }
- }
- }
- for (int p = 0; p < 3; p++) {
- if (EXECUTOR.getQueue().size() >= Runtime.getRuntime().availableProcessors()) break;
- double d1 = Double.MAX_VALUE, d2 = Double.MAX_VALUE, d3 = Double.MAX_VALUE;
- CubicChunkPos c1 = null, c2 = null, c3 = null;
- synchronized (POS) {
- Iterator<CubicChunkPos> iterator = POS.iterator();
- while (iterator.hasNext()) {
- CubicChunkPos pos = iterator.next();
- if (Mth.abs(pos.x - playerPosX) > getChunkRange() || Mth.abs(pos.y - playerPosY) > getChunkRange() || Mth.abs(pos.z - playerPosZ) > getChunkRange() || CALCULATING_POS.contains(pos)) {
- iterator.remove();
- } else {
- if (isFrustumVisible(frustum, pos.getMinBlockX(), pos.getMinBlockY(), pos.getMinBlockZ(), pos.getMaxBlockX(), pos.getMaxBlockY(), pos.getMaxBlockZ())) {
- int i = Math.abs(pos.x - playerPosX);
- int j = Math.abs(pos.y - playerPosY);
- int k = Math.abs(pos.z - playerPosZ);
- double distance = Math.sqrt(i * i + j * j + k * k);
- if (distance < d1) {
- d3 = d2;
- d2 = d1;
- d1 = distance;
- c3 = c2;
- c2 = c1;
- c1 = pos;
- iterator.remove();
- } else if (distance < d2) {
- d3 = d2;
- d2 = distance;
- c3 = c2;
- c2 = pos;
- iterator.remove();
- } else if (distance < d3) {
- d3 = distance;
- c3 = pos;
- iterator.remove();
- }
- }
- }
- }
- }
- CubicChunkPos finalC1 = c1;
- CubicChunkPos finalC2 = c2;
- CubicChunkPos finalC3 = c3;
- if (finalC1 != null) {
- CALCULATING_POS.add(finalC1);
- if (finalC2 != null) {
- CALCULATING_POS.add(finalC2);
- if (finalC3 != null) {
- CALCULATING_POS.add(finalC3);
- }
- }
- EXECUTOR.submit(() -> {
- int playerPosX1 = ((int) CLIENT.player.getX()) >> 4;
- int playerPosY1 = ((int) CLIENT.player.getY()) >> 4;
- int playerPosZ1 = ((int) CLIENT.player.getZ()) >> 4;
- if (finalC1 != null) processChunk(finalC1, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
- if (finalC2 != null) processChunk(finalC2, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
- if (finalC3 != null) processChunk(finalC3, playerPosX1, playerPosY1, playerPosZ1, collisionContext);
- });
- }
- }
- if (ticks % 50 == 0) {
- Iterator<Map.Entry<CubicChunkPos, ChunkData>> iterator = CHUNK_MAP.entrySet().iterator();
- while (iterator.hasNext()) {
- Map.Entry<CubicChunkPos, ChunkData> entry = iterator.next();
- if (Mth.abs(entry.getKey().x - playerPosX) > getChunkRange() * 2 || Mth.abs(entry.getKey().y - playerPosY) > getChunkRange() * 2 || Mth.abs(entry.getKey().z - playerPosZ) > getChunkRange() * 2) {
- entry.getValue().close();
- iterator.remove();
- }
- }
- }
- }
- }
- } catch (Throwable throwable) {
- LogManager.getLogger().throwing(throwable);
- }
- }
-
public static final byte CROSS_YELLOW = 0;
public static final byte CROSS_RED = 1;
public static final byte CROSS_SECONDARY = 2;