]> git.lizzy.rs Git - micro.git/blobdiff - cmd/micro/view.go
Fix draw ordering
[micro.git] / cmd / micro / view.go
index 26e6f87994da8ff40245fb973cd7521173c6203c..da6c978b00bb135d78061a4e63f5f752c6c3b37e 100644 (file)
@@ -7,6 +7,7 @@ import (
        "strings"
        "time"
 
+       "github.com/mattn/go-runewidth"
        "github.com/zyedidia/tcell"
 )
 
@@ -30,6 +31,9 @@ type View struct {
        width  int
        height int
 
+       // Where this view is located
+       x, y int
+
        // How much to offset because of line numbers
        lineNumOffset int
 
@@ -39,6 +43,11 @@ type View struct {
        // Is the help text opened in this view
        helpOpen bool
 
+       // This is the index of this view in the views array
+       Num int
+       // What tab is this view stored in
+       TabNum int
+
        // Is this view modifiable?
        Modifiable bool
 
@@ -78,6 +87,11 @@ type View struct {
        matches SyntaxMatches
        // The matches from the last frame
        lastMatches SyntaxMatches
+
+       splitParent         *View
+       splitChild          *View
+       splitOrigDimensions [2]int
+       splitOrigPos        [2]int
 }
 
 // NewView returns a new fullscreen view
@@ -90,6 +104,8 @@ func NewView(buf *Buffer) *View {
 func NewViewWidthHeight(buf *Buffer, w, h int) *View {
        v := new(View)
 
+       v.x, v.y = 0, 0
+
        v.widthPercent = w
        v.heightPercent = h
        v.Resize(screen.Size())
@@ -112,9 +128,27 @@ func NewViewWidthHeight(buf *Buffer, w, h int) *View {
 func (v *View) Resize(w, h int) {
        // Always include 1 line for the command line at the bottom
        h--
+       if len(tabs) > 1 {
+               if v.y == 0 {
+                       // Include one line for the tab bar at the top
+                       h--
+                       v.y = 1
+               }
+       } else {
+               if v.y == 1 {
+                       v.y = 0
+               }
+       }
        v.width = int(float32(w) * float32(v.widthPercent) / 100)
        // We subtract 1 for the statusline
        v.height = int(float32(h) * float32(v.heightPercent) / 100)
+       if w%2 == 0 && v.x > 1 && v.widthPercent < 100 {
+               v.width++
+       }
+
+       if h%2 == 1 && v.y > 1 && v.heightPercent < 100 {
+               v.height++
+       }
        if settings["statusline"].(bool) {
                // Make room for the status line if it is enabled
                v.height--
@@ -147,7 +181,7 @@ func (v *View) ScrollDown(n int) {
 // The message is what to print after saying "You have unsaved changes. "
 func (v *View) CanClose(msg string) bool {
        if v.Buf.IsModified {
-               quit, canceled := messenger.Prompt("You have unsaved changes. "+msg, "Unsaved")
+               quit, canceled := messenger.Prompt("You have unsaved changes. "+msg, "Unsaved", NoCompletion)
                if !canceled {
                        if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
                                return true
@@ -172,6 +206,7 @@ func (v *View) OpenBuffer(buf *Buffer) {
        v.Topline = 0
        v.leftCol = 0
        v.Cursor.ResetSelection()
+       v.Relocate()
        v.messages = make(map[string][]GutterMessage)
 
        v.matches = Match(v)
@@ -199,6 +234,62 @@ func (v *View) ReOpen() {
        }
 }
 
+// HSplit opens a horizontal split with the given buffer
+func (v *View) HSplit(buf *Buffer) bool {
+       origDimensions := [2]int{v.widthPercent, v.heightPercent}
+       origPos := [2]int{v.x, v.y}
+
+       v.heightPercent /= 2
+       v.Resize(screen.Size())
+
+       newView := NewViewWidthHeight(buf, v.widthPercent, v.heightPercent)
+
+       v.splitOrigDimensions = origDimensions
+       v.splitOrigPos = origPos
+       newView.splitOrigDimensions = origDimensions
+       newView.splitOrigPos = origPos
+
+       newView.TabNum = v.TabNum
+       newView.y = v.y + v.height + 1
+       newView.x = v.x
+       tab := tabs[v.TabNum]
+       tab.curView++
+       newView.Num = len(tab.views)
+       newView.splitParent = v
+       v.splitChild = newView
+       tab.views = append(tab.views, newView)
+       newView.Resize(screen.Size())
+       return false
+}
+
+// VSplit opens a vertical split with the given buffer
+func (v *View) VSplit(buf *Buffer) bool {
+       origDimensions := [2]int{v.widthPercent, v.heightPercent}
+       origPos := [2]int{v.x, v.y}
+
+       v.widthPercent /= 2
+       v.Resize(screen.Size())
+
+       newView := NewViewWidthHeight(buf, v.widthPercent, v.heightPercent)
+
+       v.splitOrigDimensions = origDimensions
+       v.splitOrigPos = origPos
+       newView.splitOrigDimensions = origDimensions
+       newView.splitOrigPos = origPos
+
+       newView.TabNum = v.TabNum
+       newView.y = v.y
+       newView.x = v.x + v.width
+       tab := tabs[v.TabNum]
+       tab.curView++
+       newView.Num = len(tab.views)
+       newView.splitParent = v
+       v.splitChild = newView
+       tab.views = append(tab.views, newView)
+       newView.Resize(screen.Size())
+       return false
+}
+
 // Relocate moves the view window so that the cursor is in view
 // This is useful if the user has scrolled far away, and then starts typing
 func (v *View) Relocate() bool {
@@ -250,8 +341,8 @@ func (v *View) MoveToMouseClick(x, y int) {
        }
 
        x = v.Cursor.GetCharPosInLine(y, x)
-       if x > Count(v.Buf.Lines[y]) {
-               x = Count(v.Buf.Lines[y])
+       if x > Count(v.Buf.Line(y)) {
+               x = Count(v.Buf.Line(y))
        }
        v.Cursor.X = x
        v.Cursor.Y = y
@@ -271,14 +362,21 @@ func (v *View) HandleEvent(event tcell.Event) {
                // Window resized
                v.Resize(e.Size())
        case *tcell.EventKey:
-               if e.Key() == tcell.KeyRune && e.Modifiers() == 0 {
+               if e.Key() == tcell.KeyRune && (e.Modifiers() == 0 || e.Modifiers() == tcell.ModShift) {
                        // Insert a character
                        if v.Cursor.HasSelection() {
                                v.Cursor.DeleteSelection()
                                v.Cursor.ResetSelection()
                        }
-                       v.Buf.Insert(v.Cursor.Loc(), string(e.Rune()))
+                       v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
                        v.Cursor.Right()
+
+                       for _, pl := range loadedPlugins {
+                               err := Call(pl+".onRune", []string{string(e.Rune())})
+                               if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
+                                       TermMessage(err)
+                               }
+                       }
                } else {
                        for key, actions := range bindings {
                                if e.Key() == key.keyCode {
@@ -293,7 +391,7 @@ func (v *View) HandleEvent(event tcell.Event) {
                                                        relocate = action(v) || relocate
                                                        for _, pl := range loadedPlugins {
                                                                funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".")
-                                                               err := Call(pl+"_on"+funcName[len(funcName)-1], nil)
+                                                               err := Call(pl+".on"+funcName[len(funcName)-1], nil)
                                                                if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
                                                                        TermMessage(err)
                                                                }
@@ -309,13 +407,13 @@ func (v *View) HandleEvent(event tcell.Event) {
                        v.Cursor.ResetSelection()
                }
                clip := e.Text()
-               v.Buf.Insert(v.Cursor.Loc(), clip)
-               v.Cursor.SetLoc(v.Cursor.Loc() + Count(clip))
+               v.Buf.Insert(v.Cursor.Loc, clip)
+               v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
                v.freshClip = false
        case *tcell.EventMouse:
                x, y := e.Position()
-               x -= v.lineNumOffset - v.leftCol
-               y += v.Topline
+               x -= v.lineNumOffset - v.leftCol + v.x
+               y += v.Topline - v.y
                // Don't relocate for mouse events
                relocate = false
 
@@ -349,10 +447,9 @@ func (v *View) HandleEvent(event tcell.Event) {
                                        v.tripleClick = false
                                        v.lastClickTime = time.Now()
 
-                                       loc := v.Cursor.Loc()
-                                       v.Cursor.OrigSelection[0] = loc
-                                       v.Cursor.CurSelection[0] = loc
-                                       v.Cursor.CurSelection[1] = loc
+                                       v.Cursor.OrigSelection[0] = v.Cursor.Loc
+                                       v.Cursor.CurSelection[0] = v.Cursor.Loc
+                                       v.Cursor.CurSelection[1] = v.Cursor.Loc
                                }
                                v.mouseReleased = false
                        } else if !v.mouseReleased {
@@ -362,7 +459,7 @@ func (v *View) HandleEvent(event tcell.Event) {
                                } else if v.doubleClick {
                                        v.Cursor.AddWordToSelection()
                                } else {
-                                       v.Cursor.CurSelection[1] = v.Cursor.Loc()
+                                       v.Cursor.CurSelection[1] = v.Cursor.Loc
                                }
                        }
                case tcell.ButtonNone:
@@ -378,7 +475,7 @@ func (v *View) HandleEvent(event tcell.Event) {
 
                                if !v.doubleClick && !v.tripleClick {
                                        v.MoveToMouseClick(x, y)
-                                       v.Cursor.CurSelection[1] = v.Cursor.Loc()
+                                       v.Cursor.CurSelection[1] = v.Cursor.Loc
                                }
                                v.mouseReleased = true
                        }
@@ -432,22 +529,30 @@ func (v *View) ClearAllGutterMessages() {
        }
 }
 
+func (v *View) drawCell(x, y int, ch rune, combc []rune, style tcell.Style) {
+       if x >= v.x && x < v.x+v.width && y >= v.y && y < v.y+v.height {
+               screen.SetContent(x, y, ch, combc, style)
+       }
+}
+
 // DisplayView renders the view to the screen
 func (v *View) DisplayView() {
-       // The character number of the character in the top left of the screen
-       charNum := ToCharPos(0, v.Topline, v.Buf)
+       // The charNum we are currently displaying
+       // starts at the start of the viewport
+       charNum := Loc{0, v.Topline}
 
        // Convert the length of buffer to a string, and get the length of the string
        // We are going to have to offset by that amount
        maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
-       // + 1 for the little space after the line number
+
        if settings["ruler"] == true {
+               // + 1 for the little space after the line number
                v.lineNumOffset = maxLineLength + 1
        } else {
                v.lineNumOffset = 0
        }
-       var highlightStyle tcell.Style
 
+       // We need to add to the line offset if there are gutter messages
        var hasGutterMessages bool
        for _, v := range v.messages {
                if len(v) > 0 {
@@ -458,26 +563,49 @@ func (v *View) DisplayView() {
                v.lineNumOffset += 2
        }
 
-       for lineN := 0; lineN < v.height; lineN++ {
-               var x int
-               // If the buffer is smaller than the view height
-               if lineN+v.Topline >= v.Buf.NumLines {
-                       // We have to clear all this space
-                       for i := 0; i < v.width; i++ {
-                               screen.SetContent(i, lineN, ' ', nil, defStyle)
+       if v.x != 0 {
+               // One space for the extra split divider
+               v.lineNumOffset++
+       }
+
+       // These represent the current screen coordinates
+       screenX, screenY := 0, 0
+
+       highlightStyle := defStyle
+
+       // ViewLine is the current line from the top of the viewport
+       for viewLine := 0; viewLine < v.height; viewLine++ {
+               screenY = v.y + viewLine
+               screenX = v.x
+
+               // This is the current line number of the buffer that we are drawing
+               curLineN := viewLine + v.Topline
+
+               if v.x != 0 {
+                       // Draw the split divider
+                       v.drawCell(screenX, screenY, ' ', nil, defStyle.Reverse(true))
+                       screenX++
+               }
+
+               // If the buffer is smaller than the view height we have to clear all this space
+               if curLineN >= v.Buf.NumLines {
+                       for i := screenX; i < v.x+v.width; i++ {
+                               v.drawCell(i, screenY, ' ', nil, defStyle)
                        }
 
                        continue
                }
-               line := v.Buf.Lines[lineN+v.Topline]
+               line := v.Buf.Line(curLineN)
 
+               // If there are gutter messages we need to display the '>>' symbol here
                if hasGutterMessages {
+                       // msgOnLine stores whether or not there is a gutter message on this line in particular
                        msgOnLine := false
                        for k := range v.messages {
                                for _, msg := range v.messages[k] {
-                                       if msg.lineNum == lineN+v.Topline {
+                                       if msg.lineNum == curLineN {
                                                msgOnLine = true
-                                               gutterStyle := tcell.StyleDefault
+                                               gutterStyle := defStyle
                                                switch msg.kind {
                                                case GutterInfo:
                                                        if style, ok := colorscheme["gutter-info"]; ok {
@@ -492,68 +620,69 @@ func (v *View) DisplayView() {
                                                                gutterStyle = style
                                                        }
                                                }
-                                               screen.SetContent(x, lineN, '>', nil, gutterStyle)
-                                               x++
-                                               screen.SetContent(x, lineN, '>', nil, gutterStyle)
-                                               x++
-                                               if v.Cursor.Y == lineN+v.Topline {
+                                               v.drawCell(screenX, screenY, '>', nil, gutterStyle)
+                                               screenX++
+                                               v.drawCell(screenX, screenY, '>', nil, gutterStyle)
+                                               screenX++
+                                               if v.Cursor.Y == curLineN {
                                                        messenger.Message(msg.msg)
                                                        messenger.gutterMessage = true
                                                }
                                        }
                                }
                        }
+                       // If there is no message on this line we just display an empty offset
                        if !msgOnLine {
-                               screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault)
-                               x++
-                               screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault)
-                               x++
-                               if v.Cursor.Y == lineN+v.Topline && messenger.gutterMessage {
+                               v.drawCell(screenX, screenY, ' ', nil, defStyle)
+                               screenX++
+                               v.drawCell(screenX, screenY, ' ', nil, defStyle)
+                               screenX++
+                               if v.Cursor.Y == curLineN && messenger.gutterMessage {
                                        messenger.Reset()
                                        messenger.gutterMessage = false
                                }
                        }
                }
 
-               // Write the line number
-               lineNumStyle := defStyle
-               if style, ok := colorscheme["line-number"]; ok {
-                       lineNumStyle = style
-               }
-               // Write the spaces before the line number if necessary
-               var lineNum string
                if settings["ruler"] == true {
-                       lineNum = strconv.Itoa(lineN + v.Topline + 1)
+                       // Write the line number
+                       lineNumStyle := defStyle
+                       if style, ok := colorscheme["line-number"]; ok {
+                               lineNumStyle = style
+                       }
+
+                       lineNum := strconv.Itoa(curLineN + 1)
+
+                       // Write the spaces before the line number if necessary
                        for i := 0; i < maxLineLength-len(lineNum); i++ {
-                               screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
-                               x++
+                               v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
+                               screenX++
                        }
                        // Write the actual line number
                        for _, ch := range lineNum {
-                               screen.SetContent(x, lineN, ch, nil, lineNumStyle)
-                               x++
+                               v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
+                               screenX++
                        }
 
-                       if settings["ruler"] == true {
-                               // Write the extra space
-                               screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
-                               x++
-                       }
+                       // Write the extra space
+                       v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
+                       screenX++
                }
-               // Write the line
+
+               // Now we actually draw the line
                for colN, ch := range line {
-                       var lineStyle tcell.Style
+                       lineStyle := defStyle
 
                        if settings["syntax"].(bool) {
                                // Syntax highlighting is enabled
-                               highlightStyle = v.matches[lineN][colN]
+                               highlightStyle = v.matches[viewLine][colN]
                        }
 
                        if v.Cursor.HasSelection() &&
-                               (charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
-                                       charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
-
-                               lineStyle = tcell.StyleDefault.Reverse(true)
+                               (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
+                                       charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
+                               // The current character is selected
+                               lineStyle = defStyle.Reverse(true)
 
                                if style, ok := colorscheme["selection"]; ok {
                                        lineStyle = style
@@ -562,7 +691,9 @@ func (v *View) DisplayView() {
                                lineStyle = highlightStyle
                        }
 
-                       if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
+                       // We need to display the background of the linestyle with the correct color if cursorline is enabled
+                       // and this is the current view and there is no selection on this line and the cursor is on this line
+                       if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
                                if style, ok := colorscheme["cursor-line"]; ok {
                                        fg, _, _ := style.Decompose()
                                        lineStyle = lineStyle.Background(fg)
@@ -570,71 +701,91 @@ func (v *View) DisplayView() {
                        }
 
                        if ch == '\t' {
+                               // If the character we are displaying is a tab, we need to do a bunch of special things
+
+                               // First the user may have configured an `indent-char` to be displayed to show that this
+                               // is a tab character
                                lineIndentStyle := defStyle
                                if style, ok := colorscheme["indent-char"]; ok {
                                        lineIndentStyle = style
                                }
                                if v.Cursor.HasSelection() &&
-                                       (charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
-                                               charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
+                                       (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
+                                               charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
 
-                                       lineIndentStyle = tcell.StyleDefault.Reverse(true)
+                                       lineIndentStyle = defStyle.Reverse(true)
 
                                        if style, ok := colorscheme["selection"]; ok {
                                                lineIndentStyle = style
                                        }
                                }
-                               if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
+                               if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
                                        if style, ok := colorscheme["cursor-line"]; ok {
                                                fg, _, _ := style.Decompose()
                                                lineIndentStyle = lineIndentStyle.Background(fg)
                                        }
                                }
+                               // Here we get the indent char
                                indentChar := []rune(settings["indentchar"].(string))
-                               screen.SetContent(x-v.leftCol, lineN, indentChar[0], nil, lineIndentStyle)
+                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                                       v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
+                               }
+                               // Now the tab has to be displayed as a bunch of spaces
                                tabSize := int(settings["tabsize"].(float64))
                                for i := 0; i < tabSize-1; i++ {
-                                       x++
-                                       if x-v.leftCol >= v.lineNumOffset {
-                                               screen.SetContent(x-v.leftCol, lineN, ' ', nil, lineStyle)
+                                       screenX++
+                                       if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                                               v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
+                                       }
+                               }
+                       } else if runewidth.RuneWidth(ch) > 1 {
+                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                                       v.drawCell(screenX, screenY, ch, nil, lineStyle)
+                               }
+                               for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
+                                       screenX++
+                                       if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                                               v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
                                        }
                                }
                        } else {
-                               if x-v.leftCol >= v.lineNumOffset {
-                                       screen.SetContent(x-v.leftCol, lineN, ch, nil, lineStyle)
+                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                                       v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
                                }
                        }
-                       charNum++
-                       x++
+                       charNum = charNum.Move(1, v.Buf)
+                       screenX++
                }
                // Here we are at a newline
 
                // The newline may be selected, in which case we should draw the selection style
                // with a space to represent it
                if v.Cursor.HasSelection() &&
-                       (charNum >= v.Cursor.CurSelection[0] && charNum < v.Cursor.CurSelection[1] ||
-                               charNum < v.Cursor.CurSelection[0] && charNum >= v.Cursor.CurSelection[1]) {
+                       (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
+                               charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
 
                        selectStyle := defStyle.Reverse(true)
 
                        if style, ok := colorscheme["selection"]; ok {
                                selectStyle = style
                        }
-                       screen.SetContent(x-v.leftCol, lineN, ' ', nil, selectStyle)
-                       x++
+                       v.drawCell(screenX, screenY, ' ', nil, selectStyle)
+                       screenX++
                }
 
-               charNum++
+               charNum = charNum.Move(1, v.Buf)
 
-               for i := 0; i < v.width-x; i++ {
-                       lineStyle := tcell.StyleDefault
-                       if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
+               for i := 0; i < v.width; i++ {
+                       lineStyle := defStyle
+                       if settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
                                if style, ok := colorscheme["cursor-line"]; ok {
                                        fg, _, _ := style.Decompose()
                                        lineStyle = lineStyle.Background(fg)
                                }
                        }
-                       screen.SetContent(x+i, lineN, ' ', nil, lineStyle)
+                       if screenX-v.x-v.leftCol >= v.lineNumOffset {
+                               v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
+                       }
                }
        }
 }
@@ -645,14 +796,16 @@ func (v *View) DisplayCursor() {
        if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
                screen.HideCursor()
        } else {
-               screen.ShowCursor(v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline)
+               screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.Y-v.Topline+v.y)
        }
 }
 
 // Display renders the view, the cursor, and statusline
 func (v *View) Display() {
        v.DisplayView()
-       v.DisplayCursor()
+       if v.Num == tabs[curTab].curView {
+               v.DisplayCursor()
+       }
        if settings["statusline"].(bool) {
                v.sline.Display()
        }