import (
"io/ioutil"
+ "reflect"
+ "runtime"
"strconv"
"strings"
"time"
)
// The View struct stores information about a view into a buffer.
-// It has a stores information about the cursor, and the viewport
+// It stores information about the cursor, and the viewport
// that the user sees the buffer from.
type View struct {
- cursor Cursor
+ Cursor Cursor
// The topmost line, used for vertical scrolling
- topline int
+ Topline int
// The leftmost column, used for horizontal scrolling
leftCol int
// The eventhandler for undo/redo
eh *EventHandler
- messages []GutterMessage
+ // Holds the list of gutter messages
+ messages map[string][]GutterMessage
// The buffer
- buf *Buffer
+ Buf *Buffer
// The statusline
sline Statusline
v.eh = NewEventHandler(v)
+ v.messages = make(map[string][]GutterMessage)
+
v.sline = Statusline{
view: v,
}
h--
v.width = int(float32(w) * float32(v.widthPercent) / 100)
// We subtract 1 for the statusline
- v.height = int(float32(h)*float32(v.heightPercent)/100) - 1
+ v.height = int(float32(h) * float32(v.heightPercent) / 100)
+ if settings["statusline"].(bool) {
+ // Make room for the status line if it is enabled
+ v.height--
+ }
}
// ScrollUp scrolls the view up n lines (if possible)
func (v *View) ScrollUp(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
- if v.topline-n >= 0 {
- v.topline -= n
- } else if v.topline > 0 {
- v.topline--
+ if v.Topline-n >= 0 {
+ v.Topline -= n
+ } else if v.Topline > 0 {
+ v.Topline--
}
}
// ScrollDown scrolls the view down n lines (if possible)
func (v *View) ScrollDown(n int) {
// Try to scroll by n but if it would overflow, scroll by 1
- if v.topline+n <= len(v.buf.lines)-v.height {
- v.topline += n
- } else if v.topline < len(v.buf.lines)-v.height {
- v.topline++
+ if v.Topline+n <= v.Buf.NumLines-v.height {
+ v.Topline += n
+ } else if v.Topline < v.Buf.NumLines-v.height {
+ v.Topline++
}
}
// causing them to lose the unsaved changes
// The message is what to print after saying "You have unsaved changes. "
func (v *View) CanClose(msg string) bool {
- if v.buf.IsDirty() {
+ if v.Buf.IsModified {
quit, canceled := messenger.Prompt("You have unsaved changes. " + msg)
if !canceled {
if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" {
// OpenBuffer opens a new buffer in this view.
// This resets the topline, event handler and cursor.
func (v *View) OpenBuffer(buf *Buffer) {
- v.buf = buf
- v.topline = 0
+ v.Buf = buf
+ v.Topline = 0
v.leftCol = 0
// Put the cursor at the first spot
- v.cursor = Cursor{
+ v.Cursor = Cursor{
x: 0,
y: 0,
v: v,
}
- v.cursor.ResetSelection()
+ v.Cursor.ResetSelection()
+ v.messages = make(map[string][]GutterMessage)
v.eh = NewEventHandler(v)
v.matches = Match(v)
v.lastClickTime = time.Time{}
}
-// Close and Re-open the current file.
-func (v *View) reOpen() {
+// ReOpen reloads the current buffer
+func (v *View) ReOpen() {
if v.CanClose("Continue? (yes, no, save) ") {
- file, err := ioutil.ReadFile(v.buf.path)
- filename := v.buf.name
+ file, err := ioutil.ReadFile(v.Buf.Path)
+ filename := v.Buf.Name
if err != nil {
messenger.Error(err.Error())
return
}
buf := NewBuffer(string(file), filename)
- v.buf = buf
+ v.Buf = buf
v.matches = Match(v)
- v.cursor.Relocate()
- v.Relocate()
+ v.Cursor.Relocate()
+ v.Relocate(0)
}
}
// Relocate moves the view window so that the cursor is in view
// This is useful if the user has scrolled far away, and then starts typing
-func (v *View) Relocate() bool {
+func (v *View) Relocate(x int) bool {
ret := false
- cy := v.cursor.y
- if cy < v.topline {
- v.topline = cy
+ cy := v.Cursor.y
+ if cy < v.Topline+x && cy > x-1 {
+ v.Topline = cy - x
+ ret = true
+ } else if cy < v.Topline {
+ v.Topline = cy
ret = true
}
- if cy > v.topline+v.height-1 {
- v.topline = cy - v.height + 1
+ if cy > v.Topline+v.height-1-x {
+ v.Topline = cy - v.height + 1 + x
ret = true
}
- cx := v.cursor.GetVisualX()
+ cx := v.Cursor.GetVisualX()
if cx < v.leftCol {
v.leftCol = cx
ret = true
// MoveToMouseClick moves the cursor to location x, y assuming x, y were given
// by a mouse click
func (v *View) MoveToMouseClick(x, y int) {
- if y-v.topline > v.height-1 {
+ if y-v.Topline > v.height-1 {
v.ScrollDown(1)
- y = v.height + v.topline - 1
+ y = v.height + v.Topline - 1
}
- if y >= len(v.buf.lines) {
- y = len(v.buf.lines) - 1
+ if y >= v.Buf.NumLines {
+ y = v.Buf.NumLines - 1
}
if y < 0 {
y = 0
x = 0
}
- x = v.cursor.GetCharPosInLine(y, x)
- if x > Count(v.buf.lines[y]) {
- x = Count(v.buf.lines[y])
+ x = v.Cursor.GetCharPosInLine(y, x)
+ if x > Count(v.Buf.Lines[y]) {
+ x = Count(v.Buf.Lines[y])
}
- v.cursor.x = x
- v.cursor.y = y
- v.cursor.lastVisualX = v.cursor.GetVisualX()
+ v.Cursor.x = x
+ v.Cursor.y = y
+ v.Cursor.lastVisualX = v.Cursor.GetVisualX()
}
// HandleEvent handles an event passed by the main loop
// This bool determines whether the view is relocated at the end of the function
// By default it's true because most events should cause a relocate
relocate := true
+ scrollmargin := int(settings["scrollmargin"].(float64))
switch e := event.(type) {
case *tcell.EventResize:
case *tcell.EventKey:
if e.Key() == tcell.KeyRune {
// Insert a character
- if v.cursor.HasSelection() {
- v.cursor.DeleteSelection()
- v.cursor.ResetSelection()
+ if v.Cursor.HasSelection() {
+ v.Cursor.DeleteSelection()
+ v.Cursor.ResetSelection()
}
- v.eh.Insert(v.cursor.Loc(), string(e.Rune()))
- v.cursor.Right()
+ v.eh.Insert(v.Cursor.Loc(), string(e.Rune()))
+ v.Cursor.Right()
} else {
for key, action := range bindings {
- if e.Key() == key {
- relocate = action(v)
+ if e.Key() == key.keyCode {
+ if e.Modifiers() == key.modifiers {
+ relocate = action(v)
+ for _, pl := range loadedPlugins {
+ funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".")
+ err := Call(pl + "_on" + funcName[len(funcName)-1])
+ if err != nil {
+ TermMessage(err)
+ }
+ }
+ }
}
}
}
+ case *tcell.EventPaste:
+ if v.Cursor.HasSelection() {
+ v.Cursor.DeleteSelection()
+ v.Cursor.ResetSelection()
+ }
+ clip := e.Text()
+ v.eh.Insert(v.Cursor.Loc(), clip)
+ v.Cursor.SetLoc(v.Cursor.Loc() + Count(clip))
+ v.freshClip = false
case *tcell.EventMouse:
x, y := e.Position()
x -= v.lineNumOffset - v.leftCol
- y += v.topline
+ y += v.Topline
+ // Don't relocate for mouse events
+ relocate = false
button := e.Buttons()
switch button {
case tcell.Button1:
// Left click
- if v.mouseReleased && !e.HasMotion() {
+ if v.mouseReleased {
v.MoveToMouseClick(x, y)
if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold {
if v.doubleClick {
v.tripleClick = true
v.doubleClick = false
- v.cursor.SelectLine()
+ v.Cursor.SelectLine()
} else {
// Double click
v.lastClickTime = time.Now()
v.doubleClick = true
v.tripleClick = false
- v.cursor.SelectWord()
+ v.Cursor.SelectWord()
}
} else {
v.doubleClick = false
v.tripleClick = false
v.lastClickTime = time.Now()
- loc := v.cursor.Loc()
- v.cursor.origSelection[0] = loc
- v.cursor.curSelection[0] = loc
- v.cursor.curSelection[1] = loc
+ loc := v.Cursor.Loc()
+ v.Cursor.origSelection[0] = loc
+ v.Cursor.curSelection[0] = loc
+ v.Cursor.curSelection[1] = loc
}
v.mouseReleased = false
} else if !v.mouseReleased {
v.MoveToMouseClick(x, y)
if v.tripleClick {
- v.cursor.AddLineToSelection()
+ v.Cursor.AddLineToSelection()
} else if v.doubleClick {
- v.cursor.AddWordToSelection()
+ v.Cursor.AddWordToSelection()
} else {
- v.cursor.curSelection[1] = v.cursor.Loc()
+ v.Cursor.curSelection[1] = v.Cursor.Loc()
}
}
case tcell.ButtonNone:
if !v.doubleClick && !v.tripleClick {
v.MoveToMouseClick(x, y)
- v.cursor.curSelection[1] = v.cursor.Loc()
+ v.Cursor.curSelection[1] = v.Cursor.Loc()
}
v.mouseReleased = true
}
- // We don't want to relocate because otherwise the view will be relocated
- // every time the user moves the cursor
- relocate = false
case tcell.WheelUp:
- // Scroll up two lines
- v.ScrollUp(2)
- // We don't want to relocate if the user is scrolling
- relocate = false
+ // Scroll up
+ scrollspeed := int(settings["scrollspeed"].(float64))
+ v.ScrollUp(scrollspeed)
case tcell.WheelDown:
- // Scroll down two lines
- v.ScrollDown(2)
- // We don't want to relocate if the user is scrolling
- relocate = false
+ // Scroll down
+ scrollspeed := int(settings["scrollspeed"].(float64))
+ v.ScrollDown(scrollspeed)
}
}
if relocate {
- v.Relocate()
+ v.Relocate(scrollmargin)
}
if settings["syntax"].(bool) {
v.matches = Match(v)
}
// GutterMessage creates a message in this view's gutter
-func (v *View) GutterMessage(lineN int, msg string, kind int) {
+func (v *View) GutterMessage(section string, lineN int, msg string, kind int) {
+ lineN--
gutterMsg := GutterMessage{
lineNum: lineN,
msg: msg,
kind: kind,
}
- for _, gmsg := range v.messages {
- if gmsg.lineNum == lineN {
- return
+ for _, v := range v.messages {
+ for _, gmsg := range v {
+ if gmsg.lineNum == lineN {
+ return
+ }
}
}
- v.messages = append(v.messages, gutterMsg)
+ messages := v.messages[section]
+ v.messages[section] = append(messages, gutterMsg)
+}
+
+// ClearGutterMessages clears all gutter messages from a given section
+func (v *View) ClearGutterMessages(section string) {
+ v.messages[section] = []GutterMessage{}
+}
+
+// ClearAllGutterMessages clears all the gutter messages
+func (v *View) ClearAllGutterMessages() {
+ for k := range v.messages {
+ v.messages[k] = []GutterMessage{}
+ }
}
// DisplayView renders the view to the screen
func (v *View) DisplayView() {
// The character number of the character in the top left of the screen
- charNum := ToCharPos(0, v.topline, v.buf)
+ charNum := ToCharPos(0, v.Topline, v.Buf)
// Convert the length of buffer to a string, and get the length of the string
// We are going to have to offset by that amount
- maxLineLength := len(strconv.Itoa(len(v.buf.lines)))
+ maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
// + 1 for the little space after the line number
if settings["ruler"] == true {
v.lineNumOffset = maxLineLength + 1
}
var highlightStyle tcell.Style
- if len(v.messages) > 0 {
+ var hasGutterMessages bool
+ for _, v := range v.messages {
+ if len(v) > 0 {
+ hasGutterMessages = true
+ }
+ }
+ if hasGutterMessages {
v.lineNumOffset += 2
}
var x int
// If the buffer is smaller than the view height
// and we went too far, break
- if lineN+v.topline >= len(v.buf.lines) {
+ if lineN+v.Topline >= v.Buf.NumLines {
break
}
- line := v.buf.lines[lineN+v.topline]
+ line := v.Buf.Lines[lineN+v.Topline]
- if len(v.messages) > 0 {
+ if hasGutterMessages {
msgOnLine := false
- for _, msg := range v.messages {
- if msg.lineNum == lineN+v.topline {
- msgOnLine = true
- gutterStyle := tcell.StyleDefault
- switch msg.kind {
- case GutterInfo:
- if style, ok := colorscheme["gutter-info"]; ok {
- gutterStyle = style
+ for k := range v.messages {
+ for _, msg := range v.messages[k] {
+ if msg.lineNum == lineN+v.Topline {
+ msgOnLine = true
+ gutterStyle := tcell.StyleDefault
+ switch msg.kind {
+ case GutterInfo:
+ if style, ok := colorscheme["gutter-info"]; ok {
+ gutterStyle = style
+ }
+ case GutterWarning:
+ if style, ok := colorscheme["gutter-warning"]; ok {
+ gutterStyle = style
+ }
+ case GutterError:
+ if style, ok := colorscheme["gutter-error"]; ok {
+ gutterStyle = style
+ }
}
- case GutterWarning:
- if style, ok := colorscheme["gutter-warning"]; ok {
- gutterStyle = style
+ screen.SetContent(x, lineN, '>', nil, gutterStyle)
+ x++
+ screen.SetContent(x, lineN, '>', nil, gutterStyle)
+ x++
+ if v.Cursor.y == lineN+v.Topline {
+ messenger.Message(msg.msg)
+ messenger.gutterMessage = true
}
- case GutterError:
- if style, ok := colorscheme["gutter-error"]; ok {
- gutterStyle = style
- }
- }
- screen.SetContent(x, lineN, '>', nil, gutterStyle)
- x++
- screen.SetContent(x, lineN, '>', nil, gutterStyle)
- x++
- if v.cursor.y == lineN {
- messenger.Message(msg.msg)
- messenger.gutterMessage = true
}
}
}
x++
screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault)
x++
- if v.cursor.y == lineN && messenger.gutterMessage {
+ if v.Cursor.y == lineN+v.Topline && messenger.gutterMessage {
messenger.Reset()
messenger.gutterMessage = false
}
// Write the spaces before the line number if necessary
var lineNum string
if settings["ruler"] == true {
- lineNum = strconv.Itoa(lineN + v.topline + 1)
+ lineNum = strconv.Itoa(lineN + v.Topline + 1)
for i := 0; i < maxLineLength-len(lineNum); i++ {
screen.SetContent(x, lineN, ' ', nil, lineNumStyle)
x++
highlightStyle = v.matches[lineN][colN]
}
- if v.cursor.HasSelection() &&
- (charNum >= v.cursor.curSelection[0] && charNum < v.cursor.curSelection[1] ||
- charNum < v.cursor.curSelection[0] && charNum >= v.cursor.curSelection[1]) {
+ if v.Cursor.HasSelection() &&
+ (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] ||
+ charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) {
lineStyle = tcell.StyleDefault.Reverse(true)
}
if ch == '\t' {
- screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle)
+ lineIndentStyle := defStyle
+ if style, ok := colorscheme["indent-char"]; ok {
+ lineIndentStyle = style
+ }
+ if v.Cursor.HasSelection() &&
+ (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] ||
+ charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) {
+
+ lineIndentStyle = tcell.StyleDefault.Reverse(true)
+
+ if style, ok := colorscheme["selection"]; ok {
+ lineIndentStyle = style
+ }
+ }
+ indentChar := []rune(settings["indentchar"].(string))
+ screen.SetContent(x-v.leftCol+tabchars, lineN, indentChar[0], nil, lineIndentStyle)
tabSize := int(settings["tabsize"].(float64))
for i := 0; i < tabSize-1; i++ {
tabchars++
// The newline may be selected, in which case we should draw the selection style
// with a space to represent it
- if v.cursor.HasSelection() &&
- (charNum >= v.cursor.curSelection[0] && charNum < v.cursor.curSelection[1] ||
- charNum < v.cursor.curSelection[0] && charNum >= v.cursor.curSelection[1]) {
+ if v.Cursor.HasSelection() &&
+ (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] ||
+ charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) {
selectStyle := defStyle.Reverse(true)
// Display renders the view, the cursor, and statusline
func (v *View) Display() {
v.DisplayView()
- v.cursor.Display()
- v.sline.Display()
+ v.Cursor.Display()
+ if settings["statusline"].(bool) {
+ v.sline.Display()
+ }
}