]> git.lizzy.rs Git - micro.git/blobdiff - cmd/micro/view.go
Merge pull request #683 from yursan9/appstream
[micro.git] / cmd / micro / view.go
index a7627354de1824bdbcfd1e06b92c38f2980d66c3..11f7e0cf7748e62598a3c48688d2afbf9712fad4 100644 (file)
@@ -1,22 +1,26 @@
 package main
 
 import (
-       "io/ioutil"
+       "os"
        "strconv"
        "strings"
        "time"
 
-       "github.com/mattn/go-runewidth"
        "github.com/mitchellh/go-homedir"
        "github.com/zyedidia/tcell"
 )
 
-type ViewType int
+type ViewType struct {
+       kind     int
+       readonly bool // The file cannot be edited
+       scratch  bool // The file cannot be saved
+}
 
-const (
-       vtDefault ViewType = iota
-       vtHelp
-       vtLog
+var (
+       vtDefault = ViewType{0, false, false}
+       vtHelp    = ViewType{1, true, true}
+       vtLog     = ViewType{2, true, true}
+       vtScratch = ViewType{3, false, true}
 )
 
 // The View struct stores information about a view into a buffer.
@@ -27,8 +31,7 @@ type View struct {
        Cursor *Cursor
 
        // The topmost line, used for vertical scrolling
-       Topline    int
-       Bottomline int
+       Topline int
        // The leftmost column, used for horizontal scrolling
        leftCol int
 
@@ -36,8 +39,11 @@ type View struct {
        Type ViewType
 
        // Actual width and height
-       width  int
-       height int
+       Width  int
+       Height int
+
+       LockWidth  bool
+       LockHeight bool
 
        // Where this view is located
        x, y int
@@ -82,8 +88,7 @@ type View struct {
        // Same here, just to keep track for mouse move events
        tripleClick bool
 
-       // Syntax highlighting matches
-       matches SyntaxMatches
+       cellview *CellView
 
        splitNode *LeafNode
 }
@@ -101,8 +106,9 @@ func NewViewWidthHeight(buf *Buffer, w, h int) *View {
 
        v.x, v.y = 0, 0
 
-       v.width = w
-       v.height = h
+       v.Width = w
+       v.Height = h
+       v.cellview = new(CellView)
 
        v.ToggleTabbar()
 
@@ -115,10 +121,10 @@ func NewViewWidthHeight(buf *Buffer, w, h int) *View {
        }
 
        if v.Buf.Settings["statusline"].(bool) {
-               v.height--
+               v.Height--
        }
 
-       for _, pl := range loadedPlugins {
+       for pl := range loadedPlugins {
                _, err := Call(pl+".onViewOpen", v)
                if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
                        TermMessage(err)
@@ -129,25 +135,27 @@ func NewViewWidthHeight(buf *Buffer, w, h int) *View {
        return v
 }
 
+// ToggleStatusLine creates an extra row for the statusline if necessary
 func (v *View) ToggleStatusLine() {
        if v.Buf.Settings["statusline"].(bool) {
-               v.height--
+               v.Height--
        } else {
-               v.height++
+               v.Height++
        }
 }
 
+// ToggleTabbar creates an extra row for the tabbar if necessary
 func (v *View) ToggleTabbar() {
        if len(tabs) > 1 {
                if v.y == 0 {
                        // Include one line for the tab bar at the top
-                       v.height--
+                       v.Height--
                        v.y = 1
                }
        } else {
                if v.y == 1 {
                        v.y = 0
-                       v.height++
+                       v.Height++
                }
        }
 }
@@ -179,9 +187,9 @@ func (v *View) ScrollUp(n int) {
 // ScrollDown scrolls the view down n lines (if possible)
 func (v *View) ScrollDown(n int) {
        // Try to scroll by n but if it would overflow, scroll by 1
-       if v.Topline+n <= v.Buf.NumLines-v.height {
+       if v.Topline+n <= v.Buf.NumLines {
                v.Topline += n
-       } else if v.Topline < v.Buf.NumLines-v.height {
+       } else if v.Topline < v.Buf.NumLines-1 {
                v.Topline++
        }
 }
@@ -191,18 +199,19 @@ func (v *View) ScrollDown(n int) {
 // causing them to lose the unsaved changes
 func (v *View) CanClose() bool {
        if v.Type == vtDefault && v.Buf.IsModified {
-               var char rune
+               var choice bool
                var canceled bool
                if v.Buf.Settings["autosave"].(bool) {
-                       char = 'y'
+                       choice = true
                } else {
-                       char, canceled = messenger.LetterPrompt("Save changes to "+v.Buf.Name+" before closing? (y,n,esc) ", 'y', 'n')
+                       choice, canceled = messenger.YesNoPrompt("Save changes to " + v.Buf.GetName() + " before closing? (y,n,esc) ")
                }
                if !canceled {
-                       if char == 'y' {
+                       //if char == 'y' {
+                       if choice {
                                v.Save(true)
                                return true
-                       } else if char == 'n' {
+                       } else {
                                return true
                        }
                }
@@ -226,26 +235,33 @@ func (v *View) OpenBuffer(buf *Buffer) {
        v.Center(false)
        v.messages = make(map[string][]GutterMessage)
 
-       v.matches = Match(v)
-
        // Set mouseReleased to true because we assume the mouse is not being pressed when
        // the editor is opened
        v.mouseReleased = true
        v.lastClickTime = time.Time{}
 }
 
+// Open opens the given file in the view
 func (v *View) Open(filename string) {
        home, _ := homedir.Dir()
        filename = strings.Replace(filename, "~", home, 1)
-       file, err := ioutil.ReadFile(filename)
+       file, err := os.Open(filename)
+       fileInfo, _ := os.Stat(filename)
+
+       if err == nil && fileInfo.IsDir() {
+               messenger.Error(filename, " is a directory")
+               return
+       }
+
+       defer file.Close()
 
        var buf *Buffer
        if err != nil {
                messenger.Message(err.Error())
                // File does not exist -- create an empty buffer with that name
-               buf = NewBuffer([]byte{}, filename)
+               buf = NewBufferFromString("", filename)
        } else {
-               buf = NewBuffer(file, filename)
+               buf = NewBuffer(file, FSize(file), filename)
        }
        v.OpenBuffer(buf)
 }
@@ -263,28 +279,121 @@ func (v *View) ReOpen() {
                screen.Clear()
                v.Buf.ReOpen()
                v.Relocate()
-               v.matches = Match(v)
        }
 }
 
 // HSplit opens a horizontal split with the given buffer
-func (v *View) HSplit(buf *Buffer) bool {
-       v.splitNode.HSplit(buf)
-       tabs[v.TabNum].Resize()
-       return false
+func (v *View) HSplit(buf *Buffer) {
+       i := 0
+       if v.Buf.Settings["splitBottom"].(bool) {
+               i = 1
+       }
+       v.splitNode.HSplit(buf, v.Num+i)
 }
 
 // VSplit opens a vertical split with the given buffer
-func (v *View) VSplit(buf *Buffer) bool {
-       v.splitNode.VSplit(buf)
-       tabs[v.TabNum].Resize()
-       return false
+func (v *View) VSplit(buf *Buffer) {
+       i := 0
+       if v.Buf.Settings["splitRight"].(bool) {
+               i = 1
+       }
+       v.splitNode.VSplit(buf, v.Num+i)
+}
+
+// HSplitIndex opens a horizontal split with the given buffer at the given index
+func (v *View) HSplitIndex(buf *Buffer, splitIndex int) {
+       v.splitNode.HSplit(buf, splitIndex)
+}
+
+// VSplitIndex opens a vertical split with the given buffer at the given index
+func (v *View) VSplitIndex(buf *Buffer, splitIndex int) {
+       v.splitNode.VSplit(buf, splitIndex)
+}
+
+// GetSoftWrapLocation gets the location of a visual click on the screen and converts it to col,line
+func (v *View) GetSoftWrapLocation(vx, vy int) (int, int) {
+       if !v.Buf.Settings["softwrap"].(bool) {
+               if vy >= v.Buf.NumLines {
+                       vy = v.Buf.NumLines - 1
+               }
+               vx = v.Cursor.GetCharPosInLine(vy, vx)
+               return vx, vy
+       }
+
+       screenX, screenY := 0, v.Topline
+       for lineN := v.Topline; lineN < v.Bottomline(); lineN++ {
+               line := v.Buf.Line(lineN)
+               if lineN >= v.Buf.NumLines {
+                       return 0, v.Buf.NumLines - 1
+               }
+
+               colN := 0
+               for _, ch := range line {
+                       if screenX >= v.Width-v.lineNumOffset {
+                               screenX = 0
+                               screenY++
+                       }
+
+                       if screenX == vx && screenY == vy {
+                               return colN, lineN
+                       }
+
+                       if ch == '\t' {
+                               screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
+                       }
+
+                       screenX++
+                       colN++
+               }
+               if screenY == vy {
+                       return colN, lineN
+               }
+               screenX = 0
+               screenY++
+       }
+
+       return 0, 0
+}
+
+func (v *View) Bottomline() int {
+       if !v.Buf.Settings["softwrap"].(bool) {
+               return v.Topline + v.Height
+       }
+
+       screenX, screenY := 0, 0
+       numLines := 0
+       for lineN := v.Topline; lineN < v.Topline+v.Height; lineN++ {
+               line := v.Buf.Line(lineN)
+
+               colN := 0
+               for _, ch := range line {
+                       if screenX >= v.Width-v.lineNumOffset {
+                               screenX = 0
+                               screenY++
+                       }
+
+                       if ch == '\t' {
+                               screenX += int(v.Buf.Settings["tabsize"].(float64)) - 1
+                       }
+
+                       screenX++
+                       colN++
+               }
+               screenX = 0
+               screenY++
+               numLines++
+
+               if screenY >= v.Height {
+                       break
+               }
+       }
+       return numLines + v.Topline
 }
 
 // Relocate moves the view window so that the cursor is in view
 // This is useful if the user has scrolled far away, and then starts typing
 func (v *View) Relocate() bool {
-       height := v.Bottomline - v.Topline
+       height := v.Bottomline() - v.Topline
        ret := false
        cy := v.Cursor.Y
        scrollmargin := int(v.Buf.Settings["scrollmargin"].(float64))
@@ -309,8 +418,8 @@ func (v *View) Relocate() bool {
                        v.leftCol = cx
                        ret = true
                }
-               if cx+v.lineNumOffset+1 > v.leftCol+v.width {
-                       v.leftCol = cx - v.width + v.lineNumOffset + 1
+               if cx+v.lineNumOffset+1 > v.leftCol+v.Width {
+                       v.leftCol = cx - v.Width + v.lineNumOffset + 1
                        ret = true
                }
        }
@@ -320,12 +429,9 @@ func (v *View) Relocate() bool {
 // MoveToMouseClick moves the cursor to location x, y assuming x, y were given
 // by a mouse click
 func (v *View) MoveToMouseClick(x, y int) {
-       if y-v.Topline > v.height-1 {
+       if y-v.Topline > v.Height-1 {
                v.ScrollDown(1)
-               y = v.height + v.Topline - 1
-       }
-       if y >= v.Buf.NumLines {
-               y = v.Buf.NumLines - 1
+               y = v.Height + v.Topline - 1
        }
        if y < 0 {
                y = 0
@@ -334,7 +440,8 @@ func (v *View) MoveToMouseClick(x, y int) {
                x = 0
        }
 
-       x = v.Cursor.GetCharPosInLine(y, x)
+       x, y = v.GetSoftWrapLocation(x, y)
+       // x = v.Cursor.GetCharPosInLine(y, x)
        if x > Count(v.Buf.Line(y)) {
                x = Count(v.Buf.Line(y))
        }
@@ -352,12 +459,10 @@ func (v *View) HandleEvent(event tcell.Event) {
        v.Buf.CheckModTime()
 
        switch e := event.(type) {
-       case *tcell.EventResize:
-               // Window resized
-               tabs[v.TabNum].Resize()
        case *tcell.EventKey:
                // Check first if input is a key binding, if it is we 'eat' the input and don't insert a rune
                isBinding := false
+               readonlyBindingsList := []string{"Delete", "Insert", "Backspace", "Cut", "Play", "Paste", "Move", "Add", "DuplicateLine", "Macro"}
                if e.Key() != tcell.KeyRune || e.Modifiers() != 0 {
                        for key, actions := range bindings {
                                if e.Key() == key.keyCode {
@@ -370,11 +475,24 @@ func (v *View) HandleEvent(event tcell.Event) {
                                                relocate = false
                                                isBinding = true
                                                for _, action := range actions {
-                                                       relocate = action(v, true) || relocate
-                                                       funcName := FuncName(action)
-                                                       if funcName != "main.(*View).ToggleMacro" && funcName != "main.(*View).PlayMacro" {
-                                                               if recordingMacro {
-                                                                       curMacro = append(curMacro, action)
+                                                       readonlyBindingsResult := false
+                                                       funcName := ShortFuncName(action)
+                                                       if v.Type.readonly == true {
+                                                               // check for readonly and if true only let key bindings get called if they do not change the contents.
+                                                               for _, readonlyBindings := range readonlyBindingsList {
+                                                                       if strings.Contains(funcName, readonlyBindings) {
+                                                                               readonlyBindingsResult = true
+                                                                       }
+                                                               }
+                                                       }
+                                                       if !readonlyBindingsResult {
+                                                               // call the key binding
+                                                               relocate = action(v, true) || relocate
+                                                               // Macro
+                                                               if funcName != "ToggleMacro" && funcName != "PlayMacro" {
+                                                                       if recordingMacro {
+                                                                               curMacro = append(curMacro, action)
+                                                                       }
                                                                }
                                                        }
                                                }
@@ -384,44 +502,39 @@ func (v *View) HandleEvent(event tcell.Event) {
                        }
                }
                if !isBinding && e.Key() == tcell.KeyRune {
-                       // Insert a character
-                       if v.Cursor.HasSelection() {
-                               v.Cursor.DeleteSelection()
-                               v.Cursor.ResetSelection()
-                       }
-                       v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
-                       v.Cursor.Right()
+                       // Check viewtype if readonly don't insert a rune (readonly help and log view etc.)
+                       if v.Type.readonly == false {
+                               // Insert a character
+                               if v.Cursor.HasSelection() {
+                                       v.Cursor.DeleteSelection()
+                                       v.Cursor.ResetSelection()
+                               }
+                               v.Buf.Insert(v.Cursor.Loc, string(e.Rune()))
+                               v.Cursor.Right()
 
-                       for _, pl := range loadedPlugins {
-                               _, err := Call(pl+".onRune", string(e.Rune()), v)
-                               if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
-                                       TermMessage(err)
+                               for pl := range loadedPlugins {
+                                       _, err := Call(pl+".onRune", string(e.Rune()), v)
+                                       if err != nil && !strings.HasPrefix(err.Error(), "function does not exist") {
+                                               TermMessage(err)
+                                       }
                                }
-                       }
 
-                       if recordingMacro {
-                               curMacro = append(curMacro, e.Rune())
+                               if recordingMacro {
+                                       curMacro = append(curMacro, e.Rune())
+                               }
                        }
                }
        case *tcell.EventPaste:
-               if !PreActionCall("Paste", v) {
-                       break
-               }
+               // Check viewtype if readonly don't paste (readonly help and log view etc.)
+               if v.Type.readonly == false {
+                       if !PreActionCall("Paste", v) {
+                               break
+                       }
 
-               leadingWS := GetLeadingWhitespace(v.Buf.Line(v.Cursor.Y))
+                       v.paste(e.Text())
 
-               if v.Cursor.HasSelection() {
-                       v.Cursor.DeleteSelection()
-                       v.Cursor.ResetSelection()
+                       PostActionCall("Paste", v)
                }
-               clip := e.Text()
-               clip = strings.Replace(clip, "\n", "\n"+leadingWS, -1)
-               v.Buf.Insert(v.Cursor.Loc, clip)
-               v.Cursor.Loc = v.Cursor.Loc.Move(Count(clip), v.Buf)
-               v.freshClip = false
-               messenger.Message("Pasted clipboard")
-
-               PostActionCall("Paste", v)
        case *tcell.EventMouse:
                x, y := e.Position()
                x -= v.lineNumOffset - v.leftCol + v.x
@@ -445,6 +558,7 @@ func (v *View) HandleEvent(event tcell.Event) {
                                                v.doubleClick = false
 
                                                v.Cursor.SelectLine()
+                                               v.Cursor.CopySelection("primary")
                                        } else {
                                                // Double click
                                                v.lastClickTime = time.Now()
@@ -453,6 +567,7 @@ func (v *View) HandleEvent(event tcell.Event) {
                                                v.tripleClick = false
 
                                                v.Cursor.SelectWord()
+                                               v.Cursor.CopySelection("primary")
                                        }
                                } else {
                                        v.doubleClick = false
@@ -472,12 +587,16 @@ func (v *View) HandleEvent(event tcell.Event) {
                                        v.Cursor.AddWordToSelection()
                                } else {
                                        v.Cursor.SetSelectionEnd(v.Cursor.Loc)
+                                       v.Cursor.CopySelection("primary")
                                }
                        }
                case tcell.Button2:
-                       // Middle mouse button was clicked,
-                       // We should paste primary
-                       v.PastePrimary(true)
+                       // Check viewtype if readonly don't paste (readonly help and log view etc.)
+                       if v.Type.readonly == false {
+                               // Middle mouse button was clicked,
+                               // We should paste primary
+                               v.PastePrimary(true)
+                       }
                case tcell.ButtonNone:
                        // Mouse event with no click
                        if !v.mouseReleased {
@@ -492,6 +611,7 @@ func (v *View) HandleEvent(event tcell.Event) {
                                if !v.doubleClick && !v.tripleClick {
                                        v.MoveToMouseClick(x, y)
                                        v.Cursor.SetSelectionEnd(v.Cursor.Loc)
+                                       v.Cursor.CopySelection("primary")
                                }
                                v.mouseReleased = true
                        }
@@ -508,6 +628,12 @@ func (v *View) HandleEvent(event tcell.Event) {
 
        if relocate {
                v.Relocate()
+               // We run relocate again because there's a bug with relocating with softwrap
+               // when for example you jump to the bottom of the buffer and it tries to
+               // calculate where to put the topline so that the bottom line is at the bottom
+               // of the terminal and it runs into problems with visual lines vs real lines.
+               // This is (hopefully) a temporary solution
+               v.Relocate()
        }
 }
 
@@ -547,8 +673,8 @@ func (v *View) openHelp(helpPage string) {
        if data, err := FindRuntimeFile(RTHelp, helpPage).Data(); err != nil {
                TermMessage("Unable to load help text", helpPage, "\n", err)
        } else {
-               helpBuffer := NewBuffer(data, helpPage+".md")
-               helpBuffer.Name = "Help"
+               helpBuffer := NewBufferFromString(string(data), helpPage+".md")
+               helpBuffer.name = "Help"
 
                if v.Type == vtHelp {
                        v.OpenBuffer(helpBuffer)
@@ -559,34 +685,23 @@ func (v *View) openHelp(helpPage string) {
        }
 }
 
-func (v *View) drawCell(x, y int, ch rune, combc []rune, style tcell.Style) {
-       if x >= v.x && x < v.x+v.width && y >= v.y && y < v.y+v.height {
-               screen.SetContent(x, y, ch, combc, style)
+func (v *View) DisplayView() {
+       if v.Buf.Settings["softwrap"].(bool) && v.leftCol != 0 {
+               v.leftCol = 0
        }
-}
 
-// DisplayView renders the view to the screen
-func (v *View) DisplayView() {
        if v.Type == vtLog {
                // Log views should always follow the cursor...
                v.Relocate()
        }
 
-       if v.Buf.Settings["syntax"].(bool) {
-               v.matches = Match(v)
-       }
-
-       // The charNum we are currently displaying
-       // starts at the start of the viewport
-       charNum := Loc{0, v.Topline}
-
-       // Convert the length of buffer to a string, and get the length of the string
-       // We are going to have to offset by that amount
-       maxLineLength := len(strconv.Itoa(v.Buf.NumLines))
+       // We need to know the string length of the largest line number
+       // so we can pad appropriately when displaying line numbers
+       maxLineNumLength := len(strconv.Itoa(v.Buf.NumLines))
 
        if v.Buf.Settings["ruler"] == true {
                // + 1 for the little space after the line number
-               v.lineNumOffset = maxLineLength + 1
+               v.lineNumOffset = maxLineNumLength + 1
        } else {
                v.lineNumOffset = 0
        }
@@ -602,44 +717,52 @@ func (v *View) DisplayView() {
                v.lineNumOffset += 2
        }
 
+       divider := 0
        if v.x != 0 {
                // One space for the extra split divider
                v.lineNumOffset++
+               divider = 1
        }
 
-       // These represent the current screen coordinates
-       screenX, screenY := v.x, v.y-1
-
-       highlightStyle := defStyle
-       curLineN := 0
-
-       // ViewLine is the current line from the top of the viewport
-       for viewLine := 0; viewLine < v.height; viewLine++ {
-               screenY++
-               screenX = v.x
+       xOffset := v.x + v.lineNumOffset
+       yOffset := v.y
 
-               // This is the current line number of the buffer that we are drawing
-               curLineN = viewLine + v.Topline
+       height := v.Height
+       width := v.Width
+       left := v.leftCol
+       top := v.Topline
 
-               if screenY-v.y >= v.height {
-                       break
-               }
+       v.cellview.Draw(v.Buf, top, height, left, width-v.lineNumOffset)
 
-               if v.x != 0 {
-                       // Draw the split divider
-                       v.drawCell(screenX, screenY, '|', nil, defStyle.Reverse(true))
-                       screenX++
+       screenX := v.x
+       realLineN := top - 1
+       visualLineN := 0
+       var line []*Char
+       for visualLineN, line = range v.cellview.lines {
+               var firstChar *Char
+               if len(line) > 0 {
+                       firstChar = line[0]
                }
 
-               // If the buffer is smaller than the view height we have to clear all this space
-               if curLineN >= v.Buf.NumLines {
-                       for i := screenX; i < v.x+v.width; i++ {
-                               v.drawCell(i, screenY, ' ', nil, defStyle)
+               var softwrapped bool
+               if firstChar != nil {
+                       if firstChar.realLoc.Y == realLineN {
+                               softwrapped = true
                        }
+                       realLineN = firstChar.realLoc.Y
+               } else {
+                       realLineN++
+               }
 
-                       continue
+               colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
+               if colorcolumn != 0 {
+                       style := GetColor("color-column")
+                       fg, _, _ := style.Decompose()
+                       st := defStyle.Background(fg)
+                       screen.SetContent(xOffset+colorcolumn, yOffset+visualLineN, ' ', nil, st)
                }
-               line := v.Buf.Line(curLineN)
+
+               screenX = v.x
 
                // If there are gutter messages we need to display the '>>' symbol here
                if hasGutterMessages {
@@ -647,7 +770,7 @@ func (v *View) DisplayView() {
                        msgOnLine := false
                        for k := range v.messages {
                                for _, msg := range v.messages[k] {
-                                       if msg.lineNum == curLineN {
+                                       if msg.lineNum == realLineN {
                                                msgOnLine = true
                                                gutterStyle := defStyle
                                                switch msg.kind {
@@ -664,11 +787,11 @@ func (v *View) DisplayView() {
                                                                gutterStyle = style
                                                        }
                                                }
-                                               v.drawCell(screenX, screenY, '>', nil, gutterStyle)
+                                               screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
                                                screenX++
-                                               v.drawCell(screenX, screenY, '>', nil, gutterStyle)
+                                               screen.SetContent(screenX, yOffset+visualLineN, '>', nil, gutterStyle)
                                                screenX++
-                                               if v.Cursor.Y == curLineN && !messenger.hasPrompt {
+                                               if v.Cursor.Y == realLineN && !messenger.hasPrompt {
                                                        messenger.Message(msg.msg)
                                                        messenger.gutterMessage = true
                                                }
@@ -677,11 +800,11 @@ func (v *View) DisplayView() {
                        }
                        // If there is no message on this line we just display an empty offset
                        if !msgOnLine {
-                               v.drawCell(screenX, screenY, ' ', nil, defStyle)
+                               screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
                                screenX++
-                               v.drawCell(screenX, screenY, ' ', nil, defStyle)
+                               screen.SetContent(screenX, yOffset+visualLineN, ' ', nil, defStyle)
                                screenX++
-                               if v.Cursor.Y == curLineN && messenger.gutterMessage {
+                               if v.Cursor.Y == realLineN && messenger.gutterMessage {
                                        messenger.Reset()
                                        messenger.gutterMessage = false
                                }
@@ -695,204 +818,157 @@ func (v *View) DisplayView() {
                                lineNumStyle = style
                        }
                        if style, ok := colorscheme["current-line-number"]; ok {
-                               if curLineN == v.Cursor.Y && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() {
+                               if realLineN == v.Cursor.Y && tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() {
                                        lineNumStyle = style
                                }
                        }
 
-                       lineNum := strconv.Itoa(curLineN + 1)
+                       lineNum := strconv.Itoa(realLineN + 1)
 
                        // Write the spaces before the line number if necessary
-                       for i := 0; i < maxLineLength-len(lineNum); i++ {
-                               v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
+                       for i := 0; i < maxLineNumLength-len(lineNum); i++ {
+                               screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
                                screenX++
                        }
-                       // Write the actual line number
-                       for _, ch := range lineNum {
-                               v.drawCell(screenX, screenY, ch, nil, lineNumStyle)
-                               screenX++
+                       if softwrapped && visualLineN != 0 {
+                               // Pad without the line number because it was written on the visual line before
+                               for range lineNum {
+                                       screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
+                                       screenX++
+                               }
+                       } else {
+                               // Write the actual line number
+                               for _, ch := range lineNum {
+                                       screen.SetContent(screenX+divider, yOffset+visualLineN, ch, nil, lineNumStyle)
+                                       screenX++
+                               }
                        }
 
                        // Write the extra space
-                       v.drawCell(screenX, screenY, ' ', nil, lineNumStyle)
+                       screen.SetContent(screenX+divider, yOffset+visualLineN, ' ', nil, lineNumStyle)
                        screenX++
                }
 
-               // Now we actually draw the line
-               colN := 0
-               strWidth := 0
-               tabSize := int(v.Buf.Settings["tabsize"].(float64))
-               for _, ch := range line {
-                       if v.Buf.Settings["softwrap"].(bool) {
-                               if screenX-v.x >= v.width {
-                                       screenY++
-                                       for i := 0; i < v.lineNumOffset; i++ {
-                                               screen.SetContent(v.x+i, screenY, ' ', nil, lineNumStyle)
-                                       }
-                                       screenX = v.x + v.lineNumOffset
-                               }
-                       }
-
-                       if tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
-                               v.DisplayCursor(screenX, screenY)
-                       }
-
-                       lineStyle := defStyle
-
-                       if v.Buf.Settings["syntax"].(bool) {
-                               // Syntax highlighting is enabled
-                               highlightStyle = v.matches[viewLine][colN]
-                       }
+               var lastChar *Char
+               cursorSet := false
+               for _, char := range line {
+                       if char != nil {
+                               lineStyle := char.style
 
-                       if v.Cursor.HasSelection() &&
-                               (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
-                                       charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
-                               // The current character is selected
-                               lineStyle = defStyle.Reverse(true)
-
-                               if style, ok := colorscheme["selection"]; ok {
-                                       lineStyle = style
-                               }
-                       } else {
-                               lineStyle = highlightStyle
-                       }
-
-                       // We need to display the background of the linestyle with the correct color if cursorline is enabled
-                       // and this is the current view and there is no selection on this line and the cursor is on this line
-                       if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
-                               if style, ok := colorscheme["cursor-line"]; ok {
+                               colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
+                               if colorcolumn != 0 && char.visualLoc.X == colorcolumn {
+                                       style := GetColor("color-column")
                                        fg, _, _ := style.Decompose()
                                        lineStyle = lineStyle.Background(fg)
                                }
-                       }
-
-                       if ch == '\t' {
-                               // If the character we are displaying is a tab, we need to do a bunch of special things
 
-                               // First the user may have configured an `indent-char` to be displayed to show that this
-                               // is a tab character
-                               lineIndentStyle := defStyle
-                               if style, ok := colorscheme["indent-char"]; ok && v.Buf.Settings["indentchar"].(string) != " " {
-                                       lineIndentStyle = style
-                               }
+                               charLoc := char.realLoc
                                if v.Cursor.HasSelection() &&
-                                       (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
-                                               charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
-
-                                       lineIndentStyle = defStyle.Reverse(true)
+                                       (charLoc.GreaterEqual(v.Cursor.CurSelection[0]) && charLoc.LessThan(v.Cursor.CurSelection[1]) ||
+                                               charLoc.LessThan(v.Cursor.CurSelection[0]) && charLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
+                                       // The current character is selected
+                                       lineStyle = defStyle.Reverse(true)
 
                                        if style, ok := colorscheme["selection"]; ok {
-                                               lineIndentStyle = style
-                                       }
-                               }
-                               if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
-                                       if style, ok := colorscheme["cursor-line"]; ok {
-                                               fg, _, _ := style.Decompose()
-                                               lineIndentStyle = lineIndentStyle.Background(fg)
-                                       }
-                               }
-                               // Here we get the indent char
-                               indentChar := []rune(v.Buf.Settings["indentchar"].(string))
-                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
-                                       v.drawCell(screenX-v.leftCol, screenY, indentChar[0], nil, lineIndentStyle)
-                               }
-                               // Now the tab has to be displayed as a bunch of spaces
-                               visLoc := strWidth
-                               remainder := tabSize - (visLoc % tabSize)
-                               for i := 0; i < remainder-1; i++ {
-                                       screenX++
-                                       if screenX-v.x-v.leftCol >= v.lineNumOffset {
-                                               v.drawCell(screenX-v.leftCol, screenY, ' ', nil, lineStyle)
+                                               lineStyle = style
                                        }
                                }
-                       } else if runewidth.RuneWidth(ch) > 1 {
-                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
-                                       v.drawCell(screenX, screenY, ch, nil, lineStyle)
-                               }
-                               for i := 0; i < runewidth.RuneWidth(ch)-1; i++ {
-                                       screenX++
-                                       if screenX-v.x-v.leftCol >= v.lineNumOffset {
-                                               v.drawCell(screenX-v.leftCol, screenY, '<', nil, lineStyle)
-                                       }
+
+                               if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
+                                       v.Cursor.Y == char.realLoc.Y && v.Cursor.X == char.realLoc.X && !cursorSet {
+                                       screen.ShowCursor(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y)
+                                       cursorSet = true
                                }
-                       } else {
-                               if screenX-v.x-v.leftCol >= v.lineNumOffset {
-                                       v.drawCell(screenX-v.leftCol, screenY, ch, nil, lineStyle)
+
+                               if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
+                                       !v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
+                                       style := GetColor("cursor-line")
+                                       fg, _, _ := style.Decompose()
+                                       lineStyle = lineStyle.Background(fg)
                                }
+
+                               screen.SetContent(xOffset+char.visualLoc.X, yOffset+char.visualLoc.Y, char.drawChar, nil, lineStyle)
+
+                               lastChar = char
                        }
-                       charNum = charNum.Move(1, v.Buf)
-                       screenX++
-                       colN++
-                       strWidth += StringWidth(string(ch), tabSize)
                }
-               // Here we are at a newline
 
-               if tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN && colN == v.Cursor.X {
-                       v.DisplayCursor(screenX, screenY)
+               lastX := 0
+               var realLoc Loc
+               var visualLoc Loc
+               var cx, cy int
+               if lastChar != nil {
+                       lastX = xOffset + lastChar.visualLoc.X + lastChar.width
+                       if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
+                               v.Cursor.Y == lastChar.realLoc.Y && v.Cursor.X == lastChar.realLoc.X+1 {
+                               screen.ShowCursor(lastX, yOffset+lastChar.visualLoc.Y)
+                               cx, cy = lastX, yOffset+lastChar.visualLoc.Y
+                       }
+                       realLoc = Loc{lastChar.realLoc.X, realLineN}
+                       visualLoc = Loc{lastX - xOffset, lastChar.visualLoc.Y}
+               } else if len(line) == 0 {
+                       if tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() &&
+                               v.Cursor.Y == realLineN {
+                               screen.ShowCursor(xOffset, yOffset+visualLineN)
+                               cx, cy = xOffset, yOffset+visualLineN
+                       }
+                       lastX = xOffset
+                       realLoc = Loc{0, realLineN}
+                       visualLoc = Loc{0, visualLineN}
                }
 
-               // The newline may be selected, in which case we should draw the selection style
-               // with a space to represent it
                if v.Cursor.HasSelection() &&
-                       (charNum.GreaterEqual(v.Cursor.CurSelection[0]) && charNum.LessThan(v.Cursor.CurSelection[1]) ||
-                               charNum.LessThan(v.Cursor.CurSelection[0]) && charNum.GreaterEqual(v.Cursor.CurSelection[1])) {
-
+                       (realLoc.GreaterEqual(v.Cursor.CurSelection[0]) && realLoc.LessThan(v.Cursor.CurSelection[1]) ||
+                               realLoc.LessThan(v.Cursor.CurSelection[0]) && realLoc.GreaterEqual(v.Cursor.CurSelection[1])) {
+                       // The current character is selected
                        selectStyle := defStyle.Reverse(true)
 
                        if style, ok := colorscheme["selection"]; ok {
                                selectStyle = style
                        }
-                       v.drawCell(screenX, screenY, ' ', nil, selectStyle)
-                       screenX++
+                       screen.SetContent(xOffset+visualLoc.X, yOffset+visualLoc.Y, ' ', nil, selectStyle)
                }
 
-               charNum = charNum.Move(1, v.Buf)
-
-               for i := 0; i < v.width; i++ {
-                       lineStyle := defStyle
-                       if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].curView == v.Num && !v.Cursor.HasSelection() && v.Cursor.Y == curLineN {
-                               if style, ok := colorscheme["cursor-line"]; ok {
-                                       fg, _, _ := style.Decompose()
-                                       lineStyle = lineStyle.Background(fg)
+               if v.Buf.Settings["cursorline"].(bool) && tabs[curTab].CurView == v.Num &&
+                       !v.Cursor.HasSelection() && v.Cursor.Y == realLineN {
+                       for i := lastX; i < xOffset+v.Width; i++ {
+                               style := GetColor("cursor-line")
+                               fg, _, _ := style.Decompose()
+                               style = style.Background(fg)
+                               if !(tabs[curTab].CurView == v.Num && !v.Cursor.HasSelection() && i == cx && yOffset+visualLineN == cy) {
+                                       screen.SetContent(i, yOffset+visualLineN, ' ', nil, style)
                                }
                        }
-                       if screenX-v.x-v.leftCol+i >= v.lineNumOffset {
-                               colorcolumn := int(v.Buf.Settings["colorcolumn"].(float64))
-                               if colorcolumn != 0 && screenX-v.lineNumOffset+i == colorcolumn-1 {
-                                       if style, ok := colorscheme["color-column"]; ok {
-                                               fg, _, _ := style.Decompose()
-                                               lineStyle = lineStyle.Background(fg)
-                                       }
-                               }
-                               v.drawCell(screenX-v.leftCol+i, screenY, ' ', nil, lineStyle)
-                       }
                }
        }
-       v.Bottomline = curLineN
-       if !v.Buf.Settings["softwrap"].(bool) {
-               v.Bottomline++
-       }
-}
 
-// DisplayCursor draws the current buffer's cursor to the screen
-func (v *View) DisplayCursor(x, y int) {
-       // screen.ShowCursor(v.x+v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, y)
-       screen.ShowCursor(x, y)
+       if divider != 0 {
+               dividerStyle := defStyle
+               if style, ok := colorscheme["divider"]; ok {
+                       dividerStyle = style
+               }
+               for i := 0; i < v.Height; i++ {
+                       screen.SetContent(v.x, yOffset+i, '|', nil, dividerStyle.Reverse(true))
+               }
+       }
 }
 
 // Display renders the view, the cursor, and statusline
 func (v *View) Display() {
+       if globalSettings["termtitle"].(bool) {
+               screen.SetTitle("micro: " + v.Buf.GetName())
+       }
        v.DisplayView()
        // Don't draw the cursor if it is out of the viewport or if it has a selection
-       if (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.height-1) || v.Cursor.HasSelection() {
+       if v.Num == tabs[curTab].CurView && (v.Cursor.Y-v.Topline < 0 || v.Cursor.Y-v.Topline > v.Height-1 || v.Cursor.HasSelection()) {
                screen.HideCursor()
        }
        _, screenH := screen.Size()
        if v.Buf.Settings["statusline"].(bool) {
                v.sline.Display()
-       } else if (v.y + v.height) != screenH-1 {
-               for x := 0; x < v.width; x++ {
-                       screen.SetContent(v.x+x, v.y+v.height, '-', nil, defStyle.Reverse(true))
+       } else if (v.y + v.Height) != screenH-1 {
+               for x := 0; x < v.Width; x++ {
+                       screen.SetContent(v.x+x, v.y+v.Height, '-', nil, defStyle.Reverse(true))
                }
        }
 }