package main
import (
+ "path"
"strconv"
)
// Display draws the statusline to the screen
func (sline *Statusline) Display() {
+ if messenger.hasPrompt && !GetGlobalOption("infobar").(bool) {
+ return
+ }
+
// We'll draw the line at the lowest line in the view
- y := sline.view.height + sline.view.y
+ y := sline.view.Height + sline.view.y
- file := sline.view.Buf.Name
+ file := sline.view.Buf.GetName()
+ if sline.view.Buf.Settings["basename"].(bool) {
+ file = path.Base(file)
+ }
// If the buffer is dirty (has been modified) write a little '+'
- if sline.view.Buf.IsModified {
+ if sline.view.Buf.Modified() {
file += " +"
}
file += " (" + lineNum + "," + columnNum + ")"
// Add the filetype
- file += " " + sline.view.Buf.FileType
+ file += " " + sline.view.Buf.FileType()
- rightText := helpBinding + " for help "
- if sline.view.helpOpen {
- rightText = helpBinding + " to close help "
+ file += " " + sline.view.Buf.Settings["fileformat"].(string)
+
+ rightText := ""
+ if !sline.view.Buf.Settings["hidehelp"].(bool) {
+ if len(kmenuBinding) > 0 {
+ if globalSettings["keymenu"].(bool) {
+ rightText += kmenuBinding + ": hide bindings"
+ } else {
+ rightText += kmenuBinding + ": show bindings"
+ }
+ }
+ if len(helpBinding) > 0 {
+ if len(kmenuBinding) > 0 {
+ rightText += ", "
+ }
+ if sline.view.Type == vtHelp {
+ rightText += helpBinding + ": close help"
+ } else {
+ rightText += helpBinding + ": open help"
+ }
+ }
+ rightText += " "
}
statusLineStyle := defStyle.Reverse(true)
// Maybe there is a unicode filename?
fileRunes := []rune(file)
+
+ if sline.view.Type == vtTerm {
+ fileRunes = []rune(sline.view.term.title)
+ rightText = ""
+ }
+
viewX := sline.view.x
if viewX != 0 {
screen.SetContent(viewX, y, ' ', nil, statusLineStyle)
viewX++
}
- for x := 0; x < sline.view.width; x++ {
+ for x := 0; x < sline.view.Width; x++ {
if x < len(fileRunes) {
screen.SetContent(viewX+x, y, fileRunes[x], nil, statusLineStyle)
- } else if x >= sline.view.width-len(rightText) && x < len(rightText)+sline.view.width-len(rightText) {
- screen.SetContent(viewX+x, y, []rune(rightText)[x-sline.view.width+len(rightText)], nil, statusLineStyle)
+ } else if x >= sline.view.Width-len(rightText) && x < len(rightText)+sline.view.Width-len(rightText) {
+ screen.SetContent(viewX+x, y, []rune(rightText)[x-sline.view.Width+len(rightText)], nil, statusLineStyle)
} else {
screen.SetContent(viewX+x, y, ' ', nil, statusLineStyle)
}